Skip to content
This repository has been archived by the owner on Aug 11, 2024. It is now read-only.

ImaMapleTree/Lotus

Repository files navigation

Project: Lotus

Disclaimer

Project: Lotus is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC. © Innersloth LLC.

Discord

Releases

AmongUs Version: 2023.6.13 Latest Version: Here

Regarding This Mod

Project: Lotus (The Mod) is considered a Host Only Mod (or, Host Only Environment). This means that only The Host needs to install the mod (on a Windows Operating System) for it to work. Once The Host creates a modded lobby, clients (players) from any device are able to join and enjoy The Mod.

The Following Restriction(s) Apply

  • If The Host leaves in the middle of a game, The Mod will no longer work (i.e. the roles will no longer function as intended). This happens regardless of whether the client is modded (has joined with The Mod) or not (termed 'vanilla').

Benefits Of Being A Modded Client.

  • Custom start screen displaying Role Name & Ability/Win Condition (Victory Parameters)
  • Custom victory screen reflecting the Role's unique win condition.
  • Ability to view additional settings in lobby.
  • Usable Hotkeys

Features

Hotkeys (Host Only)

Usable in Game

Function HotKey
Terminate the game Shift+L+Enter
Skip meeting to end Shift+M+Enter
Force meeting RShift+M+Enter

Usable In Meeting

Function HotKey
Execute clicked player Ctrl+RMB
Send messages to all LShift+Enter
Send messages to the dead RShift+Enter

Usable During Countdown

Function HotKey
Cancel game start & autoplay C
Start the game immediately Shift

Usable In Settings

Function HotKey
Reset default settings/options Ctrl+Delete

Usable In Lobby

Function HotKey
Reload language files Ctrl + T

Hotkeys (Mod Clients Only)

Usable In Lobby

Function HotKey
Next page in option shower Tab
Previous page in option shower LCtrl + Tab

Usable In Chat

Function HotKey
Paste the text Ctrl+V
Go back in chat send history
Go forward in chat send history

Usable Anywhere

Function HotKey
Increase Resolution Ctrl++
Decrease Resolution Ctrl+-
Output log to desktop Ctrl+F1

Chat Commands

Host Only

Function Command Aliases
Shows all players and their IDs /id
Displays message to ALL players /say [msg] /s [msg]
Kicks the provided player /kick [name] /kick [id]
Bans the provided player /ban [name] /ban [id]
Output log to desktop /dump Ctrl+F1
Reloads local title files /tload

All Clients

About The Most Recent Game

Function Command Aliases
Show Game Results /lastresult /l
Show Winner /winner /w

Configurable Commands

Function Command
Change My Color /color
Change My Level /level
Change My Name /name

General Lobby/Game Info

Function Command Aliases
Show Active Roles Settings /now roles /n r
Show Active Settings /now /n
Show % for All Roles > 0% /perc /p
Show Role Description /roles [role] /r [role]

Player Info In Game

Function Command Aliases
Show Basic Role Description /myrole /m
Show Current Role Option /options /o
Show Full Role Description /description /desc

Templates (README)

Templates

Location: LOTUS_DATA/Templates.yaml
Chat Command: /t or /template or /templates [tag]

Templates allow you to send pre-written and frequently used blocks of text in chat. They offer endless possibilities and are commonly used for various purposes, such as welcome messages, rules, first meeting messages, and commonly used statements.

To access your saved templates, you or another player can type /t [tag] (e.g. /t rules). If the host types the message, the tag will be hidden (so no one will know you are using it to show messages), but the text will be shown to everyone. If a player types the same command, the tag will show for everyone, but the message will be shown privately (only to the player).

Command Guide

This table serves as a quick reference for the different commands you can use with the template system. The host can use tags to customize the lobby and help players understand the game.

Command Alias Description
/t list /t l Lists all templates by ID (and their tags)
/t tags Shows all tags built into the mod
/t variables /t v Shows all variables that can be used in templates
/t reload Reloads all templates
/t [tag] /[alias] Shows template to all players
RShift+/t [tag] RShift+/[alias] Shows template to dead players

Tag Customization

Project Lotus has a number of built-in tags. These tags will automatically be displayed when certain lobby/meeting events happen. These are optional, but allow you to further customize your lobby.

Tag Description
lobby-join Tag for the template shown to players joining the lobby.
autostart Template triggered when the autostart timer begins.
meeting-first The template to show during the first meeting.
meeting-subsequent The template to show during all meetings after the first.
meeting-start The template to show during each meeting.

Usable Variables

This table serves as a quick reference for the different variables that can be utilized in templates.

Name Variable Output
All Modifiers ${AllModifiers} A list of all modifiers in the mod
All Roles ${AllRoles} A categorized list of all roles in the mod
Alive Crewmate Count ${AliveCrewmateCount} A count of all alive crewmates
Alive Impostor Count ${AliveImpostorCount} A count of all alive impostors
Alive Neutrals Count ${AliveNeutralsCount} A count of all alive neutrals
Alive Player Count ${AlivePlayerCount} A count of all alive players
Alive Players ${AlivePlayers} All alive player names, separated by comma
AU Version ${AUVersion} The current version of Among Us
Blurb ${Blurb} The player's role blurb
Color ${Color} The color of the player's avatar
Crewmate Count ${CrewmateCount} A count of all crewmates
Crewmates ${Crewmates} All crewmate names, separated by comma
Date ${Date} The current date (based on host)
Dead Players ${DeadPlayers} All dead player names, separated by comma
Dead Player Count ${DeadPlayerCount} A count of all dead players
Death ${Death} A player's CoD
Description ${Description} The player's role description
Faction ${Faction} The player's faction
Game Mode ${Gamemode} The current game mode selected
Host ${Host} The host's name
ImpostorCount ${ImpostorCount} A count of all impostors
Impostors ${Impostors} All impostor names, separated by comma
Killer ${Killer} A player's killer
Level ${Level} A player's level
Map ${Map} The name of the last map selected
Mod Name ${ModName} The current mod name
Mod Version ${ModVersion} The current mod version
Modifiers ${Modifiers} Shows the player's modifiers as a list of names
Mods Descriptive ${ModsDescriptive} Displays the description for each of a player's modifiers
My Role ${MyRole} Echoes the text of /myrole which shows the player's role and role description.
Name ${Name} The player's name
NeutralKillers ${NeutralKillers} All neutral killer names, separated by comma
NeutralKillersCount ${NeutralKillersCount} A count of all neutral killers
Neutrals ${Neutrals} All neutral names, separated by comma
NeutralsCount ${NeutralsCount} A count of all neutrals
Option Name ${OptionName.[Name]} Shows the NAME of an option (as in current lang)
Options ${Options} The player's role options
Player Count ${PlayerCount} A count of all players currently in lobby
Players ${Players} A list of player names separated by a comma
Role ${Role} The player's role
Room Code ${RoomCode} The current room code
Tasks Complete ${TasksComplete} The # of tasks a player has completed
Tasks Remaining ${TasksRemaining} The # of tasks a player has remaining
Time ${Time} The current time (based on host)
Total Tasks ${TotalTasks} A player's total # of tasks
Trigger Meta ${TriggerMeta} This variable resolves differently based on the trigger the template is invoked from

Template Customization

There are endless possibilities when it comes to template customization in Project: Lotus. Not only are all the variables above usable in any templates created by the host, hosts can also use HTML and symbols to customize their templates even further.

Here are some basic tools to get you started:

Usable HTML Tags

HTML Tag Description
<b> Bold text
<i> Italicized text
<u> Underlined text
<s> Strikethrough text
<sub> Subscript text
<sup> Superscript text
<mark> Highlighted or marked text
<size= > Size of text (Default AU size is 2)
<color= > Color of the text (use hex code)

Usable Unicode Symbols

乂 ⁂ ¤ § ∮ 彡 个 《 「 」 人 요 〖 〗 ロ 米 卄 王 ī l 【 】 · ㅇ ° ◈ ◆ ◇ ◥ ◤ ◢ ◣ 《 》 ︵︶ ★ ☆ ☀ ☂ ☹ ☺ ♥ ♡ ♩ ♪ ♫ ♬ ✓ ♠ ☎ ♀ ♂ ☜ ☝ ☞ ☟ ☯ ☃ ✿ ❀ ☁ ¿ ※ ⁑ ∞ ≠ + ÷ º

Blank Template

Templates:
- Tag:
  Aliases: []
  Title:
  Text:

Default Template

Templates: #This is necessary for the file, do not remove this line!


- Tag: lobby-join #Notice that there is a hyphen (-) before the Tag, it is necessary when creating new tags. This is the text entered after '/t'
  Aliases: [welcome] #Aliases can be used to create custom commands (i.e. no need for '/t'). This Alias allows for '/welcome' to generate the same response as '/t lobby-join'
  Title: <color=#e9b915>Welcome ${Name}</color> #This is the text that will appear in place of the host's name at the top of the message in chat. 
  Text: | #This pipe (|) allows for conditional formatting (line breaks can easily be attained by pressing enter). Each line MUST have one space indented from the 'Text:' column
   ===================
   This is a modded lobby hosted by ${Host}. 

   <b>Mod Version:</b> Project: Lotus v${ModVersion}

   Use '/help' for a list of available chat commands.

   Enjoy!



- Tag: rules
  Aliases: [rules]
  Title: Lobby Rules
  Text: #Fill this in with your lobby rules. Some examples for this could be 'do not claim roles unless you have important info' or 'saying start results in auto-kick' 



- Tag: meeting-first
  Title: Your Role Information
  Text: |
    ===================
    ${Role} (${Faction}):
    ${Blurb}
    ${Description}

    ${ModsDescriptive}



- Tag: meeting-start
  Title: Helpful Commands
  Text: |
   =================
    /m → show your role & modifier description
    /o → view your role and modifier options
    /r [role] → other roles' description & options
    /desc → first meeting message
    /help → list of helpful commands

Default lobby-join Template

lobby-join

Default meeting-first Template

meeting-first

Default meeting-start Template

meeting-start

Useful Templates Not Included With Defaults

Nicer meeting-first Template
- Tag: meeting-first
  Title: "${Role} (${Faction})\n<sup>Modifiers: ${Modifiers}"
  Text: |
   \n================
  
   You are the ${Role}

   ${Description}

   ${ModsDescriptive}
Helpful Alchemist Templates
- Tag: ai
  Aliases: [ai]
  Title: Alchemist Ingredient List
  Text: |
   ------------------------------------------------------
    <color=#89a0a0>◆ = Catalyst</color> (Source: Completing Tasks)
    <color=#d15914>Θ = Theta Rift</color> (Source: Random Spawn)
    <color=#96c185>⚠ = Vial of Decay</color> (Source: Dead Bodies)
    <color=#ffaced>❀ = Shifting Rose</color> (Source: Shapeshifters)
    <color=#8c28bc>☀ = Essence of Sight</color> (Source: Fixing Lights)
    <color=#72ff75>◯ = Fragment of Discussions</color> (Source: Groups of 3 or more people)
- Tag: ap
  Aliases: [ap]
  Title: Alchemist Potions:
  Text: |
   ------------------------------------------------------
    <color=#96c15b>Potion of Death</color>:
    Kills the nearest player

    <color=#d4d45e>Castling Brew</color>:
    Applies a 1-time use shield to the player

    <color=#9900ff>Potion of Sight</color>:
    Increases players vision for 60 seconds OR removes sabotage vision

    <color=#ff389b>Warp Potion</color>
    Teleports you and a random player

    <color=#0000ff>Mechanic's Mix</color>:
    Allows player to instant fix next sabotage

    <color=#6a8759>Leader Potion</color>:
    Gives +1 vote during the next meeting

    <color=#FFEDF9>S</color><color=#FFE4F4>e</color><color=#FFDCEE>r</color><color=#FFD4E8>e</color><color=#FFCBE2>n</color><color=#FFC3DC>e</color><color=#FFBBD7> </color><color=#FFB2D1>G</color><color=#FFAACB>r</color><color=#FFA2C5>a</color><color=#FF99BF>c</color><color=#FF91BA>e</color>: 
    Reveals the role of the most nearby player

    <color=#FF0000>U</color><color=#FF2A00>n</color><color=#FF5500>s</color><color=#FF7F00>t</color><color=#FFA301>a</color><color=#FFC702>b</color><color=#FFEB04>l</color><color=#AAF102>e</color><color=#55F801> </color><color=#00FF00>C</color><color=#00D455>o</color><color=#00AAA9>n</color><color=#007FFF>c</color><color=#0055FF>o</color><color=#002AFF>c</color><color=#0000FF>t</color><color=#2A00FF>i</color><color=#5400FF>o</color><color=#7F00FF>n</color>:
    Mutates into a random potion"
- Tag: api
  Aliases: [api]
  Title: Alchemist Potion Ingredients
  Text: |
   ------------------------------------------------------
    <color=#96c15b>Potion of Death</color>: <color=#96c185>
    ⚠ Vial of Decay</color> + <color=#89a0a0>◆ Base Catalyst Amount</color>
    
    <color=#d4d45e>Castling Brew</color>:
    <color=#89a0a0>(2) ◆ Catalyst</color> +  <color=#89a0a0>◆ Base Catalyst Amount</color>
    
    </color=#9900ff>Potion of Sight</color>:
    <color=#8c28bc>☀ = Essence of Sight</color> + <color=#89a0a0>◆ Base Catalyst Amount</color>
     
    <color=#ff389b>Warp Potion</color>:
    <color=#d15914>Θ = Theta Rift</color> + <color=#89a0a0>◆ Base Catalyst Amount</color>
     
    <color=#0000ff>Mechanic's Mix</color>:
    <color=#72ff75>◯ = Fragment of Discussions</color> + <color=#89a0a0>◆ Base Catalyst Amount</color>
    
    <color=#6a8759>Leader Potion</color>:
    <color=#72ff75>◯ = Fragment of Discussions</color> + <color=#89a0a0>◆ Base Catalyst Amount</color>
    
    <color=#FFEDF9>S</color><color=#FFE4F4>e</color><color=#FFDCEE>r</color><color=#FFD4E8>e</color><color=#FFCBE2>n</color><color=#FFC3DC>e</color><color=#FFBBD7> </color><color=#FFB2D1>G</color><color=#FFAACB>r</color><color=#FFA2C5>a</color><color=#FF99BF>c</color><color=#FF91BA>e</color>:
    <color=#ffaced>(2) ❀ Shifting Rose</color> + <color=#89a0a0>◆ Base Catalyst Amount</color>
    
    <color=#FF0000>U</color><color=#FF2A00>n</color><color=#FF5500>s</color><color=#FF7F00>t</color><color=#FFA301>a</color><color=#FFC702>b</color><color=#FFEB04>l</color><color=#AAF102>e</color><color=#55F801> </color><color=#00FF00>C</color><color=#00D455>o</color><color=#00AAA9>n</color><color=#007FFF>c</color><color=#0055FF>o</color><color=#002AFF>c</color><color=#0000FF>t</color><color=#2A00FF>i</color><color=#5400FF>o</color><color=#7F00FF>n</color>:
    <color=#d15914>(2) Θ Theta Rift</color> + <color=#89a0a0>◆ Base Catalyst Amount</color>

Note On Template Creation

  • The hyphen (-) is required
  • The colon and space after it are required
  • The indentation of the word Text (aligning with the indentation of the word Tag) is required
  • You must capitalize Tag and Text (and any other parameter used in Template.yaml)

Friends

The native Among Us friends list is often considered pointless. However, with this system, you can create your own custom friend list easily using simple commands through the command line.

