-
-
Notifications
You must be signed in to change notification settings - Fork 119
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
GOG Galaxy parser working great on Mac OS
- Loading branch information
1 parent
ae34290
commit 40ecf04
Showing
5 changed files
with
29 additions
and
14 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,15 +1,16 @@ | ||
# GOG Galaxy Parser Specific Inputs | ||
|
||
## Galaxy Path Override | ||
By default Steam ROM Manager assumes your Galaxy Client is located at `C:\Program Files (x86)\GOG Galaxy\GalaxyClient.exe`. This field allows you to override that path if your GOG Galaxy installation is elsewhere. | ||
By default Steam ROM Manager assumes your GOG Galaxy executable is located at `C:\Program Files (x86)\GOG Galaxy\GalaxyClient.exe` on Windows and `/Applications/GOG Galaxy.app/Contents/MacOS/GOG Galaxy` on Mac. This field allows you to override that path if your GOG Galaxy executable is elsewhere. | ||
|
||
This field is actually only necessary if you enable launch via GOG Galaxy (see below), as otherwise SRM has no need of the location of the Galaxy Client. | ||
Specifying the correct location of GOG Galaxy's executable is only necessary if you enable launch via GOG Galaxy (see below), as otherwise SRM has no need of the location of GOG Galaxy's executable. | ||
|
||
## Launch Via GOG Galaxy `[Recommend disabled]` | ||
|
||
What it sounds like, this toggle let's you set whether games will launch via GOG Galaxy or directly. Note that for some games launching from GOG Galaxy may fail, and the Steam overlay will most likely not work. | ||
What it sounds like, this toggle determines whether games launch via GOG Galaxy or directly. For some games launching from GOG Galaxy may fail, and the Steam overlay will most likely not work. | ||
|
||
## Parse Linked Executables from GOG Galaxy | ||
|
||
If enabled, SRM will pull in not only GOG games aquired from GOG Galaxy's store, but also those you have manually linked executables for in GOG Galaxy. This is desirable if those games are not being parsed into SRM elsewhere. | ||
A caveat is that because GOG Galaxy does not store the names of such games, SRM will use the directory name of the executable: `C:\\path\\to\\Hoa\\LaunchHoa.exe` would be assigned the title `Hoa`. | ||
|
||
A caveat is that because GOG Galaxy does not store the names linked executables in its database, SRM will use the directory name of the executable on Windows (e.g. `C:\\path\\to\\Hoa\\LaunchHoa.exe` would be assigned the title `Hoa`) and the executable name on Mac (e.g. `/Applications/Symphonia.app` would be assigned the title `Symphonia`). |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters