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Releases: SakuraKoi/BattlefieldChat

v8

18 Jun 14:15
cb09c89
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Changelog

  • 快速切换处理模式的按钮 / Preprocessor switching button on input dialog #3
  • 实现转换为拼音 / Implemented Pinyin converter #5
  • 匿名使用数据统计 / Added anonymous usage counter

咱咕了什么 / What we gugugu

  • DeepL翻译协议 #8

v7

05 Mar 09:25
ed82e45
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v7


你从未见过的船新版本!
showcase.png

Changelog

  • 用Qt构建的图形界面 / Built GUI with Qt
  • 更加优雅的输入窗口 / Elegant input window interface
  • 更加快速的呼出速度 / Faster reaction time
  • 英语翻译模式 / English translator

咱咕了什么 / What we gugugu

  • 转换拼音模式 #5
  • DeepL翻译协议 #8

使用英语翻译模式需要申请百度翻译接口: 如何申请百度翻译API

Preview-v7

17 Feb 13:19
71755a7
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Preview-v7 Pre-release
Pre-release


这是BattlefieldChat v7的预览版本
This is a preview version of BattlefieldChat v7

此版本的基础功能均可工作, 但部分新功能尚未实现完毕, 因此将在此预览版本中不可用
The basic features of this version work, but some of the new features are not yet implemented and not available in this version.

此预览版本未经可靠性测试, 可能存在潜在的BUG
This preview version has not been tested for reliability and may contain potential bugs

未实现的功能 / Unimplemented features

  • 全屏下的输入支持 / Fullscreen support
  • 转换为拼音 / Convert to Pinyin
  • 翻译为英文 / Translate to English

Changelog

  • 用Qt做了图形界面 / Built GUI with Qt
  • 输入框换了个实现方式, 反应更迅速了 / Faster input window

敬请期待BattlefieldChat v7正式版发布
Stay tuned for the release of BattlefieldChat v7!

v6-fix1

07 Feb 01:08
3e86be2
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Changelog

  • Fixed a memory leak

v6

06 Feb 05:50
9c125ef
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v6

Changelog

  • Show text in red when the message length exceeds the game's limit (if the length limit is bypassed, then it can still be sent)
  • Allow bypassing the chat message length limit by adding the "-BypassLimit" command line parameter
  • Replace in-game non-displayable characters like '么'

Warning: Bypassing chat length limit may pose an additional risk, so this feature requires you to manually add arguments to enable it.
警告: 绕过聊天长度限制可能会带来额外的风险, 因此这项功能需要您手动添加命令行参数来解锁

BattlefieldChat.exe -BypassLimit

https://i.loli.net/2021/02/06/oAeT9lsQav46JnU.png

v5

28 Jan 02:04
de83f61
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v5

Changelog

  • Statically compiled library functions, now no longer need VC++ 2015 runtime
  • Wait for the game to finish sending messages, reduce the occurrence of empty messages

v4

25 Jan 13:54
2fd2e86
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v4

Changelog

  • Restore pointer after send message #1
  • Suspend processes during write to avoid desynchronized access

v3

23 Jan 12:01
b0f9679
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v3

Changelog

  • Fixed game crash caused by insufficient write length (Should be 8 bytes instead of 4 bytes)
  • Fixed random game crash caused by buffer overflow (Let's allocate the memory by ourselves)

Known issues

  • Possible random crash at the end of a round. #1

v2

23 Jan 02:04
1ace95c
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v2 Pre-release
Pre-release

Changelog

  • Use a more stable pointer path
  • Write message length directly, No more slow as hell fu*king space padding!

Enjoy the lightning fast input speed :)

v1

20 Jan 08:01
1ace95c
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v1 Pre-release
Pre-release

DEPRECATED - DO NOT USE THIS VERSION

Warning: the pointer path used in this version is UNSTABLE and might NOT WORKING