The friend list information is stored in the file LOTUS_DATA/Friends.txt.

Commands:

Command Function
/friend add [playerId] Adds a friend based on their player ID (1 - 15)
/friend add [name] Adds a friend based on their username
/friend remove [index] Removes a friend based on their list position
/friend list Lists all friends

Other Useful Commands

Here are some additional commands that you might find useful:

  • /kick [id]: Kick a player based on their ID.
  • /ban [id]: Ban a player based on their ID.

Use /kick or /ban without specifying an ID to obtain a list of available player IDs.

Custom Tags

Location: `LOTUS_DATA/Titles'
File Type: yaml
File Name: Among Us Friend Code (e.g. envykindly#7034)

Custom tags allow for players to add colors to their username as well as titles above their username in Among Us. In order for a host to add a players custom tag, they'll need to create a yaml file with any/all of the following information:

UpperText:
 Text: # This is the text that goes above your username
 Gradient: # Creates a gradient FROM Color 1 to Color 2 automatically
 Size: # Default AU size is 2
  
Name: # This is the size and color/gradient attributed to your username. Leave this line blank and fill in the options below 
 Gradient: # Creates a gradient from Color 1 to Color 2 automatically. For gradient enter "[hex 1], [hex 2]" (refer to examples above)
 Size: # Default AU size is 2

Prefix: # This is the size, color, and text that goes before your username. Leave this line blank and fill in the options below
 Spaced: # This field is either True or False and used if there should be a space between the Suffix and the player's username (example: ♥ shiftyrose)
 Text: # Add the text you'd like to go before your username here   
 Color: # Add the hex code that you'd like the prefix to be here
 Size: # Default AU size is 2

Suffix: # This is the size, color, and text that goes after your username. Leave this line blank and fill in the options below
 Spaced: # This field is either True or False and used if there should be a space between the Suffix and the player's username (example: shiftyrose ♥)
 Text: # Add the text you'd like to go before your username here   
 Color: # Add the hex code that you'd like the prefix to be here
Size: # Default AU size is 2

LowerText:
 Text: # This is the text that goes below your username
 Gradient: # Creates a gradient FROM Color 1 to Color 2 automatically
 Size: # Default AU size is 2

Creating A New Title:
Navigate to the /LOTUS_DATA/Titles directory
Create a new yaml file named: [friendcode].yaml (example: buffdulcet#0871.yaml)
Set up the title components in the yaml

Available Components:

Components Description
UpperText Responsible for the text above the player's username
LowerText Responsible for the text below the player's username
Prefix The text that comes before a player's username
Suffix The text that comes after a player's username
Name The player's username

The player's username is the name they enter the lobby with or change with /name. It is not specified directly in the yaml file.

Component Items:

These are the things you can define for each component to change

Item Description
Text Sets the text for the component (does not work for Name)
Gradient A list of HTML color codes defining a range of colors to apply to the text. (Refer to the example image)
Color If gradient is not specified, a solid color to apply to the text
Size The size of the text (default is 2)
Spaced (Only applicable to Prefix & Suffix) Whether the text should have a space between it and the player's name

Lastly you can reload your (local) title files with the command '/tload', the change is immediate

Example Tags

Example 1

UpperText:

Text: The One Above All
Gradient: "#ff0000, #e1e100" #Creates a gradient FROM Color 1 to Color 2 automatically
Size: 2 # Default AU size is 2, i believe this is exponential (so 100 would be terrible)

Name:

Gradient: "#e1e100, #ff0000" #Creates a gradient FROM Color 1 to Color 2 automatically
Size: 2 # Default AU size is 2, i believe this is exponential (so 100 would be terrible)

Prefix:

Spaced: True # If there should be a space between the Suffix and the player's name (example: Akali ♥)
Text: ∞
Color: "#ff0000"
Size: 2 # Default AU size is 2, i believe this is exponential (so 100 would be terrible)

Suffix:

Spaced: True # If there should be a space between the Suffix and the player's name (example: Akali ♥)
Text: ∞
Color: "#e1e100"
Size: 2 # Default AU size is 2, i believe this is exponential (so 100 would be terrible)

Output:
Alt text

Example 2

Name:

Gradient: "#3BCFD4, #FC9305, #F20094"

UpperText:

Size: 1.925
Text: ♡ Tipsy ♡
Gradient: "#3BCFD4,#F20094, #F74B4B, #FC9305,#96B373, #3BCFD4,#F20094"

Prefix:

Text: ♥
Spaced: true
Color: "#F20094"

Suffix:

Text: ♥
Spaced: true
Color: "#3BCFD4"

Output:
Alt text

General Settings


Admin Options

Name Description Type Default
Host GM Allows Host to spawn as a GM. This makes them a ghost from the start of the game without any roles or tasks. Toggle OFF
Chat AutoKick Automatically kick players who say certain banned words from game. Toggle DISABLED
Kick Players w/o Friendcodes Automatically kick players who do not have a friendcode from game.* Toggle DISABLED
Kick Players Under Level Automatically kick players who are below the defined level. Number DISABLED
Kick Mobile Players Automatically kick players who are playing on a mobile device. Toggle DISABLED
AutoStart Automatically starts the game when the set number of players is reached. Number DISABLED

*This setting must be disabled if playing on a modded server.


Gameplay Options

Name Description Type Default
Optimize Role Counts for Playability Toggle ON
Fix First Kill Cooldown Overrides roles' first kill cooldown to match the one defined for their role instead of the automatic 10 seconds Toggle ON
Disable Tasks Allows the host to disable certain tasks from showing up for players. Toggle OFF
┣ Disable Card Swipe Disables the Card Swipe task from being given to players. Toggle OFF
┣ Disable Med Scan Disables the Med Scan task from being given to players. Toggle OFF
┣ Disable Unlock Safe Disables the Unlock Safe task from being given to players. (Task is only available on Airship) Toggle OFF
┣ Disable Upload Data Disables the Download/Upload Data task from being given to players. Toggle OFF
┣ Disables Start Reactor Disables the Start Reactor task from being given to players. Toggle OFF
┗ Disable Reset Breaker Disables the Reset Breaker task from being given to players. (Task is only available on Airship) Toggle OFF
Disable Task Win Disables the ability for Crewmates to win by completing all of their tasks. Toggle OFF
Ghosts See Roles Allows Ghosts (dead players) to see everyone's roles. Toggle ON
Ghosts See Indicators Allows Ghosts to see indicators (symbols or text) next to players' names.* Toggle ON
Ghosts Ignore Tasks Allows for Crewmates to get a task win even if Ghosts do not finish their tasks. Toggle OFF
Sync Meetings Forces a global maximum number of meetings that can be called instead of each player having their own maximum. Number NEVER

*Indicators may include modifiers, cursed or doused players, players who are holding a bomb or who are blackmailed etc.


Sabotage Options

Name Description Type Default
Disable Sabotages Disables Impostor's ability to use certain sabotages. Toggle OFF
┣ Disable Reactor Disables Impostor's ability to sabotage Reactor (Skeld, Mira HQ, Airship). Toggle OFF
┣ Disable Oxygen Disables Impostor's ability to sabotage Oxygen (Skeld and Mira HQ). Toggle OFF
┣ Disable Lights Disables Impostor's ability to sabotage Lights. Toggle OFF
┣ Disable Communications Disables Impostor's ability to sabotage Communications. Toggle OFF
┣ Disable Doors Disables Impostor's ability to close Doors. Toggle OFF
┗ Disable Crash Course Disables Impostor's ability to sabotage Crash Course (Airship only). Toggle OFF
Skeld Reactor Countdown Customizes Countdown to fix Reactor on Skeld before death. Time DEFAULT
Skeld Oxygen Countdown Customizes Countdown to fix Oxygen on Skeld before death. Time DEFAULT
Mira Reactor Countdown Customizes Countdown to fix Reactor on Mira HQ before death. Time DEFAULT
Mira Oxygen Countdown Customizes Countdown to fix Oxygen on Mira HQ before death. Time DEFAULT
Polus Reactor Countdown Customizes Countdown to fix Reactor on Polus before death. Time DEFAULT
Airship Crash Course Countdown Customizes Countdown to fix Crash Course on Airship before death. Time DEFAULT

Mayhem Options

Name Description Type Default
Enable Random Maps Randomizes which map is used to play each game. Toggle OFF
┣ Skeld Allows for Skeld to be included in the list of randomized maps. Toggle OFF
┣ Mira Allows for Mira HQ to be included in the list of randomized maps. Toggle OFF
┣ Polus Allows for Polus to be included in the list of randomized maps. Toggle OFF
┗ Airship Allows for Airship to be included in the list of randomized maps. Toggle OFF
Random Spawn Makes player spawn in random places around the map instead of everyone spawning in the same spot. Toggle OFF
Camo Comms Makes all players look the same (same color and removes outfits) when Communications are sabotaged. Toggle OFF
All Roles Can Vent Gives all roles the ability to vent. Toggle OFF

Miscellaneous Options

Name Description Type Default
Assigned Pet Chooses what pet will be assigned to people who do not have a pet.* Options RANDOM
Allow /name Allows players (choose between friends only, or everyone) to change their name using /name. Toggle OFF
Allow /color and /level Allows players (choose between friends only, or everyone) to change thier color or level using /color and /level Toggle OFF
Auto Display Results Automatically displays the results of the last game after the game ends. Toggle ON
Color Names Displays everyone's name as the color of their Among Us character. Toggle OFF
Ladder Death Chance of falling from a ladder and dying (Airship Only). Percentage OFF

*Many roles require a pet in order to function. The game will automatically assign a pet to any players who don't have one.


Roles

Impostor Crewmate Neutral Killing Neutral Passive Modifier
Assassin Alchemist AgiTater Amnesiac Bait
Blackmailer Bastion Arsonist Copycat Bewilder
Camouflager Bodyguard Blood Knight Hacker Bloodlust
Consort Charmer Egoist Jester Diseased
Creeper Crusader Hitman Opportunist Flash
Disperser Demolitionist Jackal Phantom Nimble
Escapist Dictator Juggernaut Postman Oblivious
FireWorks Doctor Marksman Schrödinger's Cat Romantic
Freezer Escort Necromancer Survivor Sleuth
Grenadier Ex-Convict Occultist Terrorist Tiebreaker
Identity Thief Herbalist Pelican Torch
Janitor Investigator Retributionist Watcher
Mafioso Mayor The Glitch Workhorse
Mare Mechanic Werewolf
Mastermind Medic
Miner Medium
Morphling Mystic
Ninja Observer
Pickpocket Oracle
Puppeteer Physicist
Serial Killer Psychic
Sniper Repairman
Swooper Sheriff
Time Thief Snitch
Vampire Speedrunner
Warlock Swapper
Witch Tracker
Yin Yanger Transporter
Trapster
Crewpostor (Madmate) Veteran
Mad Guardian (Madmate) Vigilante
Madmate (Madmate)
Mad Snitch (Madmate)
Parasite (MadMate)

Host Only Roles


GM

The GM (Game Master) is an observer role.
Their presence has no effect on the game itself, and all players know who the GM is at all times.
Always assigned to a host and is ghosted from the start.




Impostors


Assassin

Team: Impostor
Base: Impostor
Ability: Guess Roles To Kill

Role Description

Assassin is an evil guesser and part of the Impostor team. While in meeting the Assassin first vote locks in the player they're going to guess. Then the Assassin uses a chat command to guess the role (i.e. /r [role]). The Assassin's second guess locks in the guess. The Assassin has the ability to kill regularly and will suicide if they miss-guess.

Game Options (incomplete)

Name Description Type Default
Assassin The probability of the Assassin appearing Percentage 0%
Maximum How many Assassins should spawn Number 1

Blackmailer

Faction: Impostor
Base: Impostor
Ability: Blackmail A Player
Indicator/Symbols: "BLACKMAILED" Text Over Targeted Player

Originally Developed by Tealeaf/단풍잎
Idea by Town of Us Reactivated & Town of Us

Role Description

Shapeshift into a player to blackmail them. During meeting, the blackmailed player will have text displaying "BLACKMAILED" to all players. If the player writes a certain number of messages (determined by host) while blackmailed, they will be executed.

Game Options

Name Description Type Default
Blackmailer The probability of the Blackmailer appearing Percentage 0%
Maximum How many Blackmailers should spawn Number 1
Warnings Until Death How many warnings the Blackmailed player gets before suicide Number 0
Show Blackmailed To All Show the 'BLACKMAILED' indicator to all players Toggle ON

Bounty Hunter

Faction: Impostor
Base: Impostor
Ability: Reduced Kill Cooldown
Indicatior/Symbols: Text Indicator Displaying Current Target

Originally Developed by: Discussions
Idea by The Other Roles

Role Description

Collect Bounty from Target players (marked by black name). If the Bounty Hunter kills their target, their kill cooldown is significantly reduced for their next kill. The time it takes for the target to change, the kill cooldown after killing their target, and kill cooldown after killing a non-target are predetermined by host in settings.

Game Options

Name Description Type Default
BountyHunter The probability of the Bounty Hunter appearing Percentage 0%
Maximum How many Bounty Hunters should spawn Number 1
Time Until New Target Time before the Bounty Hunters target is changed Time 60
Kill Cooldown After Killing Target The cooldown of the Bounty Hunter's Kill button after killing their target Time 15
Kill Cooldown After Killing Other The cooldown of the Bounty Hunter's Kill button after killing a non-target Time 37.5

Camouflager

Faction: Impostor
Base: Shapeshifter
Ability: Disguise Everyone
Indicatior/Symbols: None

Originally Developed by: こう。
Idea by Town of Us Reactivated

Role Description

Shapeshift into a player and cause every living player to shapeshift into the chosen player for a short amount of time. When the duration is over, or if a meeting is called, players return to their normal form.

Game Options

Name Description Type Default
Camouflager The probability of the Camouflager appearing Percentage 0%
Maximum How many Camouflagers should spawn Number 1
Camouflage Cooldown The cooldown of the Camouflager's Shapeshift button Time 17.5s
Camouflage Duration Amount of time players are shifted for Time 17.5s
Can Vent Whether the Camouflager has a Vent button or not Toggle ON

Consort

Faction: Impostor
Base: Impostor
Ability: Roleblock Players
Indicatior/Symbols: Text Indicator Displaying Current Mode

Originally Developed by: Discussions
Idea by Det

Role Description

Use the Pet button to alternate between Role-Blocking and Killing. Role-Blocks prevent killing, reporting dead bodies, calling meetings, shapeshifting, and venting.

Game Options

Name Description Type Default
Consort The probability of the Consort appearing Percentage 0%
Maximum How many Consorts should spawn Number 1
Roleblock Cooldown The cooldown of the Consort's Kill button Time 45s
Roleblock Duration The duration of the Consort's Role-Block function Number Until Meeting

Creeper

Faction: Impostor
Base: Impostor
Ability: Mass Distruction
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by Discussions

Role Description

The Creeper's only job is to cause as much devasation as possible. Use either your Pet or Shapeshift button to kill yourself and any player within a radius. You might find yourself lucky and be protected from your bombs with a shield (ex. medic shield) and live to see another day. If the option is off however, not even the medic shield will protect you.

