Shop, UI improvement, minor changes all around
Pre-releasePAINT WARS
by BrainDead Studios
Description
In a world full of colour, a corruption spread, turning everything monochromatic and evil. The war started, with all colour beings trying to restore the colours on the world and with them, the peace. The destiny of those in despair is in your hands.
Paint Wars is an isometric single player RTS game featuring a campaign with playable units, buildable structures and manageable resources where the player will have to fight against waves of enemies trying to destroy his base. The game is located in a paint themed world where resources, units and buildings will be related to paint.
DISCLAIMER: This version is not the final one, so please do not mind bugs and lack of content. We are working on that!
This version may crash at the beginning, please, be patient and restart the game.
Current version: v0.4
Key Features
- UI and HUD
- Basic UI, with Main Menu (Play and Exit, Settings -not all functional-, Credits -link to repository- and Map selection -all take to Forest Map-)
- Life Bars
- HUD: Quests (drop-down menu), Right buttons in order (go to Town Hall, Shop, Pause, Start over, resources)
- Minimap: can be made bigger/smaller with [M], shows where in the map you are
- RESOURCES
- 4 different resources working: paint, wood, max units, research (in progress)
- 3 resources not fully implemented: metal scrap, food, titanium
- ENTITIES: Allies, buildings and enemies
- 2 different allied units: painter (collect paint from lakes) and warrior (attack spawners)
- 4 allied buildings:
- Town Hall: Not buildable, if destroyed LOSE
- Paint Extractor: To get paint (only buildable on lakes)
- Wood Producer: To get wood
- Barracks: To create warriors
- 1 enemy building: Spawner (if destroyed WIN)
- ACTIONS
- Movement and group movement
- Collect paint
- Collect wood
- Destroy spawners
- Pathfinding
- Win/Lose conditions (Town Hall destroyed LOSE, Spawner destroyed WIN)
- MAPS
- Forest Map implemented
- SCENE MANAGER
- Different scenes for the game, menu, win/lose, start
- Transitions
- CAMERA
- Camera follows the mouse on the edges
- Starts on the Town Hall
- It can also move with the arrows
- Culling
- AUDIO
- Background music implemented
- UI
- DEBUG
- F1 Mouse Tile
- F2 Game Scene
- F6 Full Screen
- F7 Direct Win
- F8 Direct Lose
- F9 Collisions
Controls
- LEFT CLICK - select
- RIGHT CLICK - select destination / attack
- ESC - exit game
- RIGHT CLICK AND DRAG - multiple selection
- CTR - multiple selection
- UI - each button is self-explanatory, right clicking to select and hover enabled
- DEBUG
- F1 Mouse Tile
- F2/F3 Game Scene
- F6 Full Screen
- F7 Direct Win
- F8 Direct Lose
- F9 Collisions
Developers
- Marc San José - Design, QA
- Enric-G. Durán - Co-Lead UI Designer, Lead Artist
- Marc Ariza - Lead Designer
- Tomás Carreras - Lead Coder
- Alex Lopez - Lead QA
- Núria Lamonja - Team Leader, Management, Community Manager, Social Media, Co-Lead UI Designer, Music
License
Copyright (c) 2020 BrainDead Studios