Polish movement, UI improved, Minimap, Debug, Battle System
Pre-release
Pre-release
DISCLAIMER: This version is not the final one, so please do not mind bugs and lack of content. We are working on that!
Current version: v0.3
Key Features
- UI and HUD
- Basic UI, with Main Menu (Play and Exit, Settings -not all functional-, Credits -link to repository- and Map selection -all take to Forest Map-)
- Life Bars
- HUD: Quests (drop-down menu), Right buttons in order (go to Town Hall, Shop -not implemented-, Pause, Start over)
- Minimap: clicking makes it bigger/smaller, shows where the camera is at
- RESOURCES
- 7 different resources: Using 3/7 (paint, wood, max units)
- ENTITIES: Allies, buildings and enemies
- 2 different allied units: painter (to collect paint) and warrior (to attack spawners)
- 1 allied building: Town Hall
- 1 enemy building: Spawner
- ACTIONS
- Movement and group movement
- Win/Lose conditions (Town Hall destroyed LOSE, Spawner destroyed WIN)
- MAPS
- Forest Map implemented
- SCENE MANAGER
- Different scenes for the game, menu, win/lose, start
- Transitions
- CAMERA
- Camera follows the mouse on the edges (it has limits)
- AUDIO
- Background music implemented
- UI
- DEBUG
- F1 Mouse Tile
- F2/F3 Game Scene
- F6 Full Screen
- F7 Direct Win
- F8 Direct Lose
- F9 Collisions
Controls
- LEFT CLICK - select
- RIGHT CLICK - select destination / attack
- ESC - exit game
- RIGHT CLICK AND DRAG - multiple selection
- CTR - multiple selection
- UI - each button is self-explanatory, right clicking to select and hover enabled
- DEBUG
- F1 Mouse Tile
- F2/F3 Game Scene
- F6 Full Screen
- F7 Direct Win
- F8 Direct Lose
- F9 Collisions
Developers
- Marc San José - Design, QA
- Enric-G. Durán - Co-Lead UI Designer, Lead Artist
- Marc Ariza - Lead Designer
- Tomás Carreras - Lead Coder
- Alex Lopez - Lead QA
- Núria Lamonja - Team Leader, Management, Community Manager, Social Media, Co-Lead UI Designer, Music
License
Copyright (c) 2020 BrainDead Studios