Game Options

Name Description Type Default
Creeper The probability of the Creeper appearing Percentage 0%
Maximum How many Creepers should spawn Number 1
Can Kill Normally Whether the Creeper can kill normally Toggle ON
Can Be Shielded Allows Creeper to be shielded by other players Toggle ON
Explosion Radius The radius at which players will be affected by the Creeper's explosion Toggle Small
Grace Period The amount of time before self explosion Time 10s

Disperser

Faction: Impostor
Base: Impostor
Ability: Teleport Players
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by Town of Us Reactivated

Role Description

Use Pet button to teleport everyone to a random vent.

Game Options

Name Description Type Default
Disperser The probability of the Disperser appearing Percentage 0%
Maximum How many Dispersers should spawn Number 1
Disperse Cooldown The cooldown of the Disperser's Pet Button Time 12.5s
Disperser Gets Dispersed Whether Disperser is teleported when ability is activated Toggle ON

Escapist

Faction: Impostor
Base: Shapeshifter
Ability: Mark A Location & Strategically Escape
Indicatior/Symbols: Text Cooldown Displaying Time Until Able To Escape & Until Next Mark

Originally Developed by: Discussions
Idea by Town of Us Reactivated

Role Description

First use Pet button to mark a location. Then, after a set cooldown, you can re-use the Pet button to teleport back to your marked location. This will then put the mark ability back on cooldown.

Game Options

Name Description Type Default
Escapist The probability of the Escapist appearing Percentage 0%
Maximum How many Escapists should spawn Number 1
Cooldown After Mark The cooldown of the Escapist's Mark ability Time 5s
Cooldown After Escape The cooldown of the Escapist's Escape ability Time 40s
Clear Mark After Meeting This option removes the Escapist's Mark after meeting Toggle ON

FireWorks

Faction: Impostors
Base: Shapeshifter
Ability: Explode Players Within Radius
Indicatior/Symbols: None

Originally Developed by: こう。
Idea by こう。

Role Description

Use Pet button to plant a fireworks (i.e. bombs) around the map until Max Firework Count has been reached. Make sure you have enough room for the pet animation. Shapeshift to detonate all of the Fireworks, killing everyone within radius of each one.

Note: The explosion goes through walls.
The FireWorks can also kill normally between placing fireworks.

Game Options

Name Description Type Default
FireWorks The probability of the FireWorks appearing Percentage 0%
Maximum How many FireWorks should spawn Number 1
Total Firework Count How many fireworks can be placed on the map Number 3
Fireworks Per Round How many fireworks can be placed per round Number/Limit No Limit
┗ Fireworks Ability Cooldown The cooldown of the FireWorks's ability to plant fireworks (bombs) Time 20s
Firework Explosion Radius The Distance a player can be from a Firework and be affected by it's explosion Number 0.8
Firework Delay The amount of time it takes from shapeshift for the fireworks to explode Time 1s
┗ Warn Players Before Explosion All players within radius get a reactor alarm and text letting them know the firework is about to explode Toggle ON
Must Be Last Impostor Whether the FireWorks can detonate fireworks before they are Last Impostor Toggle ON

Freezer

Faction: Impostors
Base: Shapeshifter
Ability: Shapeshift Into A Player To Freeze Them In Place
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by Discussions

Role Description

The Freezer can freeze a player in place by shapeshifting into them. The player will be frozen until the Freezer unshapeshifts. Freezer may kill normally shifted or unshifted.

Game Options

Name Description Type Default
Freezer The probability of the Freezer appearing Percentage 0%
Maximum How many Freezers should spawn Number 1
Freeze Cooldown The cooldown of the Freezer's Shapeshift Button Time 20
Freeze Duration Amount of time that the player is frozen for Time 10
Can Vent Whether Freezer can vent or not Toggle ON

Grenadier

Faction: Impostor
Base: Impostor
Ability: Blind Nearby Players
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by Town of Us Reactivated

Role Description

Using the Pet button sets off a bomb, blinding players in a fixed-distance. It may also blind allied-Impostors, based on host's settings. During this time The Grenadier may kill undetected.

Game Options

Name Description Type Default
Grenadier The probability of the Grenadier appearing Percentage 0%
Maximum How many Grenadiers should spawn Number 1
Amount of Grenades How many grenades are granted to the Grenadier Number 3
Blind Cooldown The cooldown of the Grenadier's Pet button Time 30s
Blind Duration The amount of time that lights are out Time 15s
Blind Effect Radius The radius of which players are affected by lights out Number 1.8
Can Blind Allies Whether Grenadier can blind allies or not Toggle OFF
Can Vent Whether Grenadier has a vent button or not Toggle ON

Identity Thief

Faction: Impostor
Base: Shapeshifter
Ability: Shapeshift Into Your Victim
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by paigecourtney "CC"

Role Description

The Identity Thief shifts into whoever they kill. The disguise lasts until they are ready to kill again, or, optionally, until they kill another player and shift into their next victim.

Game Options

Name Description Type Default
Identity Thief The probability of the Identity Thief appearing Percentage 0%
Maximum How many Identity Thieves should spawn Number 1
Disguise Settings Options for how long the Identity Thief stays disguised for Toggle Kill CD

Janitor

Faction: Impostor
Base: Impostor
Ability: Clean Bodies With Report Button
Indicatior/Symbols: None

Idea by Town of Us Reactivated

Role Description

Choose between killing and cleaning at the end of kill cooldown. Once the choice is made, the Janitor's Kill Button is reset. Use Report button to clean dead bodies, making them unreportable. Use Kill button to kill players

Game Options (incomplete)

Name Description Type Default
Janitor The probability of the Janitor appearing Percentage 0%
Maximum How many Janitors should spawn Number 1
Clean On Kill Whether Janitor cleans bodies when they kill or not Toggle ON
┗ Kill Cooldown Multiplier Multiplier required when Clean On Kill is ON Multiplier 1.5x

Mafioso

Faction: Impostors
Base: Engineer
Ability: Gain Cash By Completing Tasks
Indicatior/Symbols: Counter Showing Number of Bullets (striked-through until a gun is achieved) AND Cash Counter

Original Role & Idea by Tealeaf/단풍잎

Role Description

The Mafioso is a unique impostor role, who cannot kill off the bat. Instead the Mafioso must complete tasks in order to gain cash. During meetings, the Mafioso can use their cash to purchase a couple of different items.
Type /o to see how much each item costs.
Only items you are able to use/buy will show up in the shop.

Tommy Gun: Allows the Mafioso to kill (one time purchase)
Bullet: Required to use with the Tommy Gun
Bulletproof Vest: Gives the Mafioso one-time use invincibility for next round
Role Revealer: Allows the Mafioso to reveal the role of one other player

Game Options

Name Description Type Default
Mafioso The probability of the Mafioso appearing Percentage 0%
Maximum How many Mafiosos should spawn Number 1
Modify Shop Costs Allows for custom costs for Mafioso Shop Toggle OFF
┣ Gun Cost The custom cost of the Tommy Gun Number 6
┣ Bullet Cost The custom cost of the bullet Number 6
┣ Vest Cost The custom cost of the bulletproof vest Number 6
┗ Role Revealer Cost The custom cost of the Role Revealer Number 5
Starts Game With Gun Whether Mafioso starts with a gun or not Toggle OFF
Gun Cooldown The cooldown of the Mafioso's Tommy Gun Number Global
Cash From Reporting Bodies Cash received for reporting bodies Number 2
Refresh Tasks When All Complete Allows more tasks for Mafioso Toggle ON

The Global option for Gun Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Mare

Faction: Impostors
Base: Impostor
Ability: Buffed During Sabotage
Indicatior/Symbols: If Enabled, Your Name Will be Purple During Your Ability

Originally Developed by: Kihi, しゅー, そうくん, ゆりの
Idea by Kihi

Role Description

Mare gains special powers during specific sabotages (determined by host). These powers may include: Increased Speed and Decreased Kill-Cooldown. Be careful! If enabled in settings, your name will appear Purple while your ability is active.

Game Options

Name Description Type Default
Mare The probability of the Mare appearing Percentage 0%
Maximum How many Mares should spawn Number 1
Speed Modifier During Sabotage Controls speed boost during sabotages Number 1.5x
Can Kill Without Sabotage Whether Mare can kill when there isn't a sabotage Toggle ON
┗ Normal Kill Cooldown Mare's normal Kill cooldown Time 30s
Colored Name During Sabotage Whether Mare's name is colored during sabotage Toggle ON
Kill Cooldown During Sabotage Mare's Kill cooldown during a sabotage Time 15s
Specific Sabotage Settings Whether Mare's ability can be used during lights only or individual sabotages Toggle Lights Only
┣ Lights Whether Mare can use it's ability during Lights sabotage (All Maps) Toggle ON
┣ Communications Whether Mare can use it's ability during Communications sabotage (All Maps) Toggle OFF
┣ Oxygen Whether Mare can use it's ability during Oxygen sabotage (The Skeld & MIRA HQ) Toggle OFF
┣ Reactor Whether Mare can use it's ability during Reactor sabotage (All Maps) Toggle OFF
┗ Crash Course Whether Mare can use it's ability during Avert Crash Course sabotage (Airship) Toggle OFF

Mastermind

Faction: Impostors
Base: Impostor
Ability: Sabotage Meetings
Indicatior/Symbols: "Manipulated!" text on manipulated players

Idea by Gurge 44

Role Description

Mastermind marks a player with their Kill button. After a delay, that player will gain text saying they've been Manipulated, and a countdown will begin. That player must kill another player before their countdown ends (by using either Pet or Kill), otherwise they suicide.

Game Options

Name Description Type Default
Mastermind The probability of the Mastermind appearing Percentage 0%
Maximum How many Masterminds should spawn Number 1
Manipulation Cooldown The cooldown of the Manipulator's Kill button Number Global
Manipulated Player Limit How many players can be manipulated Number
Impostors Can See Manipulated Whether Impostors can see manipulated players Toggle ON
Time Until Suicide How much time the manipulated player has to kill Time 12.5s

The Global option for Manipulation Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Miner

Faction: Impostors
Base: Impostor
Ability: Teleportation
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by Town of Us Reactivated

Role Description

Use the Pet button to teleport to the last vent used. Make sure you have enough room for the pet animation. Kill, vent, and sabotage like any other impostor role.

Game Options

Name Description Type Default
Miner The probability of the Miner appearing Percentage 0%
Maximum How many Miners should spawn Number 1
Miner Ability Cooldown The cooldown on the Miner's teleportation ability Time 17.5s

Morphling

Faction: Impostors
Base: Shapeshifter
Ability: Can Morph Into Other Players
Indicatior/Symbols: None

Originally Developed by: Innersloth

Role Description

The Morphling can shapeshift themselves into any player that was still alive at the end of the last meeting. It is a renamed Shapeshifter role in vanilla Among Us.

Game Options

Name Description Type Default
Morphling The probability of the Morphling appearing Percentage 0%
Maximum How many Morphlings should spawn Number 1
Shapeshift Cooldown The cooldown of the Morphling's Shapeshift button Time 30s
Shapeshift Duration The amount of time the Morphling can stay shifted for Time 15s

Ninja

Faction: Impostors
Base: Shapeshifter or Impostor
Ability: Teleportation
Indicatior/Symbols: Text indicator Displaying Current Mode

Originally Developed by: Discussions
Idea by The Other Roles

Ninja Ability Activation: Shapeshift Button

Use Kill Button while shifted to mark target. When the Ninja unshifts, they will be teleported to their target and complete the kill. Use Kill Button while unshifted to kill normally. Shapeshift duration and cooldown is infinite.

Ninja Ability Activation: Pet Button

Use Pet Button to mark target. Use Pet Button again to teleport to the target and execute the kill. Make sure you have enough room for the pet animation. Use Kill Button like normal if you haven't used the Pet Button to mark a target yet.

Players Teleport to Ninja

With this option the Ninja no longer teleports to the target. Instead, the target is teleported to the Ninja where the kill will be executed.

Game Options

Name Description Type Default
Ninja The probability of the Ninja appearing Percentage 0%
Maximum How many Ninjas should spawn Number 1
Players Teleport to Ninja Allows marked players to teleport to Ninja Toggle OFF
Ninja Ability Activation Whether the Ninja uses Shapeshift or Pet to mark target Toggle Pet Button

Pickpocket

Faction: Impostors
Base: Impostor
Ability: Steals Votes From Their Kills
Indicatior/Symbols: Counter Displaying Current Vote Increase

Originally Developed by: Discussions
Idea by Discussions

Role Description

The Pickpocket is an Impostor who steals the votes of players they kill. These votes stack up, which can make the Pickpocket very powerful.

Game Options

Name Description Type Default
Pickpocket The probability of the Pickpocket appearing Percentage 0%
Maximum How many Pickpockets should spawn Number 1
Kill Cooldown The cooldown of the Pickpocket's Kill button Time Global
Maximum Additional Votes The maximum amount of extra votes the Pickpocket can acquire Number 5
Resets Votes After Meetings Whether Pickpocket loses votes after meeting Toggle ON

The Global option for Kill Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Puppeteer

Faction: Impostors
Base: Impostor
Ability: Control Players
Indicatior/Symbols: "◆" Indicator On Puppeted Players

Originally Developed by: Discussions
Idea by The Other Roles

Role Description

The Puppeteer can control a player and force them to kill the next non-impostor they come near. Use the Kill button next to a player to gain control over them. If the killed player has an ability that activates upon death, the effect will land on the controlled player instead of the Puppeteer. It is not possible for puppeteer to perform a normal kill.

Game Options

Name Description Type Default
Puppeteer The probability of the Puppeteer appearing Percentage 0%
Maximum How many Puppeteers should spawn Number 1

Serial Killer

Faction: Impostors
Base: Impostor
Ability: The Impostor's Groupie Indicatior/Symbols: Timer Showing When Serial Killer Is Going To Suicide

Originally Developed by: Town of Host
Idea by Town of Host

Role Description

Has a reduced Kill-Cooldown (determined by host). Kill players before cooldown expires to avoid suicide.

Game Options

Name Description Type Default
Serial Killer The probability of the Serial Killer appearing Percentage 0%
Maximum How many Serial Killers should spawn Number 1
Kill Cooldown Cooldown of the Serial Killer's Kill button Time 7.5s
Time Until Suicide Amount of time given to the Serial Killer to make a kill Time 80s
Timer Begins After First Kill Whether the Suicide Timer begins after the first kill Toggle OFF

Sniper

Faction: Impostors
Base: Shapeshifter
Ability: Can Kill From A Far Distance
Indicatior/Symbols: None

Originally Developed by: こう。
Idea by Nebula on the Ship

Normal Sniper Mode

Use Shapeshift button to shift into another player. Take 1-2 steps in the direction you want to fire. Unshift to shoot. A bullet will travel in that direction until it kills a player. When out of bullets, Sniper turns to normal impostor role.

Load Bullet Mode

Use Pet Button to load a bullet and get ready to shoot. Make sure you have enough room to use your pet button. To shoot, the Sniper must take a few steps in the direction they aim to shoot, and then shapeshift.

Game Options

Name Description Type Default
Sniper The probability of the Sniper appearing Percentage 0%
Maximum How many Snipers should spawn Number 1
Sniper Bullet Count How many bullets the sniper can shoot Number 26
Precise Shooting View Precise shooting diagram below Toggle ON
Can Be Vetted on Snipe The Sniper is affected by the Veteran's ability when using Snipe Toggle ON
Sniper Mode Whether Sniper uses Normal Sniper Mode or Loaded Bullet Mode Toggle Normal Sniper Mode
┣ Load Bullet Cooldown The cooldown between loading bullets Time 17.5
┗ Max Loaded Bullets How many bullets you may load in one round Number 1

Precise Shooting: OFF

off

Precise Shooting: ON

on


Swooper

Faction: Impostor
Base: Impostor
Ability: Invisibility
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by Town of Us Reactivated

Role Description

A normal impostor that can go invisible when entering a vent. While invisible, the Swooper can do all normal things (kill, sabotage, vent). Be careful! Depending on the host's options you may be revealed when killing another player.

Game Options

Name Description Type Default
Sniper The probability of the Swooper appearing Percentage 0%
Maximum How many Swoopers should spawn Number 6
Invisibility Cooldown The cooldown for the Swooper's Vent Button Time 45s
Swooping Duration How long the Swooper can be invisible for Time 10s
Can Be Seen By Allies Whether Swooper can be seen by other Impostors Toggle ON
Can Vent During Cooldown Whether the Swooper can vent normally during cooldown or not Toggle OFF
Remain Invisible On Kill Allows Swooper to remain invisible when they kill Toggle ON

Time Thief

Faction: Impostors
Base: Impostor
Ability: Decrease Meeting and Voting Time
Indicatior/Symbols: None

Originally Developed by: integral, しゅー, そうくん, ゆりの
Idea by みぃー

Role Description

Killing a player decreases meeting/voting time. Option: When TimeThief is expelled or killed, time is restored back to normal.

Game Options

Name Description Type Default
Time Thief The probability of the Time Thief appearing Percentage 0%
Maximum How many Time Thieves should spawn Number 1
Meeting Time Stolen How much time is taken off the Meeting Time per kill Time 25s
Minimum Voting Time The lowest amount of time the voting duration can be lowered to. Time 15s
Return Stolen Time After Death Whether the meeting/voting time is reverted to original when Time Thief dies Toggle ON

Vampire

Faction: Impostors
Base: Impostor
Ability: Delayed Kills
Indicatior/Symbols: None

Originally Developed by: Town of Host
Idea by The Other Roles

Role Description

The Vampire bites it's targets, resulting in a delayed kill. The bitten player will die after several seconds or when the next meeting is called. If the vampire bites Bait, the player will die immediately and a self-report will be forced.

Vampiress

Faction: Impostor
Base Impostor
Ability: Delayed & Normal Kills
Indicatior/Symbols: Text Indicator Showing Current Mode

Originally Developed by: Discussions
Idea by shiftyrose

Vampiress Role Description

The Vampiress works exactly like the Vampire with one exception, it can also make direct kills. Use the Pet Button to switch between Bites and Kills.

Game Options

Name Description Type Default
Vampire The probability of the Vampire appearing Percentage 0%
Maximum How many Vampires should spawn Number 1
Kill Delay The amount of time a kill is delayed Time 7.5s
Vampiress The probability of the Vampiress appearing Percentage 0%
┣ Kill Cooldown The cooldown of the Vampiress's Kill button Number Global
┗ Kill Delay The amount of time a kill is delayed Time 7.5s

The Global option for Kill Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Warlock

Faction: Impostors
Base: Shapeshifter
Ability: Can Curse Players
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by The Other Roles

Role Description

Use the Kill Button to curse a Player. The next time the Warlock shapeshifts, the cursed player will kill the nearest person. The Warlock may kill normally while shapeshifted. Be Careful! Cursed players can kill Impostors (and even the Warlock themself!).

Game Options

Name Description Type Default
Warlock The probability of the Warlock appearing Percentage 0%
Maximum How many Warlocks should spawn Number 1
Cursed Players Kill Immediately Whether cursed players kill immediately Toggle ON
┗ Limited Cursed Kill Range Limits the cursed kill range Toggle OFF

Witch

Faction: Impostors
Base: Impostor
Ability: Kill & Curse Players
Indicatior/Symbols: Cross On Cursed Players

Originally Developed by: Town of Host
Idea by The Other Roles

Role Description

Alternate between curses and killing by utilizing the Kill Button. Players who are cursed by the Witch will be seen with a cross during the meeting. If the Witch is not voted off during this meeting, the cursed player dies. Regular kill self-reports Bait. Curse does not self-report Bait.

Game Options

Name Description Type Default
Witch The probability of the Witch appearing Percentage 0%
Maximum How many Witches should spawn Number 1
Freely Switch Modes Use Pet Button to switch between Spells and Kills Toggle ON
Switch Modes After Attack Whether Kill/Curse mode automatically switches after attack Toggle ON

Yin Yanger

Faction: Impostors
Base: Impostor
Ability: Make Two Players Kill Each Other
Indicatior/Symbols: None

Originally Developed by: Discussions
Idea by Discussions

Role Description

The Yin Yanger is an Impostor with the ability to make two crewmates kill each other. Use the Kill button to tag two players. When they come within kill distance, they will kill each other. Yin Yanger can kill normally once targets have been set.

Game Options

Name Description Type Default
Yin Yanger The probability of the Yin Yanger appearing Percentage 0%
Maximum How many Yin Yangers should spawn Number 1
Yin Yang Cooldown The cooldown of the Yin Yanger's ability Time Global

The Global option for Yin Yang Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Madmates

CrewPostor

Faction: Neutral
Base: Crewmate
Ability: Kill Nearest Player By Finishing Tasks
Indicatior/Symbols: None
Win Condition: Win With Impostors

Originally Developed by: Discussions
Idea by crewpostor

Role Description

Complete a task to instantly kill the player nearest you (even impostors and other killing roles).

Game Options

Name Description Type Default
CrewPostor The probability of the CrewPostor appearing Percentage 0%
Maximum How many CrewPostors should spawn Number 1
Warp To Target Whether CrewPostor warps to target or kills without warping Toggle ON
Can Kill Allies Whether Crewpostor can kill allies or not Toggle OFF
Refresh Tasks When All Complete Allows more tasks for CrewPostor Toggle ON
Override CrewPostor's Tasks Allows the Host to add or remove tasks from CrewPostor Toggle OFF
┣ Allow Common Tasks Whether CrewPostor has Common Tasks or not Toggle ON
┣ CrewPostor Long Tasks How many long tasks CrewPostor has Number 5
┗ CrewPostor Short Tasks How many short tasks CrewPostor has Number 6

Madmate

Faction: Impostors
Base: Engineer
Ability: None
Indicatior/Symbols: None
Win Condition: Win With Impostors

Originally Developed by: Discussions
Idea by libhalt

Role Description

The Madmate is a Impostor sided Crewmate. They are unable to kill and do not know who the Impostors are and the Impostors cannot tell them apart from other Crewmates.

What To Do:
Try to get back into the Impostors good graces.
Act sus. Take suspicion off of Impostors by pretending to fix sabotages, venting, etc.

Game Options

Name Description Type Default
Madmate The probability of the Madmate appearing Percentage 0%
Maximum How many Madmates should spawn Number 1
Can Sabotage Whether the Madmate can sabotage Toggle ON

Mad Guardian

Faction: Impostors
Base: Crewmate
Ability: Finish Tasks To Become Unkillable
Indicatior/Symbols: None
Win Condition: Win With Impostors

Originally Developed by: 空き瓶/EmptyBottle
Idea by 空き瓶/EmptyBottle

Role Description

The Mad Guardian is an Imposter sided Crewmate who has to do tasks to activate their ability. Madmates do not know who the Impostors are and the Impostors cannot tell who they are from other Crewmates.

What To Do:
Finish tasks to become immune from kills.

Game Options

Name Description Type Default
MadGuardian The probability of the MadGuardian appearing Percentage 0%
Maximum How many MadGuardians should spawn Number 1
Has Impostor Vision Whether Mad Guardian has Impostor vision Toggle ON
Can Vent Whether Mad Guardian can vent Toggle ON
┣ Vent Cooldown The cooldown of the Mad Guardian's Vent button Time 20s
┗ Vent Duration The duration the Mad Guardian can stay in a vent Time 9.5s
Override Mad Guardian's Tasks Allows the Host to add or remove tasks from Mad Guardian Toggle OFF
┣ Allow Common Tasks Whether the Mad Guardian has Common Tasks or not Toggle OFF
┣ Mad Guardian Long Tasks The amount of Long Tasks the Mad Guardian has Number 5
┗ Mad Guardian Short Tasks The amount of Short Tasks the Mad Guardian has Number 6

Mad Snitch

Faction: Impostors
Base: Crewmate or Engineer
Ability: Finish Tasks To See Imps
Indicatior/Symbols: None
Win Condition: Win With Impostors

Originally Developed by: そうくん
Idea by そうくん

Role Description

The Mad Snitch is an Imposter sided Crewmate who has to do tasks to activate their ability. Much like the Snitch, The Mad Snitch must complete tasks to figure out the Imposters to defend them in meetings. They do not know who the Impostors are and the Impostors cannot tell them apart from other Crewmates.

What To Do:
Finish tasks to see who the Impostors are & defend them in meetings.
Has the option to vent.

Game Options

Name Description Type Default
Mad Snitch The probability of the Mad Snitch appearing Percentage 0%
Maximum How many Mad Snitches should spawn Number 1
Has Impostor Vision Whether Mad Snitch has Impostor vision Toggle ON
Can Vent Whether Mad Snitch can vent Toggle ON
┣ Vent Cooldown The cooldown of the Mad Snitch's Vent button Time 20s
┗ Vent Duration The duration the Mad Snitch can stay in a vent Time 9.5s
Override Mad Snitch's Tasks Allows the Host to add or remove tasks from Mad Snitch Toggle OFF
┣ Allow Common Tasks Whether the Mad Snitch has Common Tasks or not Toggle OFF
┣ Mad Snitch Long Tasks The amount of Long Tasks the Mad Snitch has Number 3
┗ Mad Snitch Short Tasks The amount of Short Tasks the Mad Snitch has Number 3

Parasite

Faction: Impostors (MadMates)
Base: Shapeshifter
Ability: Fallen Impostor (Buffed)
Indicatior/Symbols: None
Win Condition: Win With Impostors

Originally Developed by: Discussions
Idea by Loonie

Role Description

The Parasite is an Impostor Sided Killer who is able to kill but doesn't know who the Imposters are and vice versa. The Parasite is able to do everything that a regular imposter can do, and it must work with the Imposters to win together.. If they're still alive, that is. wink

Game Options

Name Description Type Default
Parasite The probability of the Parasite appearing Percentage 0%
Maximum How many Parasite should spawn Number 1
Kill Cooldown The cooldown of the Parasites Kill button Number Global

The Global option for Kill Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Crewmate

Alchemist

Faction: Crewmate
Base: Crewmate
Ability: Collect Ingredients & Create Potions
Indicator/Symbols:

Ingredients
◆ = Catalyst (Source: Completing Tasks)
Θ = Theta Rift (Source: Random Spawn)
⚠ = Vial of Decay (Source: Dead Bodies)
❀ = Shifting Rose (Source: Shapeshifters)
☀ = Essence of Sight (Source: Fixing Lights)
◯ = Fragment of Discussions (Source: Groups of 3 or more people)

Potions
Potion of Death => Kills the nearest player
Castling Brew => Applies a 1-time use shield to the player
Potion of Sight => Increases players vision for 60 seconds OR removes sabotage vision
Warp Potion => Teleports you and a random player
Mechanic's Mix => Allows player to instant fix next sabotage
Leader Potion => Gives +1 vote during the next meeting
Serene's Grace => Reveals the role of the most nearby player
Unstable Concoction => Mutates into a random potion

Potion Ingredients
Potion of Death: ⚠ Vial of Decay + ◆ Base Catalyst Amount Castling Brew: ◆ (2) Catalyst + ◆ Base Catalyst Amount Potion of Sight: ☀ Essence of Sight + ◆ Base Catalyst Amount Warp Potion: Θ Theta Rift + ◆ Base Catalyst Amount Mechanic's Mix: Fragment of Discussions + ◆ Base Catalyst Amount Leader Potion: Fragment of Discussions + ◆ Base Catalyst Amount Serene Grace: (2) Shifting Rose + ◆ Base Catalyst Amount Unstable Concoction: (2) Theta Rift + ◆ Base Catalyst Amount

Actions:
Long Hold Pet Button*:
Outside Crafting: Brings you to the Crafting Menu
Inside Crafting: Close the Crafting Menu (also creates a potion if selected and all ingredients are collected)
With Potion: Use a crafted potion

Pet Button**:
Outside Crafting: Picks up any ingredients in the area
Inside Crafting: Scrolls through potions

Notes
*Hold pet button long enough that you see the petting animation multiple times.
**Hold pet button just long enough that you only see the petting animation one time.

Role Description

Alchemist is a jack-of-all-trades crewmate role that collects "ingredients". Ingredients can be found in the following ways:
• Catalyst - Found by completing tasks
• Essence of Sight - Found when helping fix lights
• Fragment of Discussions - Found randomly in groups of 3 or more players
• Shifting Rose - Found after a player shapeshifts
• Theta Rift - Found randomly
• Vital of Decay - Found off dead bodies

The Alchemist can use their pet button to pick up these ingredients, and will get a message below their name saying: "Found: [Ingredient Name]".

The Alchemist uses ingredients to craft potions, to switch into "crafting mode" the Alchemist must hold down their pet button. Once in crafting mode, the pet button can be used to switch the next crafted potion.

If in the crafting menu, the Alchemist can hold down their pet button to exit it. If the Alchemist has all of the necessary ingredients to craft the potion they were on, the potion will begin crafting as they hold the pet button.

Once the Alchemist has a potion, they can hold down the pet button to use it, consuming it.

Game Options

Name Description Type Default
Alchemist The probability of the Alchemist appearing Percentage 0%
Maximum How many Alchemists should spawn Number 1
Base Catalyst Amount The amount of catalysts needed for potions Number 2
Potion of Death Whether Potion of Death is a crafting option Toggle ON
Castling Brew Whether Castling Brew is a crafting option Toggle ON
Potion of Sight Whether Potion of Sight is a crafting option Toggle ON
Warp Potion Whether Warp Potion is a crafting option Toggle ON
Mechanic's Mix Whether Mechanic's Mix is a crafting option Toggle ON
Leader Potion Whether Leader Potion is a crafting option Toggle ON
Serene Grace Whether Serene Grace is a crafting option Toggle ON
Unstable Concoction Whether Unstable Concoction is a crafting option Toggle ON

Bastion

Faction: Crewmate
Base: Engineer
Ability: Plant Bombs In Vents
Indicatior/Symbols: Counter Showing Remaining Amount Of Vents They Can Trap

Originally Developed By: Discussions
Idea By: Mek

Role Description

Use the Vent button to plant a bomb in a vent. This will kill the next player who uses that vent. Bombs last for one round only. Vents will be reset at each meeting.

Be careful! The Bastion can bomb themself by using a vent they've already planted a bomb in.

Game Options (incomplete)

Name Description Type Default
Bastion The probability of the Bastion appearing Percentage 0%
Maximum How many Bastions should spawn Number 1
Plant Bomb Cooldown The cooldown of the Bastion's Vent button Time 19.5s
Bombs Per Round How many bombs can be planted per round Number

Bodyguard

Faction: Crewmate
Base: Crewmate
Ability: Sacrifice's Their Life To Protect Another
Indicatior/Symbols: None

Originally Developed By: Discussions
Idea By: Det

Role Description

The first player voted becomes the Bodyguard’s Target. This will not count as a vote. Whenever the Bodyguard’s Target is attacked, the attacker is killed alongside the Bodyguard. The Bodyguard may skip freely before their target is locked in and vote freely after their target has been locked in.

Game Options

Name Description Type Default
Bodyguard The probability of the Bodyguard appearing Percentage 0%
Maximum How many Bodyguards should spawn Number 1
Change Guarded Player Options for when to change the Guarded player Toggle After Death
Protect Against Beneficial Interations Whether the Bodyguard protects against Beneficial Interactions (e.g. Crusader) Toggle OFF
Protect Against Neutral Interactions Whether the Bodyguard protects agianst Neutral Interactions (e.g. Investigator) Toggle ON

Chameleon

Faction: Crewmate
Base: Engineer
Ability: Camouflage With Your Environment
Indicatior/Symbols: Invisible Duration Counter

Original Role & Idea by Tealeaf/단풍잎

Role Description

The Chameleon can use their Vent button to temporarily turn invisible. Their invisible duration is displayed below their name, and after a fixed duration they will re-appear in their current spot.

Game Options

Name Description Type Default
Chameleon The probability of the Chameleon appearing Percentage 0%
Maximum How many Chameleons should spawn Number 1
Invisibility Duration The duration of the Chameleon's invisibility Time 10s
Invisibility Cooldown The cooldown of the Chameleon's invisibility ability Time 10s

Vent button cooldown = Invisibility Duration + Invisibility Cooldown


Charmer

Faction: Crewmate
Base: Crewmate
Ability: Charm Enemies To Join Your Team.
Indicatior/Symbols: Charmed Players Receive Indicator That They've Been Charmed

Original Role & Idea by Tealeaf/단풍잎

Role Description

When the Charmer uses their Pet/Kill button on an impostor or neutral killer, they become charmed and join the crewmates team. Charmed players will know they've been charmed, and lose the ability to kill crewmates. If the Charmer charms a crewmate, they misfire and die.

Game Options

Name Description Type Default
Charmer The probability of the Charmer appearing Percentage 0%
Maximum How many Charmer should spawn Number 1
Ability Button Choice between Pet/Kill for the Charmer's ability Toggle Pet Button
┗ Tasks Needed For Ability How many tasks need to be completed to use Charm ability Number 0
Charming Cooldown The cooldown of the Charmer's Charm ability Time 60s
Charmed Players Win With Crew Whether charmed players win with Crewmates Toggle ON
Break Charm On Charmer Death Whether charmed players remain on the Crewmates team upon the Charmer's Death Toggle ON
Max Charmed Players How many players the Charmer can charm onto the Crewmate team Number

Crusader

Faction: Crewmate
Base: Impostor
Ability: Protect Players From Attacks
Indicatior/Symbols: None

Originally Developed By: Discussions
Idea By: Det

Role Description

The Crusader works like a living Guardian Angel from Vanilla Amoung Us. Use the Kill button to select a target. This target will be protected from attacks.

Game Options

Name Description Type Default
Crusader The probability of the Crusader appearing Percentage 0%
Maximum How many Crusaders should spawn Number 1
Protect Against Beneficial Interactions Whether the Crusader protects against Beneficial Interactions (e.g. Crusader) Toggle OFF
Protect Against Neutral Interactions Whether the Crusader protects against Neutral Interactions (e.g. Investigator) Toggle ON

Demolitionist

Faction: Crewmate
Base: Crewmate
Ability: Bombs their Killer
Indicatior/Symbols: None

Originally Developed By: Discussions
Idea By: Mek

Role Description

When the Demolitionist is killed, they bomb the ground, giving the killer a few seconds to find a vent. If the killer does not vent in time, they are bombed. The killer is notified that they have killed the demolitionist by their name/role.

Game Options

Name Description Type Default
Demolitionist The probability of the Demolitionist appearing Percentage 0%
Maximum How many Demolitionists should spawn Number 1
Demo Time Amount of time the killer has to find a vent Time 1.5

Dictator

Faction: Crewmate
Base: Crewmate
Ability: Pick Who To Vote Out
Indicatior/Symbols: Counter (During Meetings) Showing Number Of Dictates Before Suicide

Originally Developed By: そうくん
Idea By: そうくん

Role Description

Three things happen when the Dictator votes for someone in meeting:

  1. They forcibly end the meeting.
  2. The player they voted for is exiled.
  3. Sacrifice themself in the name of justice (they die) if they have no more dictate votes left.

Game Options

Name Description Type Default
Dictator The probability of the Dictator appearing Percentage 0%
Maximum How many Dictators should spawn Number 1
Number of Dictates How many times Dictator can use their ability Number 1
┗ Show Dictate at End of Meeting Shows Dictate message at end of meeting (rather than right away) Toggle ON
Suicide if Crewmate Executed Whether Dictator suicides when executing a Crewmate Toggle OFF

Doctor

Faction: Crewmate
Base: Scientist
Ability: Can See How Players Died
Indicatior/Symbols: Cause Of Death Displayed In Meetings

Originally Developed By: Town of Host
Idea By: Nebula on the Ship

Role Description

The Doctor has a portable vitals panel just like the vanilla role, Scientist. Check this regularly to get an approximated time of death. While in meeting (and by closing the chat), the Doctor can see a player’s cause of death in parentheses next to their name.

Game Options

Name Description Type Default
Doctor The probability of the Doctor appearing Percentage 0%
Maximum How many Doctors should spawn Number 1
Vitals Cooldown The Cooldown of the Doctor's Vitals button Time 40s
Vitals Battery Charge The amount of time the Doctor can View portable vitals Time 14.5s

Escort

Faction: Crewmate
Base: Impostor
Ability: Role Block Players
Indicatior/Symbols: "RB" Indicator On Roleblocked Player

Originally Developed By: Discussions
Idea By: Loonie

Role Description

Use the Pet button to roleblock
Role blocks prevent kills, reports, and venting.
Cannot roleblock The Glitch.

Game Options

Name Description Type Default
Escort The probability of the Escort appearing Percentage 0%
Maximum How many Escorts should spawn Number 1
Roleblock Cooldown The cooldown of the Escort's ability Time 45s
Roleblock Duration The duration of the Escort's ability Time Until Meeting

Ex-Convict

Faction: Crewmate
Base: Crewmate
Ability: Prepare A Location, Then Escape!
Indicatior/Symbols: Text Cooldown Displaying Time Until Able to Escape & Until Next Mark

Original Role & Idea by Tealeaf/단풍잎

Role Description

First use Pet button to mark a location, then after a set cooldown, you can re-use the Pet button to teleport back to your marked location. This will then put the mark ability back on cooldown.

Game Options

Name Description Type Default
Ex-Convict The probability of the Ex-Convict appearing Percentage 0%
Maximum How many Ex-Convicts should spawn Number 1
Cooldown After Mark The cooldown of the Ex-Convict's mark ability Time 5s
Cooldown After Escape The cooldown of the Ex-Convict's escape ability Time 40s
Clear Mark After Meeting Whether Ex-Convict's mark stays after meeting Toggle ON

Herbalist

Faction: Crewmate
Base: Crewmate
Ability: Plant Blooms to Slowly Gather Info
Indicatior/Symbols: Bloom Counter On Seeded Players & Plant Bloom Cooldown Counter

Original Role & Idea by Tealeaf/단풍잎

Role Description

Use your Pet button to plant a seed on a player. After a set period of time, that player's "bloom counter" will increase. After a set number of blooms, use your pet button to reveal that player's role. After a player's role has been revealed, you can continue to reveal it to the nearest player by using the pet button on the same player.

Game Options

Name Description Type Default
Herbalist The probability of the Herbalist appearing Percentage 0%
Maximum How many Herbalists should spawn Number 1
Time Until Bloom The amount of time it takes for the seed to bloom Time 15s
Blooms Until Role Reveal How many blooms are needed before role reveal Number 3
Plant Bloom Cooldown The cooldown of the Herbalist's seed planting ability Time 20s
Reveal on Bloom Whether the Herbalist needs to use the pet button to reveal the role on the seeded player Toggle OFF

Investigator

Faction: Crewmates
Base: Impostor/Crewmate
Ability: Investigate Roles
Indicatior/Symbols: Player's Name Changes Based On "Good" or "Bad"

Originally Developed By: Discussions
Idea By: Town of Us Reactivated

Role Description

Use the Pet button to investigate if the player is good or bad. In general, red is bad & green is good.

Red = Bad

  • Impostors (always)
  • Neutral Killing (predetermined by host)
  • Neutral Passive (predetermined by host)
  • Crewmate Killing (predetermined by host)
  • Madmate (predetermined by host)

Green = Good

  • Crewmates (always)
  • Neutral Killing (predetermined by host)
  • Neutral Passive (predetermined by host)
  • Crewmate Killing (predetermined by host)
  • Madmate (predetermined by host)

Game Options

Name Description Type Default
Investigator The probability of the Investigator appearing Percentage 0%
Maximum How many Investigators should spawn Number 1
Investigate Cooldown The cooldown of the Investigator's Kill button Time 27.5s
Neutral Killing are Red Whether Neutral Killing roles appear red when investigated Toggle OFF
┣ AgiTater Whether AgiTater will show a red name when investiagted Toggle Enabled
┣ Arsonist Whether Arsonist will show a red name when investigated Toggle Enabled
┣ Blood Knight Whether Blood Knight will show a red name when investigated Toggle Enabled
┣ Demon Whether Demon will show a red name when investigated Toggle Enabled
┣ Egoist Whether Egoist will show a red name when investigated Toggle Enabled
┣ The Glitch Whether The Glitch will show a red name when investigated Toggle Enabled
┣ Hitman Whether Hitman will show a red name when investigated Toggle Enabled
┣ Jackal Whether Jackal will show a red name when investigated Toggle Enabled
┣ Juggernaut Whether Juggernaut will show a red name when investigated Toggle Enabled
┣ Marksman Whether Marksman will show a red name when investigated Toggle Enabled
┣ Occultist Whether Occultist will show a red name when investigated Toggle Enabled
┣ Pelican Whether Pelican will show a red name when investigated Toggle Enabled
┣ Pestilence Whether Pestilence will show a red name when investigated Toggle Enabled
┣ Plague Bearer Whether Plague Bearer will show a red name when investigated Toggle Enabled
┣ Retributionist Whether Retributionish will show a red name when investigated Toggle Enabled
┣ Ruthless Romantic Whether Ruthless Romantic will show a red name when investigated Toggle Enabled
┗ Werewolf Whether Werewolf will show a red name when investigated Toggle Enabled
Neutral Passive are Red Whether Neutral Passive roles appear red when investigated Toggle OFF
┣ Amalgamation Whether Amalgamation will show a red name when investigated Toggle Enabled
┣ Amnesiac Whether Amnesiac will show a red name when investigated Toggle Enabled
┣ Copycat Whether Copycat will show a red name when investigated Toggle Enabled
┣ Executioner Whether Executioner will show a red name when investigated Toggle Enabled
┣ Hacker Whether Hacker will show a red name when investigated Toggle Enabled
┣ Jester Whether Jester will show a red name when investigated Toggle Enabled
┣ Opportunist Whether Opporttunist will show a red name when investigated Toggle Enabled
┣ Phantom Whether Phantom will show a red name when investigated Toggle Enabled
┣ Postman Whether Postman will show a red name when investigated Toggle Enabled
┣ Schrödinger's Cat Whether Schrödinger's Cat will show a red name when investigated Toggle Enabled
┣ Survivor Whether Survivor will show a red name when investigated Toggle Enabled
┣ Terrorist Whether Terrorist will show a red name when investigated Toggle Enabled
┗ Vulture Whether Vulture will show a red name when investigated Toggle Enabled
Madmates are Red Whether Madmate roles appear red when investigated Toggle OFF
┣ CrewPostor Whether CrewPostor will show a red name when investigated Toggle Enabled
┣ Mad Guardian Whether Mad Guardian will show a red name when investigated Toggle Enabled
┣ Madmate Whether Madmate will show a red name when investigated Toggle Enabled
┣ Mad Snitch Whether Mad Snitch will show a red name when investigated Toggle Enabled
┗ Parasite Whether Parasite will show a red name when investigated Toggle Enabled

Mayor

Faction: Crewmate
Base: Crewmate or Engineer
Ability: Additional Votes / Venting Calls Meetings
Indicatior/Symbols: Counter Showing Number of Pocket Meetings

Originally Developed By: Discussions
Idea By: The Other Roles

Role Description

Mayor’s vote is counted multiple times (predetermined by the host in settings). Depending on the options, they can call emergency meetings by using the Pet button. Additionally, there's an option where Mayor has to reveal before gaining additional votes (reveal by voting yourself)

Game Options

Name Description Type Default
Mayor The probability of the Mayor appearing Percentage 0%
Maximum How many Mayors should spawn Number 1
Reveal for Votes Reveal extra votes from Mayor Toggle OFF
Mayor Additional Votes How many additional votes the Mayor has Number 1
Pocket Meeting Whether the Mayor has pocket meetings Toggle ON
┗ Number Of Uses How many pocket meetings the Mayor has Number 3

Mechanic

Faction: Crewmate
Base: Engineer
Ability: Use Vents
Indicatior/Symbols: None

Originally Developed By: Innersloth

Role Description

The Mechanic can use vents to travel around the map. They are restricted by the Vent Use Cooldown & Max Time In Vents Options used for vanilla Engineer. The Mechanic is a renamed Engineer from vanilla Among Us.

Game Options

Name Description Type Default
Mechanic The probability of the Mechanic appearing Percentage 0%
Maximum How many Mechanics should spawn Number 1
Vent Cooldown The cooldown of the Mechanic's Vent button Time 40s
Vent Duration The amount of time the Mechanic can stay in a vent Time 14.5s

Medic

Faction: Crewmate
Base: Crewmate
Ability: Shield a Player From Attacks
Indicatior/Symbols: Small "+" Mark Showing Shielded Player

Originally Developed By: Discussions
Idea By: Town of Us Reactivated

Role Description

The Medic is able to vote a player to shield. Based on host's options, the Medic may be able to change their protected player during following meetings.

Game Options

Name Description Type Default
Medic The probability of the Medic appearing Percentage 0%
Maximum How many Medics should spawn Number 1
Change Guarded Player Options for if/when to change guarded player Toggle After Death

Medium

Faction: Crewmate
Base: Crewmate
Ability: Reveal The Killers Role When Reporting
Indicatior/Symbols: Medium

Originally Developed By: Discussions
Idea By: Town of Us Reactivated

Role Description

Use the Report button to report a body.
In meeting chat, the Medium will receive a message revealing the role of the reported player's killer. Medium can only see killer's role if they reported the body themselves. Depending on host's settings, they may also see an arrow pointing to bodies.

Game Options

Name Description Type Default
Medium The probability of the Medium appearing Percentage 0%
Maximum How many Mediums should spawn Number 1
Has Arrows to Bodies Whether the Medium will see an arrow point to bodies Toggle OFF

Mystic

Faction: Crewmate
Base: Crewmate
Ability: Notified When Players Are Killed
Indicatior/Symbols: None

Originally Developed By: Discussions
Idea By: Town of Us Reactivated

Role Description

When a player is killed, Mystic receives a single flash and alert. It is very similar to when the reactor is sabotaged. Use this alert to estimate time of death.

