A simple tool that allow you to create GoldSrc textures that can have their colors remapped, for example, multiplayer player models. Made in Python using PySimpleGui and Pillow.
Work in progress!
- Have a BMP file that you want to convert. Example:
- Create 1 or 2 masks that have the same size as the original image. Non black (#000000) areas will be seen as the parts you want to recolor. Examples:
- Start AGCRemapper and open your files
- Convert! The result file will be
Remap!_128_191_255.bmp
orthumbnail.bmp
- Rename your file to...
- (model texture)
Remap!_128_191_255
where!
should be replaced with a single number or capital letter of the English alphabet (0-9, A-Z). Make sure that your SMD and QC files uses the same texture names! - (thumbnail) make sure that the filename matches your MDL's name!
- Preview thumbnails are WIP!
- (model texture)
- Compile the model with the tool of your choice (e.g.: Crowbar) / copy the thumbnail to MDL's folder.
- Enjoy!
Tip: Make sure that your masks don't overlap for best resulst!
- Thumbnail masks don't work if they are non-square black and white BMPs. Use other image formats, or just use another color instead of white.
Thanks to The303 for his tutorials!