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Adiciona o Save the poor princess
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Jogo feito no GameMaker Studio 2, a verdade é mais um prototipo, porque não gostei muito da engine, e queria acabar o mais rápido possível. Faltou a mecânica diferente de coletar pedra: Com um clique no momento certo com uma barra em movimento, e a mecânica de coletar tecido: sacudindo o ponteiro do mouse em cima do tecido, com a espada. Faltou toda HUD de ferramentas coletadas e à usar, enfim... Mas se fosse pra eu me estender mais nos assets e no projeto, seria melhor usar a Godot, de boa.

Faltou também passar atravessado / sem colidir, com o Tecido
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MarcosRaoi committed Jan 5, 2024
1 parent 73f1680 commit b9c8735
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Showing 31 changed files with 4,896 additions and 36 deletions.
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Binary file added img/banners/banner_savethepoorprincess.png
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3,182 changes: 3,182 additions & 0 deletions jogos/Save_the_poor_princess/html5game/Save The Poor Princess.js

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1,476 changes: 1,476 additions & 0 deletions jogos/Save_the_poor_princess/html5game/builtinfonts/FONT_builtin.yy

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Binary file added jogos/Save_the_poor_princess/html5game/splash.png
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125 changes: 125 additions & 0 deletions jogos/Save_the_poor_princess/index.html
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<!DOCTYPE html>
<html lang="en">

<!-- Custom PreHead code is injected here -->


<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name ="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta charset="utf-8"/>

<!-- Builtin injector for disabling cache -->
<meta http-equiv="pragma" content="no-cache"/>

<!-- Set the title bar of the page -->
<title>Save the poor princess Prototype - Created with GameMaker</title>

<!-- Custom PreStyle code is injected here -->


<!-- Set the background colour of the document -->
<style>
body {
/*Add config to paint background with gamemaker studio 2 cyan*/
background: #006161;

background-image: url("../../img/bluelightning.png");
color: #cccccc;
margin: 0px;
padding: 0px;
border: 0px;
}

canvas {
image-rendering: optimizeSpeed;
-webkit-interpolation-mode: nearest-neighbor;
-ms-touch-action: none;
touch-action: none;
margin: 0px;
padding: 0px;
border: 0px;

/*Add config to center canvas*/
position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);
}
:-webkit-full-screen #canvas {
width: 100%;
height: 100%;
}
:-webkit-full-screen {
width: 100%;
height: 100%;
}

/* Custom Runner Styles */
div.gm4html5_div_class {
margin: 0px;
padding: 0px;
border: 0px;
}
div.gm4html5_login {
padding: 20px;
position: absolute;
border: solid 2px #000000;
background-color: #404040;
color:#00ff00;
border-radius: 15px;
box-shadow: #101010 20px 20px 40px;
}
div.gm4html5_cancel_button {
float: right;
}
div.gm4html5_login_button {
float: left;
}
div.gm4html5_login_header {
text-align: center;
}
/* END - Custom Runner Styles */

</style>

<!-- Custom PostStyle code is injected here -->


<!-- Builtin injector for injecting flurry analytics code -->

</head>

<!-- Custom PostHead code is injected here -->


<!-- Custom PreBody code is injected here -->


<body>
<div class="gm4html5_div_class" id="gm4html5_div_id">

<!-- Builtin injector for splash screen -->


<!-- Create the canvas element the game draws to -->
<canvas id="canvas" width="320" height="180" >
<p>Your browser doesn't support HTML5 canvas.</p>
</canvas>
</div>

<!-- Run the game code -->
<script type="text/javascript" src="html5game/Save The Poor Princess.js?cachebust=1221704951"></script>

<!-- Builtin injector for injecting runner path -->


<script>window.onload = GameMaker_Init;</script>

<!-- Builtin injector for injecting google analytics code -->


</body>

<!-- Custom PostBody code is injected here -->

</html>
6 changes: 6 additions & 0 deletions jogos/Save_the_poor_princess/options.ini
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[HTML5]
MajorVersion=1
MinorVersion=0
BuildVersion=0
RevisionVersion=0
DisplayName="Save the poor princess Prototype - Created with GameMaker"
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