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Always learning
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Always learning

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MorcilloSanz/README.md

About me

I'm a software developer specialized in graphics programming and maths

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  1. RendererGL RendererGL Public

    Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.

    C++ 154 15

  2. PathTracing-Notes PathTracing-Notes Public

    Brief notes on Monte Carlo path tracing, explaining the mathematics behind it so that it can be implemented in any programming language.

    TeX 2

  3. adiff adiff Public

    Anisotropic diffusion (Perona–Malik diffusion) for reducing image noise without removing significant parts of the image content.

    C 3 1

  4. FourierTransform FourierTransform Public

    FFT (Fast Fourier Transform) in a single header file in C++14.

    C++