Game Options

Name Description Type Default
Mystic The probability of the Mystic appearing Percentage 0%
Maximum How many Mystics should spawn Number 1
Mystic is a Modifier Whether Mystic is a Modifier instead of a role Toggle OFF
Flash Duration Amount of time a Flash alert is present Time 0.5s
Send Audio Alert Whether there is an audio alert ON/OFF ON

Observer

Faction: Crewmate
Base: Crewmate
Ability: Increased Vision
Indicatior/Symbols: None

Original Role & Idea by Tealeaf/단풍잎

Role Description

Finish tasks to gain vision. Depending on the host's options, you may gain a small vision boost upon completing each task, or, a large vision boost when all tasks have been complete.

Game Options

Name Description Type Default
Observer The probability of the Observer appearing Percentage 0%
Maximum How many Obervers should spawn Number 1
Slowly Gains Vision Whether the Observer gains vision with each task completed or total task completion Toggle OFF
┗ Vision Gain On Task Complete The amount of vision increase the Observer receives for each task they complete Multiplier 0.15x
Override Starting Vision Whether Observer starts with a different vision other than default Toggle OFF
┗ Starting Vision Modifier How much vision the Observer has before any tasks are completed Multiplier 0.25x
Finished Tasked Vision The final vision distance Observer has when all tasks are completed Multiplier 2.25x
Lights Immunity If Tasks Finished Whether Observer is unaffected by Lights Sabotage or not Toggle ON

Oracle

Faction: Crewmate
Base: Crewmate
Ability: Reveal A Role Upon Death
Indicatior/Symbols: After the Oracle dies, the targeted player will have their role shown to everyone with a bluish-purple gradient

Originally Developed By: Discussions
Idea By: Det

Role Description

The first player voted by the Oracle becomes the Oracle’s Target. This will not count as a vote. When the Oracle dies, the Target’s role is revealed to everyone. The Oracle may skip freely before their target is locked in and vote freely after their target has been locked in. The Oracle can choose to reveal their own role if they wish by voting themselves.

Game Options

Name Description Type Default
Oracle The probability of the Oracle appearing Percentage 0%
Maximum How many Oracles should spawn Number 1

Physicist

Faction: Crewmate
Base: Scientist
Ability: Can See Vitals
Indicatior/Symbols: None

Originally Developed By: Innersloth

Role Description

The Physicists have a portable vitals monitor that can be accessed anywhere on the map. The Physicist is a renamed Scientist from vanilla Amoung Us.

Game Options

Name Description Type Default
Physicist The probability of the Physicist appearing Percentage 0%
Maximum How many Physicists should spawn Number 1
Vitals Cooldown The Cooldown of the Physicist's Vitals button Time 40s
Vitals Battery Charge The amount of time the Physicist can View portable vitals Time 14.5s

Psychic

Faction: Crewmates
Base: Crewmate
Ability: See A Potential Evil Player
Indicatior/Symbols: None

Originally Developed By: Discussions
Idea By: Loonie

Role Description

The Psychic has the ability to see potential evils during a meeting. Three players will be highlighted in red, at least one of them is evil. The number of players highlighted can be adjusted by the host.

Game Options (incomplete)

Name Description Type Default
Psychic The probability of the Psychic appearing Percentage 0%
Maximum How many Psychics should spawn Number 1
Highlighted Players How many players are highlighted during meeting Number 3
All Killing Roles are Evil Whether all killing roles are considered evil (including sheriff) Toggle ON

Repairman

Faction: Crewmates
Base: Crewmate/Engineer
Ability: Clear Sabotages Without Help
Indicatior/Symbols: None

Originally Developed By: 空き瓶/EmptyBottle
Idea By: 空き瓶/EmptyBottle (SabotageMaster)

Role Description

Repairman can fast-fix sabotages that typically require two players (e.g. reactor) on their own. Lights can be fixed by touching a single lever. Opening a door in Polus or The Airship will open all the linked doors.

Game Options

Name Description Type Default
Repairman The probability of the Repairman appearing Percentage 0%
Maximum How many Repairmans should spawn Number 1
Repairman Can Vent Whether the Repairman can vent Toggle ON
┣ Vent Cooldown The cooldown of the Repairman's vent button Time 40s
┗ Vent Duration How long the Repairman can stay inside a vent Time 15s
Fast Fixes Lights Whether Repairman can fast-fix Lights Toggle ON
Fast Fixes Reactor Whether Repairman can fast-fix Reactor Toggle ON
Fast Fixes Oxygen Whether Repairman can fast-fix Oxygen Toggle ON
Fast Fixes Communications Whether Repairman can fast-fix Communications Toggle ON
Fast Fixes Doors Whether Repairman can fast-fix Doors Toggle ON
Fast Fixes Crash Course Whether Repairman can fast-fix Crash Course Toggle ON

Sheriff

Faction: Crewmate
Base: Impostor/Crewmate
Ability: Can Shoot Impostors
Indicatior/Symbols: Counter showing number of bullets

Originally Developed By: Town of Host
Idea From: Woodi-dev

Role Description

The Sheriff can kill Impostors. Be Careful! The Sheriff will misfire (kill themself) if they shoot a crewmate or a neutral not allowed by host. Additionally (depending on settings) they may have no tasks.

Game Options

Name Description Type Default
Sheriff The probability of the Sheriff appearing Percentage 0%
Maximum How many Sheriffs should spawn Number 1
Kill Target On Misfire Whether Sheriff will kill their target when misfiring Toggle OFF
Kill Cooldown The Cooldown for the Sheriff's Kill/Pet button Time 25s
Total Shots The total amount of shots (kills) the Sheriff can make Number 5
One Shot Per Round Whether the Sheriff can make multiple shots per round or not Toggle ON
Sheriff Action Button Toggles the Kill/Pet Button for the Sheriff's ability Toggle Kill

Snitch

Faction: Crewmate
Base: Crewmate
Ability: Finish Tasks To See Killers
Indicatior/Symbols: ⚠ indicator when on task threshold

Originally Developed By: Town of Host
Idea From: The Other Roles

Role Description

The Snitch can see Impostors (has option to see any neutral killers as well) once tasks are complete. When the Snitch has a certain number of tasks left (predetermined based on host's settings), they will be revealed to the killers with a ⚠ indicator. Depending on the settings, when their tasks are completed, the Snitch may also see arrows pointed in the direction of each player they're tracking.

Game Options

Name Description Type Default
Snitch The probability of the Snitch appearing Percentage 0%
Maximum How many Snitches should spawn Number 1
Remaining Task Warning How many tasks the Snitch will have remaining to alert the killers Number 2
Evil Have Arrow to Snitch Whether evil players will have an arrow to the Snitch Toggle ON
Enable Arrow for Snitch Whether the Snitch will have arrows to the killers Toggle ON
┗ Colored Arrow Whether the arrows are colored based on role color Toggle ON
Snitch can Track Any Killing Whether Snitch can track any killers Toggle ON
Override Snitch's Tasks Options to customize Snitch's tasks Toggle OFF
┣ Allow Common Tasks Whether the Snitch will receive Common Tasks Toggle ON
┣ Snitch Long Tasks How many Long Tasks will be assigned to the Snitch Number 5
┗ Snitch Short Tasks How many Short Tasks will be assigned to the Snitch Number 6

Speedrunner

Faction: Crewmates
Base: Crewmate
Ability: Increased Speed Upon Task Completion
Indicatior/Symbols: None

Original Role & Idea by Tealeaf/단풍잎

Role Description

Finish tasks to gain a speed boost! Depending on the host's options, you may gain a small speed boost (possibly temporarily depending on settings) after completing singular tasks, or, get a large speed boost after reaching a task-threshold.

Game Options

Name Description Type Default
Speedrunner The probability of the Speedrunner appearing Percentage 0%
Maximum How many Speedrunners should spawn Number 1
Temporary Boost Upon Finishing Task Whether the Speedrunner will receive a temporary small boost after finishing each task Multiplier 0.1x
┗ Temporary Boost Duration How long the temporary speed boost lasts after each completed task Time 3s
Permanent Speed Gain per Task How much of a permanent boost the Speedrunner gets after completing each task Multiplier 0.1x
Tasks Remaining Until Main Speed Boost How many tasks need to be completed to receive Final Speed Boost Number 2
┗ Final Speed Boost Final Player Speed when Speedrunner completes Tasks Until Speed Boost Multiplier 2.25x

Swapper

Faction: Crewmate
Base: Crewmate
Ability: Swap Votes During Meeting
Indicatior/Symbols: None

Idea From: Town of Us Reactivated

Role Description

The first two players you vote each meeting will have their votes swapped. After voting those players, you may vote as normal. Alternatively, you can skip at the start and continue to normal voting.

Game Options

Name Description Type Default
Swapper The probability of the Swapper appearing Percentage 0%
Maximum How many Swappers should spawn Number 1
Swaps Per Game How many votes the Swapper can swap per game Number

Tracker

Faction: Crewmate
Base: Crewmate
Ability: Track a player's movements
Indicatior/Symbols: Arrow Pointing Towards Tracked Player

Idea From: Town of Us Reactivated

Role Description

Once per meeting, select a player to track. You will have an arrow pointing towards that player until they die. If enabled, you may also use your pet button to temporarily track all dead bodies.

Game Options

Name Description Type Default
Tracker The probability of the Tracker appearing Percentage 0%
Maximum How many Trackers should spawn Number 1
Arrow Update Rate The rate at which your tracking arrown updates Time 1s
Can Track Bodies If the Pet button ca nbe used to track bodies Toggle OFF
┣ Can Track Unreportable Bodies If, when tracking bodies, unreportable bodies are shown Toggle ON
┣ Track Body Duration The duration of the body tracking ability Time 12.5s
┗ Track Body Cooldown The cooldown of the body tracking ability Time 40s

Transporter

Faction: Crewmate
Base: Crewmate
Ability: Transport Two Players
Indicatior/Symbols: None

Originally Developed By: Discussions
Idea From: Town of Us Reactivated

Role Description

Use the Pet button and cause two random players to switch places. Make sure you have enough for the pet animation.

Game Options

Name Description Type Default
Transporter The probability of the Transporter appearing Percentage 0%
Maximum How many Transporters should spawn Number 1
Number of Transports How many times the Transporter may use it's ability Number 25
Transport Cooldown The cooldown of the Transport ability Time 30

Trapster

Faction: Crewmates
Base: Crewmate
Ability: Trap Their Killers
Indicatior/Symbols: None

Originally Developed By: そうくん
Idea By: 宿主ランニング

Role Description

Upon death, Trapster freezes their killer in place for a few seconds.

Game Options

Name Description Type Default
Trapster The probability of the Trapster appearing Percentage 0%
Maximum How many Trapsters should spawn Number 1
Traps on Indirect Kills Whether the Trapster's ability works on indirect kills Toggle ON
Trapped Duration The amount of time the killer is trapped for Time 5s

Veteran

Faction: Crewmate
Base: Crewmate
Ability: Counterattacks Players' Kill Button
Indicatior/Symbols: None

Originally Developed By: Discussions
Idea From: Town of Us Reactivated

Role Description

When the Veteran is attacked while on Alert, the attack will backfire resulting in the attacker's death. Use the Pet button to activate the Veteran's ability. Pro Tip - Make sure you have enough room for the Pet animation!

Game Options

Name Description Type Default
Veteran The probability of the Veteran appearing Percentage 0%
Maximum How many Veterans should spawn Number 1
Number of Alerts How many times the Veteran can Alert (protect themself from attack) Number 10
Alert Cooldown The Cooldown between Pet Button Usage (Alerts) Time 15s
Alert Duration The amount of time the Veteran is Alerted for Time 3.5s
Kill Crewmates Whether the Veteran can kill Crewmates or not Toggle ON
Kill While Transported Wether the Veteran can kill the player they're transported with Toggle ON
Kill Ranged Attackers Whether the Veteran can kill Ranged Attackers (e.g. Crewpostor) Toggle ON

Vigilante

Faction: Crewmate
Base: Crewmate
Ability: Guess Evil Roles To Eliminate Them
Indicatior/Symbols: None

Originally Developed By: たんぽぽ
Idea From: Town of Us Reactivated

Role Description

Vigilante is a nice guesser and part of the crewmate team. While in meeting the Vigilante's first vote locks in the player they're going to guess. Then the Vigilante uses a chat command to guess the role (i.e. /r [role]). The Vigilante's second guess locks in the guess. The Vigilante suicides if they misguess.

Game Options

Name Description Type Default
Vigilante The probability of the Vigilante appearing Percentage 0%
Maximum How many Vigilantes should spawn Number 1

Neutral Killing

AgiTater

Faction: Neutral Killing
Base: Impostor
Ability: Pass The Bomb (Hot Potato)
Win Condition: Be The Last Man Standing

Originally Developed by: Discussions
Idea by Aaron Stuart

Role Description

As an AgiTater your goal is to give your bomb to another player using your kill button. Once another player is in range, the bomb will automatically be passed to them. This continues until a meeting is called (or optionally after a duration) where the last person holding the bomb is then eliminated.

Game Options (incomplete)

Name Description Type Default
AgiTater The probability of the AgiTater appearing Percentage 0%
Maximum How many AgiTaters should spawn Number 1
Place Bomb Cooldown The cooldown of the AgiTater's ability to place bombs Number Global
Explode On Meetings Whether bombed players explode when a meeting is called Toggle ON
Explode After Duration Whether bombed players will explode after a specific amount of time has passed Toggle OFF
Explode When Bombed Twice Whether bombed players will explode if they get a bomb for the second time Toggle OFF
Bombs per Round How many bombs can be placed per round Number 3
Bomb Transfer Rate The time someone needs to be next to a player for the bomb to transfer Time 1s

The Global option for Place Bomb Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Arsonist

Faction: Neutral Killing
Base: Impostor
Ability: Can Douse & Ignite Players
Win Condition: Douse & Ignite All Living Players

Originally Developed by Discussions Idea by TOR

Role Description

Use the Kill button repeatedly next to a player to douse oil onto them. The player is doused when they are marked by a full orange circle. To win, douse all players and ignite them by using the Pet button.

Game Options

Name Description Type Default
Asronist The probability of the Arsonist appearing Percentage 0%
Maximum How many Arsonist should spawn Number 1
Attacks to Complete Douse How many times the Arsonist needs to tap their Kill button to completely douse a player Number 19
Can Ignite Anytime Whether the Arsonist can ignite players at any time throughout the game Toggle OFF

Blood Knight

Faction: Neutral Killing
Base: Blood Knight
Ability: Shielded With Each Kill
Win Condition: Solo (be the last killer alive)

Originally Developed by Discussions Idea by Mek

Role Description

Each kill the Bloodknight does will protect them from attacks for a few seconds.

Game Options

Name Description Type Default
Blood Knight The probability of the Blood Knight appearing Percentage 0%
Maximum How many Blood Knights should spawn Number 1
Kill Cooldown The cooldown of the Blood Knight's Kill button Time Global
Protection Duration The amount of time the Blood Knight is protected after they kill Time 15s
Can Vent Whether the Blood Knight can vent or not ON/OFF ON

The Global option for Kill Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Demon

Faction: Neutral Killing
Base: Impostor
Ability: Attack Players To Reduce Their Health
Win Condition: Solo (be the last player alive)

Idea by KARPED1EM

Role Description

Demon is a neutral killing role whose goal is to kill all other players. When Demon is in the game all players spawn in with a green health bar over their heads. When the Demon attacks a player, their health bar will drop some health points. After fully reducing a player's health bar, that player will die. When Demon gets attacked, their health bar also decreases. The Demon heals some health when they kill players.

