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MultiVolumes
MultiVolumes PublicAuthors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time m…
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RenderingX12
RenderingX12 PublicPartially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
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RayTracedSPH
RayTracedSPH PublicReal-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
C 11
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OclDX12Interop
OclDX12Interop PublicSingle-pass separable Gaussian blur with OpenCL interops with DX12
C 4
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