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Armour and weapons, for deciding what kind of loot you get after killing foes, or rewards for quests etc
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Encounter tables, for deciding which enemy you will face in an ambush, encounter, etc.
- These are generated using a linear programming technique.
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Quests and journeys, for deciding the rank of journey or quest to undertake.
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Some d100 tables for playing the RPG, Ironsworn
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