Pre-Vertical Slice
Pre-releasePAINT WARS
by BrainDead Studios
Description
In a world full of colour, a corruption spread, turning everything monochromatic and evil. The war started, with all colour beings trying to restore the colours on the world and with them, the peace. The destiny of those in despair is in your hands.
Paint Wars is an isometric single player RTS game featuring a campaign with playable units, buildable structures and manageable resources where the player will have to fight against waves of enemies trying to destroy his base. The game is located in a paint themed world where resources, units and buildings will be related to paint.
DISCLAIMER: This version is not the final one, so please do not mind bugs and lack of content. We are working on that!
Current version: v0.45
Key Features
- GENERAL
- Logo for the team
- Logo for the game
- FX for the Game Logo and Team Logo
- Social Media Updated
- Animations
- Game resoulution at 1280x720px@60fps (Window and Full Screen supported)
- Automatic Continuous Integration and Deployment
- UI and HUD
- Basic UI, with Main Menu (Play and Exit, Settings -not all functional, only Full Screen-, Credits -link to repository- and Map selection -all take to Forest Map-) with background
- Life Bars
- HUD: Quests (drop-down menu), buttons on the right (in order: go to Town Hall, Shop, Pause, Start over -only "no" functional), resources
- Minimap: can be made bigger/smaller with [M], shows where in the map you are
- Visual and acustic feedback
- RESOURCES
- 4 different resources working: paint, wood, max units, research (to improve units/buildings)
- 3 resources not fully implemented: metal scrap, food, titanium
- ENTITIES: Allies, buildings and enemies
- 2 different allied units: painter (collect paint from lakes) and warrior (attack spawners)
- 4 allied buildings:
- Town Hall: Not buildable, if destroyed LOSE
- Paint Extractor: To get paint (only buildable on lakes)
- Wood Producer: To get wood
- Barracks: To create warriors
- 1 enemy building: Spawner (5, if destroyed WIN)
- ACTIONS
- Movement and group movement
- Collect paint (with painters)
- Collect wood
- Destroy spawners (with warriors)
- Pathfinding
- Win/Lose conditions (Town Hall destroyed OR more than 15 min LOSE, 5 Spawners destroyed WIN) with victory/lose custom messages and font
- MAPS
- Forest Map implemented
- SCENE MANAGER
- Different scenes for the game, menu, win/lose, start
- Transitions (Slide for buttons, Fade for debug)
- CAMERA
- Camera follows the mouse on the edges
- Starts on the Town Hall
- It can also move with the arrows
- Culling
- AUDIO
- Background music implemented for all the scenes
- UI feedback
- FX
1 - warrior attack
2 - spawner destroyed
3 - painter movement
4 - warrior movement
5 - buying from shop
6 - timer (when 10 sec left, countdown every second)
7 - wood producer
8 - town hall when creating a painter
9 - barracks when creating a warrior
10 - birds
11 - crickets - Positioning (further fx sound less)
- DEBUG
- F2/F3 Game Scene
- F4 Save
- F5 Load (Load function not functional yet)
- F6 Full Screen
- F7 Direct Win
- F8 Direct Lose
- F9 Collisions
- F10 God Mode (add resources, buildings and units, can't lose, collisions)
resources- 1 add 10 paint
- 2 add 10 wood
- 3 add 10 metal scrap -not implemented yet-
- 4 add 10 titanium -not implemented yet-
- 5 add 10 food -not implemented yet-
- 6 add 10 max housing
- 7 add 1 level of research (units will have the upgrades already)
units (on mouse position) - KP 1 add painter
- KP 2 add warrior
- KP 3 add ranged -not implemented yet-
- KP 4 add tank -not implemented yet-
- KP 5 add explorer -not implemented yet-
- KP 0 kill selected units
buildings (on mouse position) - Crtl + KP 1 add paint extractor
- Crtl + KP 2 add wood producer
- Crtl + KP 3 add barracks
- Crtl + KP 4 add house
- Crtl + KP 0 kill selected buildings
- H Go to Town Hall
- P Pause
- S/L Save/Load (only save implemented)
- ESC exit game (not in game scene)
- N/M/R Zoom In/Out/Reset
- KP MINUS/KP PLUS Control Framerate (+/- 10)
- UP/DOWN/LEFT/RIGHT Camera movement
Controls
You start with the Town Hall and some resources. From it you can create painters and upgrade units and buildings leveling up (research).
With a painter, go to a paint lake to start getting resources.
From the shop, you can get different buiuldings:
- paint extractor (built with wood): they collect paint faster than painters, must build them with at least one tile on a lake
- wood producer (built with paint): to get wood. Wood is used to create paint extractors, houses and barracks
- house (built with wood): to increase your max number of units
- barracks (built with wood): to create warriors
Warriors are used to attack the spawners and destroy them to win the game.
- LEFT CLICK - select
- RIGHT CLICK - select destination / attack
- ESC - exit game (not on Game scene)
- RIGHT CLICK AND DRAG - multiple selection
- CTR - multiple selection
- UI and HUD - each button is self-explanatory, right clicking to select and hover enabled
- SHOP - to shop, click on the "Shop Button", and select what you want to build by dragging into the map, it will take a while to build (depending on research level)
- DEBUG
- F2/F3 Game Scene
- F4 Save
- F5 Load (Load function not functional yet)
- F6 Full Screen
- F7 Direct Win
- F8 Direct Lose
- F9 Collisions
- F10 God Mode (add resources, buildings and units, can't lose, collisions)
resources
- 1 add 10 paint
- 2 add 10 wood
- 3 add 10 metal scrap -not implemented yet-
- 4 add 10 titanium -not implemented yet-
- 5 add 10 food -not implemented yet-
- 6 add 10 max housing
- 7 add 1 level of research (units will have the upgrades already)
units (on mouse position)
- KP 1 add painter
- KP 2 add warrior
- KP 3 add ranged -not implemented yet-
- KP 4 add tank -not implemented yet-
- KP 5 add explorer -not implemented yet-
- KP 0 kill selected units
buildings (on mouse position)
- Crtl + KP 1 add paint extractor
- Crtl + KP 2 add wood producer
- Crtl + KP 3 add barracks
- Crtl + KP 4 add house
- Crtl + KP 0 kill selected buildings - H Go to Town Hall
- P Pause
- S/L Save/Load (only save implemented)
- ESC exit game (not in game scene)
- N/M/R Zoom In/Out/Reset
- KP MINUS/KP PLUS Control Framerate (+/- 10)
- UP/DOWN/LEFT/RIGHT Camera movement
Developers
- Marc San José - Design, QA
- Enric-G. Durán - Co-Lead UI Designer, Lead Artist
- Marc Ariza - Lead Designer
- Tomás Carreras - Lead Coder
- Alex Lopez - Lead QA
- Núria Lamonja - Team Leader, Management, Community Manager, Social Media, Co-Lead UI Designer, Music
License
Copyright (c) 2020 BrainDead Studios