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Jogo feito no GameMaker Studio 2, a verdade é mais um prototipo, porque não gostei muito da engine, e queria acabar o mais rápido possível. Faltou a mecânica diferente de coletar pedra: Com um clique no momento certo com uma barra em movimento, e a mecânica de coletar tecido: sacudindo o ponteiro do mouse em cima do tecido, com a espada. Faltou toda HUD de ferramentas coletadas e à usar, enfim... Mas se fosse pra eu me estender mais nos assets e no projeto, seria melhor usar a Godot, de boa. Faltou também passar atravessado / sem colidir, com o Tecido
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jogos/Save_the_poor_princess/html5game/Save The Poor Princess.js
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jogos/Save_the_poor_princess/html5game/Save The Poor Princess_texture_0.png
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jogos/Save_the_poor_princess/html5game/Save The Poor Princess_texture_1.png
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jogos/Save_the_poor_princess/html5game/builtinfonts/FONT_builtin.yy
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jogos/Save_the_poor_princess/html5game/sound/worklets/audio-worklet.js
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<!-- Custom PreHead code is injected here --> | ||
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<head> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge" /> | ||
<meta name="apple-mobile-web-app-capable" content="yes" /> | ||
<meta name ="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" /> | ||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> | ||
<meta charset="utf-8"/> | ||
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<!-- Builtin injector for disabling cache --> | ||
<meta http-equiv="pragma" content="no-cache"/> | ||
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<!-- Set the title bar of the page --> | ||
<title>Save the poor princess Prototype - Created with GameMaker</title> | ||
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<!-- Custom PreStyle code is injected here --> | ||
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<!-- Set the background colour of the document --> | ||
<style> | ||
body { | ||
/*Add config to paint background with gamemaker studio 2 cyan*/ | ||
background: #006161; | ||
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background-image: url("../../img/bluelightning.png"); | ||
color: #cccccc; | ||
margin: 0px; | ||
padding: 0px; | ||
border: 0px; | ||
} | ||
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canvas { | ||
image-rendering: optimizeSpeed; | ||
-webkit-interpolation-mode: nearest-neighbor; | ||
-ms-touch-action: none; | ||
touch-action: none; | ||
margin: 0px; | ||
padding: 0px; | ||
border: 0px; | ||
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/*Add config to center canvas*/ | ||
position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%); | ||
} | ||
:-webkit-full-screen #canvas { | ||
width: 100%; | ||
height: 100%; | ||
} | ||
:-webkit-full-screen { | ||
width: 100%; | ||
height: 100%; | ||
} | ||
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/* Custom Runner Styles */ | ||
div.gm4html5_div_class { | ||
margin: 0px; | ||
padding: 0px; | ||
border: 0px; | ||
} | ||
div.gm4html5_login { | ||
padding: 20px; | ||
position: absolute; | ||
border: solid 2px #000000; | ||
background-color: #404040; | ||
color:#00ff00; | ||
border-radius: 15px; | ||
box-shadow: #101010 20px 20px 40px; | ||
} | ||
div.gm4html5_cancel_button { | ||
float: right; | ||
} | ||
div.gm4html5_login_button { | ||
float: left; | ||
} | ||
div.gm4html5_login_header { | ||
text-align: center; | ||
} | ||
/* END - Custom Runner Styles */ | ||
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</style> | ||
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<!-- Builtin injector for injecting flurry analytics code --> | ||
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</head> | ||
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<body> | ||
<div class="gm4html5_div_class" id="gm4html5_div_id"> | ||
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<!-- Builtin injector for splash screen --> | ||
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<!-- Create the canvas element the game draws to --> | ||
<canvas id="canvas" width="320" height="180" > | ||
<p>Your browser doesn't support HTML5 canvas.</p> | ||
</canvas> | ||
</div> | ||
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<!-- Run the game code --> | ||
<script type="text/javascript" src="html5game/Save The Poor Princess.js?cachebust=1221704951"></script> | ||
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<!-- Builtin injector for injecting runner path --> | ||
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<script>window.onload = GameMaker_Init;</script> | ||
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<!-- Builtin injector for injecting google analytics code --> | ||
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</body> | ||
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<!-- Custom PostBody code is injected here --> | ||
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</html> |
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[HTML5] | ||
MajorVersion=1 | ||
MinorVersion=0 | ||
BuildVersion=0 | ||
RevisionVersion=0 | ||
DisplayName="Save the poor princess Prototype - Created with GameMaker" |
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