Enables the creation of custom markers for SA-MP.
You can install the "Marker Plus" library in two ways:
- Using sampctl: You can install the library using the sampctl package manager. Simply run the following command in the terminal:
sampctl package install Ramon-Sd/marker-plus
- Using Git: You can clone the library's Git repository and manually add it to your project. Run the following command in the terminal:
git clone https://github.com/Ramon-Sd/marker-plus.git
Then, include the "markerplus.inc" include file in your code:
#include "markerplus.inc"
-
CreateMarker: Creates a custom marker. This function returns a unique marker ID.
-
Parameters:
icon
(icon): The marker icon. It can be one of the icons defined in theenum
.calledActive
(active): Indicates whether the marker is active or not.x
,y
,z
(coordinates): The coordinates of the marker in the SA-MP world.worldID
(optional): The ID of the world where the marker is located. The default is -1 (main world).interiorID
(optional): The ID of the interior where the marker is located. The default is -1 (no interior).drawDistance
(optional): The marker's draw distance. The default is 0.0 (always draw).
-
Return:
- Returns the ID of the created marker, or a warning message if the marker limit is reached.
-
DestroyMarker: Destroys an existing marker in SA-MP.
-
Parameters:
markerid
(marker ID): The ID of the marker to be destroyed.
-
OnPlayerEnterMarker: Called when a player enters the area of a marker.
-
Parameters:
playerid
(player ID): The ID of the player who entered the marker area.markerid
(marker ID): The ID of the marker whose area was accessed.
-
OnPlayerLeaveMarker: Called when a player leaves the area of a marker.
-
Parameters:
playerid
(player ID): The ID of the player who left the marker area.markerid
(marker ID): The ID of the marker whose area was left.
#include "markerplus.inc"
main()
{
return 0;
}
static myMarker;
public OnGameModeInit() {
myMarker = CreateMarker(ICON_FACTORY, true, 0.0, 0.0, 0.0);
return 1;
}
public OnGameModeExit() {
DestroyMarker(myMarker);
return 1;
}
public OnPlayerEnterMarker(playerid, markerid) {
return 1;
}
public OnPlayerLeaveMarker(playerid, markerid) {
return 1;
}
This project is licensed. See the LICENSE file for more details.