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Configurable friction, dynamic max-speed, and character rotation!

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@levilindsey levilindsey released this 23 Dec 22:58
· 251 commits to master since this release
  • Support for rotating the character animation to match the surface slope at the grab point.
  • A system for annotating surfaces by drawing marks on tile-maps in Godot's scene editor.
  • Support for configurable friction per tile.
  • Support for configurable max-speed per tile.
  • Support for collinear neighbor surfaces.
  • Support for character categories.
  • Support for backtracking when overshooting the target on slippery surfaces.