Specification | Minimum | Recommended |
---|---|---|
CPU | i7-3770K or Ryzen 3200G | i7-8750H or Ryzen 5 4600H |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Intel Iris Xe 96EU | GTX 1050 Ti or RX 560 |
Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
API | DX11 or Vulkan | DX12 or Vulkan |
OS | Windows 10 or macOS 10.12 | Windows 11 or macOS 10.15 |
Specification | Minimum | Recommended |
---|---|---|
CPU | Apple M1 8 Core CPU (4E/4P) | Apple M1 Pro 8 Core CPU (6P/2E) |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Apple M1 7 or 8 Core GPU | Apple M1 Pro 14 Core GPU |
API | Metal 2.4 | Metal 3 |
OS | macOS 13.0 | macOS 14 |
Specification | Minimum | Recommended |
---|---|---|
CPU | i7-6700HQ | i7-8750H |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Radeon Pro 455 2GB | Radeon Pro 560X 4GB |
Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
API | Metal 2 | Metal 2 |
OS | macOS 10.12 | macOS 10.15 |
‼️ Apple silicon is now supported withmacOS 13.0+
andUnreal Engine 5.1.1+
- Apple silicon is now supported with
macOS 13.0+
andUnreal Engine 5.2+
- Apple silicon Mac compatibility and performance was tested on:
2023 MacBook Pro 14" M2 Pro (10 core CPU/16 Core GPU)
2021 MacBookPro 16" M1 Max (10 core GPU/32 Core GPU)
- Intel Mac compatibility and performance was tested on:
2016 MacBook Pro 15" (i7-6700HQ + Radeon Pro 455)
2018 MacBook Pro 15" (i7-8850H + Radeon Pro 560X)
- Use
r.FidelityFX.FSR2.EnableFP16OnNvDX11
to enable half precision mode if GPU <Maxwell
/GCN 1.0
.
Apple silicon isn't supportedM1
&M2
SKUsUE 5.2.1
will not launch because ofFSR 2.2.1
.- For now macOS platforms can only use
FSR 1.0
&FSR Mobile
. - For now
FSR 2
Doesn't work on macOS 13+ user.FidelityFX.FSR2.Enabled 0
to disable.
- For mac users: replace
r.FidelityFX.FSR2
withr.FidelityFX.FSR1
Commands | Actions |
---|---|
r.FidelityFX.FSR2.Enabled 0 |
Turn FSR 2 Off |
r.FidelityFX.FSR2.Enabled 1 |
Turn FSR 2 On |
r.FidelityFX.FSR2.RCAS.Enabled |
Contrast adaptive sharpening |
r.FidelityFX.FSR2.QualityMode 1 |
FSR 2 Quality Mode |
r.FidelityFX.FSR2.QualityMode 2 |
FSR 2 Balanced Mode |
r.FidelityFX.FSR2.QualityMode 3 |
FSR 2 Performance Mode |
r.FidelityFX.FSR2.QualityMode 4 |
FSR 2 Ultra Performance Mode |
Resolution Scale
:100%
if TSR or FSR is offView Distance
:Near
, the map is small so it doesn't matterAnti-Aliasing
:High
, it's the best balance between quality and performancePost Processing
:Medium
, High and above enableds DoF which can be taxingShadows
:High
Allows soft shadows & volumetric shadowsGlobal Illumination
:High
(Lumen), it's the best balance between quality and performanceReflections
:Epic
, Lumen is really performant nowadaysTextures
: Low = 1GB, Medium = 2-3GB, High = 4GB, Epic = 6GBEffects
:High
, it's the best balance between quality and performanceFoliage
:Low
, There's no foliageShading
:Epic
, no performance cost until Cinematic
-
v1.0 Windows_x86_64: Download here
-
v2.0 Windows_x86_64: Download here
-
v2.0 macOS_x86 (Intel): Download here
-
v2.0 macOS_arm64 (Apple Silicon): Download here
After downloading, extract the zip file and run the executable. If you're on macOS, you might need to allow the app to run in
System Preferences > Security & Privacy
On Windows, you might need to allow the app to run inWindows Security
prompt.
FSR 2
is only available on Windows v1.0.v1.0
is built withUnreal Engine 5.0.3
.v2.0
is built withUnreal Engine 5.4.4
with native Apple Silicon support.v1.0
on Windows uses DX11,v2.0
uses DX12 & Metal 3 for macOS.
-
- Update DLSS to DLSS 2.3 or DLSS 3. - Add FSR 1 for Mac.
- Add graphics options for
- DLSSand FSR. - Update base engine to 5.2.0 for native apple silicon support.
- Update base engine to 5.3.0 for navite apple silicon supoort for lumen and nanite.