A small library for Godot 4
Maulve Tools is a small library of Scripts and Nodes. It is supposed to help your create your game. Maulve Tools is based on Nodot by krazyjakee, and is a more cutdown and reworked version of it.
Asset Lib Addon coming soon*
OR
- Create an
addons
folder in the root of your project directory if one doesn't exist - Download the
addons/maulve-tools
folder from this repository - In Godot, open Project Settings > Plugins > enable Maulve Tools
To set a property to be saved, add a Saver
node as a child of your target node.
Then, anywhere in the Project call SaveManager.save(slot: int = 0)
.
(Do NOT use $Saver.save()
as it is just utility for the SaveManager)
To load your save, call SaveManager.load(slot: int = 0, reload_scene: bool = false)
.
(Here you can use $Saver.load()
, but expect it to not work properly as it's also utility for the SaveManager)