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Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.

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Relintai/tile_map_backport

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RTileMap

Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.

The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.

It needs godotengine/godot#48395 to work.

Deprecated. It turns out I need something else.

Building

  1. Get the source code for the engine.

git clone -b 3.x https://github.com/godotengine/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/tile_map_backport.git rtile_map

The folder needs to be named rtile_map!

  1. Build Godot. Tutorial

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Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.

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