Transitions, Scene Manager, Group movement, Basic HUD
Pre-release
Pre-release
DISCLAIMER: This version is not the final one, so please do not mind bugs and lack of content. We are working on that!
Current version: v0.2
Key Features
- UI and HUD
- Basic UI, with Main Menu (Play and Exit, Settings -not all functional-, Credits -link to repository- and Map selection -all take to Forest Map-)
- Life Bars
- HUD: Quests (drop-down menu), Right buttons in order (go to Town Hall -not implemented-, Shop -not implemented-, Pause, Start over -not implemented-)
- RESOURCES
- 7 different resources: Using 0/7
- ENTITIES: Allies, buildings and enemies
- 2 different allied units: painter and warrior (they only move)
- 1 allied building: Town Hall
- ACTIONS
- Movement and group movement (needs polish)
- MAPS
- Forest Map implemented
- SCENE MANAGER
- Different scenes for the game, menu, win/lose, start
- Transitions
- CAMERA
- Camera follows the mouse on the edges (it has limits)
- DEBUG
- F1 Mouse Tile
Controls
- LEFT CLICK - select
- RIGHT CLICK - select destination
- ESC - exit game
- RIGHT CLICK AND DRAG - multiple selection
- CTR - multiple selection
- UI - each button is self-explanatory, right clicking to select
- DEBUG
- F1 Mouse Tile
Developers
- Marc San José - Design, QA
- Enric-G. Durán - Co-Lead UI Designer, Lead Artist
- Marc Ariza - Lead Designer
- Tomás Carreras - Lead Coder
- Alex Lopez - Lead QA
- Núria Lamonja - Team Leader, Management, Community Manager, Social Media, Co-Lead UI Designer, Music
License
Copyright (c) 2020 BrainDead Studios