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Migrate from LWJGL 3
squid233 edited this page Feb 1, 2024
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OverrunGL uses the FFM API and developers are safe to play with the memory. You can also use a larger memory space.
This page introduced how to migrate to OverrunGL.
Before migrating, you should make sure that you only used the supported bindings for OverrunGL.
If you are interested in adding your own binding, you can fork this repository and ask for help.
OverrunGL requires at least JDK 22 (current), and you need to enable the preview features.
Use the customizer and select the modules you need.
There are some major changes of invoking native functions. Please check the Basic page.
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