Game Options

Name Description Type Default
Demon The probability of the Demon appearing Percentage 0%
Maximum How many Demons should spawn Number 1
Attack Cooldown The cooldown of the Demon's Kill button Time 2s
Damage Per Attack The amount of damage given per attack (x/100) Number 15
Healing On Kill The amount of health regained upon a victim's death (x/100) Number 20
Damage Taken Per Attack The amount of damage the Demon receives when attacked (x/100) Number 35

Egoist

Faction: Neutral Killing
Base: Shapeshifter
Ability: Can See Impostors
Win Condition: Must Be Final Impostor

Originally Developed by そうくん
Original Idea by しゅー

Role Description

Kill as a normal Impostor on the Impostor team . . . but the Egoist is a traitor to the Impostors. Use Impostor-Seeing attribute to get them voted out (end game) and achieve a solo win. Impostors can kill but cannot see Egoist, Egoist can see but cannot kill Impostors.

Game Options

Name Description Type Default
Egoist The probability of the Egoist appearing Percentage 0%
Maximum How many Egoists should spawn Number 1
Egoist is Shapeshifter Whether the base of Egoist is Shapeshifter Toggle ON
┣ Shapeshift Cooldown The cooldown of the Egoist's Shapeshift button Time 30s
┗ Shapeshift Duration The duration the Egoist can be shifted for Time 15s

Hitman

Faction: Neutral Killing
Base: Impostor
Ability: Kill Players & Win With Anyone
Win Condition: Stay Alive Until The End To Win

Originally Developed by Discussions
Idea by Loonie

Role Description

Stay Alive! Hitman can win with most teams so long as they are alive at the end of the game. Use Kill button on anyone without consequence. Host can choose whether Hitman wins with Executioner/Jester.

Game Options (incomplete)

Name Description Type Default
Hitman The probability of the Hitman appearing Percentage 0%
Maximum How many Hitmans should spawn Number 1
Wins with Absolute Winners Whether Hitman wins with Absolute Winners (e.g. Jester) Toggle None
┣ Executioner Whether Hitman wins with Executioner Toggle ON
┗ Jester Whether Hitman wins with Jester Toggle ON

Jackal

Faction: Neutral Killer
Base: Impostor
Ability: Can Kill Any Player Without Consequence
Win Condition: Eliminate All Players to Win

Originally Developed by 空き瓶/EmptyBottle

Role Description

Kill everyone, including impostors, and be the last player standing.

Game Options

Name Description Type Default
Jackal The probability of the Jackal appearing Percentage 0%
Maximum How many Jackals should spawn Number 1
Kill Cooldown The cooldown of the Jackal's Kill button Number Global
Can Vent Whether the Jackal can vent Toggle ON
Can Sabotage Whether the Jackal can sabotage Toggle ON
Impostor Vision Whether the Jackal has Impostor vision Toggle ON

The Global option for Kill Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Juggernaut

Faction: Neutral Killing
Base: Impostor
Ability: Decreased Kill Cooldown With Each Kill
Win Condition: Kill Everyone & Be Last Player Alive

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

The Juggernaut starts with a higher kill cooldown, but with every kill, their cooldown decreases. They must kill everyone, including impostors, and be the last person standing.

Game Options

Name Description Type Default
Juggernaut The probability of the Juggernaut appearing Percentage 0%
Maximum How many Juggernauts should spawn Number 1
Kill Cooldown The cooldown of the Juggernaut's Kill button Number Global
Cooldown Reduction per Kill The amount of time taken off the Juggernaut's Kill button with each kill Time 2.5
Can Vent Whether the Juggernaut can vent Toggle ON
Can Sabotage Whether the Juggernaut can sabotage Toggle ON
Impostor Vision Whether the Juggernaut has Impostor vision Toggle ON

The Global option for Kill Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Marksman

Faction: Neutral Killing
Base: Impostor
Ability: Receive A Longer Kill Distance With Each Kill
Win Condition: Be The Last Player Alive

Originally Developed by Discussions
Idea by WaW

Role Description

The Marksman gets a longer kill distance for each kill they make.

Game Options

Name Description Type Default
Marksman The probability of the Marksman appearing Percentage 0%
Maximum How many Marksmen should spawn Number 1
Kill Cooldown The cooldown of the Marksman's Kill button Number Global
Kills Before Distance Increase How many kills the Marksman needs before their kill distance increases Number 2
Starting Kill Distance The kill distance that the Marksman begins with Number Global
Can Vent Whether the Marksman can vent Toggle ON
Can Sabotage Whether the Marksman can sabotage Toggle ON
Impostor Vision Whether the Marksman has Impostor vision Toggle ON

The Global option for Kill Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us The Global option for Starting Kill Distance means that this setting will be the same as the Kill Distance in Custom Settings from vanilla Among Us


Necromancer

Faction: The Undead
Base: Impostor
Ability: Convert Roles to the Undead
Win Condition: Convert Roles to the Undead

Original Role & Idea by Tealeaf/단풍잎

Role Description

The Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, The Deathknight would turn into Necromancer.

Deathknight Role Description

The Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.

Game Options

Name Description Type Default
Necromancer The probability of the Necromancer appearing Percentage 0%
Maximum How many Necromancers should spawn Number 1
Convert Cooldown The cooldown of the Necromancer's Kill button Time 15s
Immune to Partially Converted Whether the Necromancer is immune to attacks from partially converted players Toggle ON
Deathknight The options associated with Deathknight Toggle Show
┣ Can Become Necromancer Whether the Deathknight becomes the Necromancer upon death Toggle ON
┣ Influence Cooldown The cooldown of the Deathknight's ability to convert players to the Undead Time 5s
┣ Influence Range The distance the Deathknight needs to be from a player to convert them Number Kill Distance
┗ Influences Many Whether the Deathknight can influence many players at once Toggle ON

Occultist

Faction: Neutral Killing
Base: Impostor
Ability: Curse Players
Win Condition: Curse & Kill Everyone & Be Last Player Alive

Original Role & Idea by Tealeaf/단풍잎

Role Description

The Occultist's Kill/Curse Button alternates between cursing and killing players. Players will who are cursed by the Occultist will be seen with a cross during the meeting. If the Occultist is not voted off during this meeting, the cursed player dies. Regular kill self-reports Bait.\nSpell does not self-report Bait.

Game Options

Name Description Type Default
Occultist The probability of the Occultist appearing Percentage 0%
Maximum How many Occultists should spawn Number 1
Freely Switch Modes Whether Occultist can freely switch between Curse & Kill Toggle ON
Switch Modes After Attack Whether Curse/Kill mode switches with each attack Toggle ON

Pelican

Faction: Neutral Killing
Base: Impostor
Ability: Gulp Down the Competiton
Win Condition: Gulp All Players For A Solo Win

Idea by Goose Goose Duck

Role Description

The Pelican gulps players by using their kill button. Gulped players are teleported out of the map and are unable to interact with the game (including Sabotages). Upon a meeting being called, all gulped players will instantly die. If the Pelican dies or disconnects, all gulped players will return to where the Pelican last was.

Game Options

Name Description Type Default
Pelican The probability of the Pelican appearing Percentage 0%
Maximum How many Pelicans should spawn Number 1
Gulp Cooldown The cooldown of the Pelican's Kill button Number Global
Allow Escape from Pelican Allows players with teleportation abilities to teleport back onto the map Toggle ON

The Global option for Gulp Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Plague Bearer

Faction: Neutral Killing
Base: Impostor
Ability: Infect Players & Become Pestilence
Win Condition: None (must become Pestilence)

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Use the Kill button to infect everyone. Once everyone is infected, the Plague Bearer turns into Pestilence.

Pestilence

Faction: Neutral Killing
Base: Impostor
Ability: Immune To (most) Attacks
Win Condition: Kill Everyone & Be The Last Player Alive

Originally Developed by Discussions
Idea by Town of Us Reactivated

Pestilence Role Description

Plague Bearer becomes Pestilence when they finish infecting all players. Pestilence cannot be killed (for the most part). Anyone who tries to kill the pestilence will backfire instead. Pestilence can be voted off or killed indirectly (like Warlock or Puppeteer).

Game Options

Name Description Type Default
Plague Bearer The probability of the Plague Bearer appearing Percentage 0%
Maximum How many Plague Bearers should spawn Number 1
Infect Cooldown The cooldown of the Plague Bearer's Kill button Number Global
Pestilence The options associated with Pestilence Toggle Show
┣ Kill Cooldown The cooldown of Pestilence's Kill button Number Global
┣ Unblockable Kill Whether Pestilence's kill can break through shields (e.g. Phantom) Toggle OFF
┗ Invincibility Settings Whether Pestilence is invincible from player's attacks Toggle ON

The Global option for Infect Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us The Global option for Kill Cooldown means that this setting will be the same as the Kill Cooldown in Custom Settings from vanilla Among Us


Retributionist

Faction: Neutral Killing
Base: Impostor
Ability: Get A Second Chance At Living Win Condition: Be The Last Player Alive

Original Role & Idea by Tealeaf/단풍잎

Role Description

The Retributionist is a Neutral Killer with a twist. If the Retributionist were to ever die, It would have x seconds (Time configured by Host) to find their killer and kill them to come back to life. the Retributionist can come back multiple times, depending on host's settings.

Game Options

Name Description Type Default
Retributionist The probability of the Retributionist appearing Percentage 0%
Maximum How many Retributionists should spawn Number 1
Revenge Time Limit The amount of time the Retributionist has to find and kill their killer Time 10s
Invisible During Revenge Whether the Retributionist is invisible during revenge period Toggle OFF
Number of Revenges How many times the Retributionist can seek revenge on their killer Number

The Glitch

Faction: Neutral Killing
Base: Impostor
Ability: Roleblock & Kill Players
Win Condition: Be The Last Player Alive

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Use the Kill button to Hack or Kill players. The Pet button can be used to switch between hacking and killing. Hacking prevents a player from using their buttons (report, vent, kill, sabotage).

Game Options

Name Description Type Default
The Glitch The probability of the Glitch appearing Percentage 0%
Maximum How many Glitches should spawn Number 1
Hacking Duration The amount of time a player is hacked Time Until Meeting

Werewolf

Faction: Neutral Killing
Base: Impostor
Ability: Rampage: Kill With A Shorter Kill Cooldown
Win Condition: Be The Last Player Alive

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Use Pet button to begin a rampage and kill with a shorter Kill Cooldown.

NOTE: Werewolf can only kill during rampage!

Game Options

Name Description Type Default
Werewolf The probability of the Werewolf appearing Percentage 0%
Maximum How many Werewolfs should spawn Number 1
Rampage Kill Cooldown The cooldown of the Werewolf's Kill button during rampage Time 1s
Rampage Cooldown The cooldown of the Werewolf's rampage ability Time 5s
Rampage Duration The duration of the Werewolf's rampage ability Time 5s
Can Vent Normally Whether the Werewolf can vent Toggle OFF
┗ Can Vent in Rampage Whether the Werewolf can vent during rampage Toggle ON

Neutral Passive


Amnesiac

Faction: Neutral Passive
Base: Impostor
Ability: Report a Body and Join Their Team
Win Condition: Wins With The Team They Joined Or Crewmates (if chosen)

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

The Amnesiac reports a body to join the player's team.

If Steals Exact Role is OFF then the Amnesiac becomes:

Neutral Killer = Hitman
Neutral Passive = Opportunist
Crewmate = Sheriff
Else (e.g. Impostor Madmate, etc.) = Jester

Amalgamation

Faction: Neutral Passive
Base: Impostor
Ability: Report a Body and Gain Their Abilities
Win Condition: Determined In Settings

Idea by Town of Us Reactivated

Amalgamation Role Description

The Amalgamation gains (becomes) the abilities of every player they report.

Game Options

Name Description Type Default
Amnesiac The probability of the Amnesiac appearing Percentage 0%
Maximum How many Amnesiacs should spawn Number 1
Steals Exact Role Whether the Amnesiac commandeers the exact role of the player they report Toggle OFF
Has Arrows to Bodies Whether the Amnesiac has arrows to reportable bodies Toggle ON
Amalgamation The probability of Amalgamation appearing Percentage 0%
┣ Has Arrows to Bodies Whether the Amalgamation has arrows to reportable bodies Toggle OFF
┣ Win Condition Determiner What role determines the Amalgamation's win condition Toggle Oldest Role
┣ Max Absorbed Roles The max number of roles the Amalgamation can gain Number
┗ Absorb Modifiers If the Amalgamation also gains the modifiers (Oblivious is banned) Toggle OFF

Copycat

Faction: Neutral Passive
Base: Crewmate
Ability: Copies Killer's Role When Killed
Win Condition: Win's With Killer's Team

Original Role & Idea by Tealeaf/단풍잎

Role Description

As Copycat, the first time you get attacked you'll change faction & role. If you were attacked by an impostor, you're now an impostor. If by a solo killer, then you're also a solo killer.
Depending on the host's options, you may gain their 'progress' as well.

Game Options

Name Description Type Default
Copycat The probability of the Copycat appearing Percentage 0%
Maximum How many Copycats should spawn Number 1
Copy Role's Progress Whether Copycat copies players progress (e.g. tasks completed) Toggle OFF
Shapeshift Into Attacker Whether Copycat shapeshifts into their attacker Toggle OFF
Killer Knows Copycat Whether killer knows they've tried to kill the copycat Toggle ON

Executioner

Faction: Neutral Passive
Base: Crewmate
Ability: None
Win Condition: Get Target Voted Off To Win

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Executioner’s Target is marked with a black name & win if their target is voted out. If the target dies before being voted out, the Executioner changes their Role and becomes Crewmate, Jester, or Opportunist according to a game option. If the target is the Jester, the Executioner can be an additional winner.

Game Options

Name Description Type Default
Executioner The probability of the Executioner appearing Percentage 0%
Maximum How many Executioners should spawn Number 1
Can Target Impostors Whether the Executioner can have an Impostor as a target or not ON/OFF OFF
Can Target Neutrals Whether the Executioner can have a Neutral role as a target or not ON/OFF OFF
Role Change When Target Dies The role given to the Executioner when their target dies. Role Options Jester

Hacker

Faction: Neutral Passive
Base: Crewmate
Ability: None
Win Condition: Fix Sabotages to Win

Originally Developed by Discussions
Idea by The Other Roles

Role Description

As a Hacker, your goal is earn a number of points by fixing sabotages. You have the powers of a Repairman. Each sabotage fixed earns you one point.

Game Options (incomplete)

Name Description Type Default
Hacker The probability of the Hacker appearing Percentage 0%
Maximum How many Hackers should spawn Number 1
Hacker Can Vent Whether Hacker can vent Toggle ON
┣ Vent Cooldown The cooldown of the Hackers Vent button Toggle ON
┗ Vent Duration The duration a Hacker can stay in the vent for Toggle ON
Points Needed to Win The amount of points needed for solo win Toggle ON
Fast Fixes Lights Whether Hacker can Fast fix lights Toggle ON
Fast Fixes Reactor Whether Hacker can Fast fix Reactor Toggle ON
Fast Fixes Oxygen Whether Hacker can Fast fix Oxygen Toggle ON
Fast Fixes Comms Whether Hacker can Fast fix Comms Toggle ON
Fast Fixes Doors Whether Hacker can Fast fix Doors Toggle ON
Fast Fixes Crash Course Whether Hacker can Fast fix Crash Course Toggle ON
Fixing Doors Gives Points Whether fixing doors gives points Toggle OFF

Jester

Faction: Neutral Passive
Base: Crewmate/Engineer
Ability: Options For Impostor Abilities (Venting & Impostor Vision)
Win Condition: Get Voted Off

Originally Developed by Town of Host Idea by libhalt

Role Description

Jester gets a solo win if they can be voted out. Troll players in meetings, act sus in game.

Game Options

Name Description Type Default
Jester The probability of the Jester appearing Percentage 0%
Maximum How many Jesters should spawn Number 1
Has Impostor Vision Whether Jester has Impostor vision or not Toggle ON
Can Use Vents Whether Jester can use vents or not Toggle ON
Can't Call Emergency Meetings Whether Jester can call Emergency Meetings Toggle OFF
Minimum Meetings Before Ability To Win How meetings must pass before Jester can win Number 0

Opportunist

Faction: Neutral Passive
Base: Crewmate
Ability: None
Win Condition: Remain Alive Until Game End

Originally Developed by Town of Host Idea by The Other Roles: GM Edition

Role Description

Regardless of the game outcome, Opportunist wins if they survive to the end of the match.

Game Options

Name Description Type Default
Opportunist The probability of the Oppotunist appearing Percentage 0%
Maximum How many Oppotunists should spawn Number 1

Phantom

Faction: Neutral Passive
Base: Crewmate
Ability: Unkillable & Cannot Be Voted Out Until Last Few Tasks
Win Condition: Complete Tasks To Win

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

The Phantom cannot die until a set number of tasks (predetermined by host in settings) have been completed. When they are on their final tasks, everyone gets an arrow pointing straight toward them. Kill the Phantom before they finish tasks to stop them.

Game Options (incomplete)

Name Description Type Default
Phantom The probability of the Phantom appearing Percentage 0%
Maximum How many Phantoms should spawn Number 1
Immune to Range Interactions Whether the Phantom is immune to second-hand interactions from other roles (like a Firework) Number 1
Remaining Task Warning The amount of remaining tasks that will allow the Phantom to be targeted (i.e. killed/interacted with) Number 1
Remaining Tasks for Targetability The amount of remaining tasks that will trigger an alert to killers (arrow pointing to phantom) Number 1
Override Phantom's Tasks Options to customize Phantom's tasks Toggle OFF
┣ Allow Common Tasks Whether the Phantom will receive Common Tasks Toggle ON
┣ Phantom Long Tasks How many Long Tasks will be assigned to the Phantom Number 5
┗ Phantom Short Tasks How many Short Tasks will be assigned to the Phantom Number 6

Postman

Faction: Neutral Passive
Base: Crewmate
Ability: Deliver Messages To Other Players
Win Condition: Deliver All Messages & Avoid Getting Voted Out

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description (incomplete)

Complete tasks to receive Target information (arrows pointing to Target is an option for this role). Once Target is obtained (indicated by black name) Postman must deliver their message (touch the Target). Complete another task to get a new Target. Doing this before the last target's mail is delivered, results in suicide. The Postman will be revealed during the first meeting after they have completed deliveries to all living players. If the living players do not eject the Postman during this meeting, the Postman wins.

Game Options (incomplete)

Name Description Type Default
Postman The probability of the Postman appearing Percentage 0%
Maximum How many Postmen should spawn Number 1
Has Arrow To Targets Whether Postman receives an arrow to it's targets Toggle ON
When Target Dies Options for what happens when the Postman's target dies Toggle Deliver To Body
Override Postman's Tasks Options to customize Postman's tasks Toggle OFF
┣ Allow Common Tasks Whether the Postman will receive Common Tasks Toggle ON
┣ Postman Long Tasks How many Long Tasks will be assigned to the Postman Number 5
┗ Postman Short Tasks How many Short Tasks will be assigned to the Postman Number 6

Schrödinger's Cat

Faction: Neutral Passive
Base: Crewmate
Ability: Changes Affiliation When Attacked
Win Condition: Wins With Faction They Convert To

Originally Developed by Discussions
Idea by The Other Roles: GM Edition

Role Description

The Schrödinger's Cat changes their affiliation with each attack against them! Win with the faction you convert into, but be careful! Cats only have so many lives!

Game Options

Name Description Type Default
Schrödinger's Cat The probability of the Schrödinger's Cat appearing Percentage 0%
Maximum How many Schrödinger's Cats should spawn Number 1
Number of Lives How many attacks the Schrödinger's Cat can receive before death Number 9

Survivor

Faction: Neutral Passive
Base: Crewmate
Ability: Can Protect Self From Attacks
Win Condition: Survive Until The End To Win

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Survive to the end to win. Use your Pet button to protect yourself from attacks for short period of time. Cannot win with Executioner or Jester.

Game Options

Name Description Type Default
Survivor The probability of the Survivor appearing Percentage 0%
Maximum How many Survivors should spawn Number 1
Vest Duration The amount of time the Survivor is protected for Time 30s
Vest Cooldown The cooldown for the Survivor's Vent button Time 15s
Vest Usages How many vests can be used by Survivor Number

Terrorist

Faction: Neutral Passive
Base: Engineer
Ability: None
Win Condition: Finish All Tasks, Then Die

Originally Developed by 空き瓶/EmptyBottle
Idea by Foolers Mod

Role Description

Finish all tasks and get killed to win. The Terrorist can also be voted out to win depending on host's settings.

Game Options

Name Description Type Default
Terrorist The probability of the Terrorist appearing Percentage 0%
Maximum How many Terrorists should spawn Number 1
Can Win By Suicide Whether the Terrorist can win by suicide or not Toggle OFF
Override Terrorist's Tasks Options to customize Terrorist's tasks Toggle OFF
┣ Allow Common Tasks Whether the Terrorist will receive Common tasks ON/OFF ON
┣ Terrorist Long Tasks How many Long Tasks will be assigned to the Terrorist Number 5
┗ Terroris Short Tasks How many Short Tasks will be assigned to the Terrorist Number 6
Can Win By Exile Whether the Terrorist can win by Exile Toggle ON

Vulture

Faction: Neutral Passive
Base: Crewmate
Ability: Can Make Bodies Unreportable
Win Condition: Eat Bodies To Win

Originally Developed by Discussions
Idea by Goose Goose Duck

Role Description

Use the Report button to eat dead bodies and make them unreportable. The vulture can switch between eating bodies and reporting them using the Pet button. The Vulture wins when they've eaten a set amount of bodies, and they may also have an arrow pointing to dead bodies if enabled by host.

Game Options

Name Description Type Default
Vulture The probability of the Vulture appearing Percentage 0%
Maximum How many Vulture should spawn Number 1
Required Bodies Amount of bodies needed for solo win Number 3
Has Impostor Vision Whether the Vulture has Impostor vision Toggle ON
Can Switch Between Eat & Report Whether the Vulture has the ability to report dead bodies Toggle ON
Can Use Vents Whether the Vulture can use vents Toggle ON
Has Arrows to Bodies Whether the Vulture has arrows to dead bodies Toggle ON

Modifiers

Bait

Indicator: Cyan ★

Originally Developed by Discussions
Idea by The Other Roles

Role Description

When Bait is killed, the impostor will automatically self report.

Game Options

Name Description Type Default
Bair The probability of the Bait modifier appearing Percentage 0%
Maximum How many Bait modifiers should spawn Number 1
Restricted to Crewmates Whether the Bait modifier is restricted to Crewmates Toggle OFF

Bewilder

Indicator: Brown ⁂

Originally Developed by Discussions
Idea by Mek

Role Description

When someone with Bewilder is killed, they force the killer to have crew vision distance for the rest of the game.

Game Options

Name Description Type Default
Bewilder The probability of the Bewilder modifier appearing Percentage 0%
Maximum How many Bewilders modifiers should spawn Number 1
Restricted to Crewmates Whether the Bewilder modifier is restricted to Crewmates Toggle OFF

Bloodlust

Indicator: Gradient Role Name

Role Description

The Bloodlust modifier allows the user to keep the ability of their role, while also giving them the ability to kill. Kill all other players to win.

Game Options

Name Description Type Default
Bloodlust The probability of the Bloodlust modifier appearing Percentage 0%
Maximum How many Bloodlust modifiers should spawn Number 1
Restricted to Crewmates Whether the Bloodlust modifier is restricted to Crewmates Toggle OFF
Restricted to Compatible Roles Whether the Bloodlust modifier is restricted to compatible roles Toggle ON

Deadly

Indicator: Green 乂

Role Description

Players with the deadly modifier have their kill cooldown reduced by a set percentage.

Game Options

Name Description Type Default
Deadly The probability of the Deadly modifier appearing Percentage 0%
Maximum How many Deadly modifiers should spawn Number 1
Cooldown Reduction The percentage the player's kill cooldown is reduced Percentage 25%
Assignable to Non-Killing Whether Deadly can be assigned to Non-Killing roles Toggle ON

Diseased

Indicator: Green §

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Multiplies the killer's kill cooldown upon death.

Game Options

Name Description Type Default
Diseased The probability of the Diseased modifier appearing Percentage 0%
Maximum How many Diseased modifiers should spawn Number 1
Restricted to Crewmates Whether the Diseased modifier is restricted to Crewmates Toggle OFF
Cooldown Increase The percentage the killer's kill cooldown is increased upon death Percentage 100%

Flash

Indicator: Yellow ◎

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

The Flash makes the player move faster. Due to technical limitations, flash moves at normal speed for other players, and flash sees other players moving at the speed of Flash.

Escalation

Indicator: Gold ◉

Originally Developed by Discussions
Idea by Det

Role Description

Players with the Escalation modifier gain a static speed boost per kill.

Game Options

Name Description Type Default
Flash The probability of the Flash modifier appearing Percentage 0%
Maximum How many Flash modifiers should spawn Number 1
Speed Increase The increase in speed granted to the Flash Number 0.25
Escalation The probability of the Escalation modifier appearing Percentage 0%
┗ Additional Speed Per Kill The increase in speed granted per kill Number 0.4

Nimble

Indicator: Yellow ☁

Role Description

Grants any role the ability to vent, if they weren't able to previously vent.

Game Options

Name Description Type Default
Nimble The probability of the Nimble modifier appearing Percentage 0%
Maximum How many Nimble modifiers should spawn Number 1
Vent Cooldown The cooldown of the Nimble's Vent button Time 40s
Vent Duration The duration Nimble can stay in a vent for Time 14.5s

Oblivious

Indicator: Maroon ?!

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Oblivious cannot report bodies.

Game Options

Name Description Type Default
Oblivious The probability of the Oblivious modifier appearing Percentage 0%
Maximum How many Oblivious modifiers should spawn Number 1
Pass on Death Whether the Oblivious modifier can be passed to a killer Toggle OFF

Romantic

Indicator: Pink ♥

Role Description

During the first meeting of the game, the Romantic MUST vote a player to become their partner (otherwise they'll die). Once a partner has been chosen, the Romantic can use their Pet Button to temporarily grant a shield to their partner. The Romantic wins if their partner wins (and is alive) at the end of the game. If their partner dies, the Romantic will transform into either the Vengeful Romantic or the Ruthless Romantic.

Vengeful Romantic Role Description

The Vengeful Romantic had their love stripped away from them. Their goal is to now hunt down their partner's killer and to kill them. The Vengeful Romantic may use either their Pet Button or Kill Button to kill another player. But, if they target an innocent player, the Vengeful Romantic will die from misfire. After successfully avenging their partner, the Vengeful Romantic regains its normal win

Ruthless Romantic Role Description

The Ruthless Romantic doesn't care about anything anymore, and just wants everyone dead. They act as a normal neutral killer, winning by themselves. If player of this role was originally a crewmate, the pet button functions as their kill button with a CD: Xs indicator for kill cooldown.

Game Options

Name Description Type Default
Romantic The probability of the Romantic modifier appearing Percentage 0%
Maximum How many Romantic modifiers should spawn Number 1
Restricted to Crewmates Whether the Romantic modifier is restricted to Crewmates Toggle OFF
Notify Target of Romantic Whether the Romantic's target is notified of becoming their partner Toggle ON
Protection Cooldown The cooldown of the Romantic's shield Time 0s
Protection Duration The duration of the Romantic's shield Time 0s
Vengeful Romantic Displays options for Vengeful Romantic Toggle Show
┣ Can Kill Bystanders Whether the Vengeful Romantic's attack kills a player that is not their partner's killer Toggle OFF
┣ Arrow To Killer Whether the Vengeful Romantic has arrows to their partner's killer Toggle OFF
┗ Suicide After Revenge Whether the Vengeful Romantic dies after avenging their partner's death Toggle OFF
Ruthless Romantic The probability of the Ruthless Romantic modifier showing in place of the Ruthless Romantic Percentage 0%

Sleuth

Indicator: Blue ○

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Use the report button to report a body. In meeting chat, the Sleuth will receive a message revealing the role of the dead player. Sleuth can only see the role of the dead player if they reported the body themselves.

Game Options

Name Description Type Default
Sleuth The probability of the Sleuth modifier appearing Percentage 0%
Maximum How many Sleuth modifiers should spawn Number 1
Restricted to Crewmates Whether the Sleuth modifier is restricted to Crewmates Toggle OFF

Tiebreaker

Indicator: Purple ※

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

If there is a tie between two players in a meeting, the Tiebreaker's vote will decide who to eject or to skip.

Game Options

Name Description Type Default
Tiebreaker The probability of the Tiebreaker modifier appearing Percentage 0%
Maximum How many Tiebreaker modifiers should spawn Number 1

Torch

Indicator: Peach ☀

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description

Torch is unaffected by lights out.

Game Options

Name Description Type Default
Torch The probability of the Torch modifier appearing Percentage 0%
Maximum How many Torch modifiers should spawn Number 1
Restricted to Crewmates Whether the Torch modifier is restricted to Crewmates Toggle OFF

Unstoppable

Indicator: Dark Maroon ◇

Role Description

Players with Unstoppable are able to kill through most types of protection, including Medic shields. Based on the host's options this may even include "pure" immunity such as the Phantom.

Game Options

Name Description Type Default
Unstoppable The probability of the Unstoppable modifier appearing Percentage 0%
Maximum How many Unstoppable modifiers should spawn Number 1
Can Kill Untargetable Players Whether Unstoppable can kill unkillable roles Toggle OFF

Watcher

Indicator: Gray ▲

Originally Developed by Discussions
Idea by The Other Roles: GM Edition

Role Description

Can see everyone's votes in meetings.

Game Options

Name Description Type Default
Watcher The probability of the Watcher modifier appearing Percentage 0%
Maximum How many Watcher modifiers should spawn Number 1

Workhorse

Indicator: Green Θ

Role Description

Gives even more tasks to a player.

Game Options

Name Description Type Default
Workhorse The probability of the Workhorse modifier appearing Percentage 0%
Maximum How many Workhorse modifiers should spawn Number 1
Restricted to Crewmates Whether the Workhorse modifier is restricted to Crewmates Toggle OFF
Additional Short Tasks How many additional Short Tasks the Workhorse receives Number 1
Additional Long Tasks How many additional Long Tasks the Workhorse receives Number 1