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Alien(s) upvent when player is inaccessible in some locations but not others #108

Answered by ghramsey
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I figured out setting the door to close and stopping the alien from triggering the door mysteriously does not inform the AI not to wait for it to open. However, using Force_close via a door button or other method sends this signal and the alien turns tail and upvents. Still curious activity. In the techsupport area I'm curious why the game designers placed barriers like they did with no active alien in M3 until the end in the base game and no reason for a player to wander in there during later missions. Headscratcher but it lends well to extra aliens by serrendipity. Lets one place a handy save spot. :)

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@MattFiler
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