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Alpha 0.6

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@SlashScreen SlashScreen released this 28 Aug 06:47
· 2 commits to alpha_0.6 since this release

This release breaks everything. Sorry!

The main features of this release are:

  • Rearchitecting how entities are stored on disk to be more flexible and godot-like by using nodes and packed scenes instead of convoluted resources.
  • More complete docs in-repo.
  • Removing many features that I deemed out-of-scope for the project, or needlessly tied the infrastructure to arbitrary implementations. (If you relied on these, I may re-add some of them as optional add-ons to Skelerealms, like stealth.)

This feature will not be bug- or oversight-free. If I forgot something or broke something, open an issue. Also, I understand the project is a bit disorganized; I will be more organized and complete in the future.

The focus of 0.7 will be: the savegame system.

What's Changed

Full Changelog: 0.5...0.6