Skip to content

NudelErde/zoe

Repository files navigation

zoe Docs Build CodeQL FOSSA Status

zoe is a video game engine that I am working on in my free time. It probably won't surpass Unity3D or Unreal Engine but where is the fun in using any of these if you can make your own!

I want it to be as optimized as possible but am limited to my free time.

Documentation

You can find the documentation on https://nudelerde.github.io/zoe/.

Running

zoe is still work in progress. You can try running the sandbox but please don't expect anything other than a simple demo.

Compiling

I don't know why you would like to compile zoe at its current state, but...

You can compile zoe as we tell GitHub to.

  • Make sure you are using a Linux or Windows machine to compile and run zoe
  • Install all dependencies apt install build-essential cmake libglew-dev libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev
  1. Clone the repository with git clone --recurse-submodules https://github.com/NudelErde/zoe.git (Or use git submodule update --init --recursive when you already cloned)
  2. Run cmake . and let cmake prepare everything
  3. Run cmake --build . to build zoe

Your artifacts are located in ./sandbox/sandbox and ./zoe/libzoe.so

Contributors ✨


Sprax

📝 Helps with non-code Stuff

Licenses

zoe is licensed under the MIT License

Please take a look at the licenses of our dependencies in particular ChaiScript and FreeType 2

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages