Cube 2 standalone OGZ map editor used for fast map prototyping.
- Originated from: https://sourceforge.net/p/sauerbraten/code/HEAD/tree/ [r6852]
Compile;Build minimal packages/shaders/configs in order to run engine;- Implement export to q3map format;
- Replace sauerbraten packages with custom ogzradiant packages.
- Strip source code (remove gamemode/fps code); ...
- Project has only started. Accepting active contributions.
- Read "src/readme_source.txt" and install required dependencies
- Use makefile in main directory.