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Releases: Robert-N7/abmatt

ABMatt v1.3.2

06 Jun 09:08
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What's Changed

  • Advanced Conversion of Polygons by @Robert-N7 in #79
  • Support for Converting OBJ Vertex Colors and UVs.

Full Changelog: v1.3.1...v1.3.2

ABMatt v1.3.1

20 Oct 04:49
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What's Changed

Full Changelog: v1.2.0...v1.3.1

ABMatt v1.2.0

15 Jun 04:59
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  • Added include, exclude, and patch options for converting models.
  • Increased default precision for point encoding.

ABMatt v1.0.2

24 May 03:03
b74a5fd
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  • Fixed an installation issue.

ABMatt v1.0.1

24 May 01:43
9a51af4
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  • Rigged models support, fixed problems encoding/decoding influences.
  • Fixed missing material settings.
  • Changed the way SRT0 and PAT0 animations are linked to materials.
  • Added --moonview option, to automatically rename materials to meet Moonview Highway's requirements.

ABMatt v1.0.0

24 May 01:32
46080af
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  • Rigged models support, fixed problems encoding/decoding influences.
  • Fixed missing material settings.
  • Changed the way SRT0 and PAT0 animations are linked to materials.
  • Added --moonview option, to automatically rename materials to meet Moonview Highway's requirements.

ABMatt v0.9.7

10 May 06:41
0a55b3b
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  • Fixed an issue with importing obj single-binding to bone and rebuilding node tree.

ABMatt v0.9.6

30 Apr 02:50
9d1774e
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  • Fix binding transformations of bones (single bind only).
  • Added single-bone conversion option.

ABMatt v0.9.5

27 Apr 03:41
010572e
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  • Fixed an issue with encoding polygon data length that caused Wii to black-screen.

ABMatt v0.9.3

14 Apr 07:28
c8582ed
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  • Fixed blue fog bug and incorrect color register.
  • Fixed bug that overloaded image manager causing crashes.