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3DGameEngine_Java_Rasterization

  • Builds a 3D engine from scratch in Java using the rasterization technique.
  • All classes and functions for vector and matrix operations are coded from scratch.
  • Follows Direct3D's coordinate systerm and rasterization rules.

References:

Notes on 3D rendering and the rasterization technique are avaliable

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Building a 3d engine from scratch using java

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