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PCE: Fixed "remove sprite limit" not working properly in some scenarios
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SourMesen committed Jan 4, 2024
1 parent f9614e0 commit 01a663d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Core/PCE/PceVdc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -276,7 +276,7 @@ void PceVdc::ProcessHorizontalSyncStart()

void PceVdc::ProcessSpriteEvaluation()
{
if(_state.HClock < _evalStartCycle || _hasSpriteOverflow || _evalLastCycle >= 64 || _state.BurstModeEnabled) {
if(_state.HClock < _evalStartCycle || _evalLastCycle >= 64 || _state.BurstModeEnabled) {
return;
}

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