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Your Mount&Blade strategic map editor of choice.
Swyter/cartographer
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__________________________________________________________ / __ ___ ___ ____ ___ ___ ___ ___ __ ___ ___ \ / / /_ / /__/ / / / / _ /__/ /__/ /__/ /__/ /__ /__/ / / /__ / / / \ / /__/ /__/ / \ / / / / / /__ / \ / \__________________________________________________________/ [your mount&blade strategic map editor of choice] About this appl. ---------------- Currently in early stage, this program allows to position world parties/cities in real-time. Originally created for the Star Wars Conquest mod <http://getconquest.net> The instructions ---------------- Keep pressing the left mouse button while moving to rotate the camera first-person style, drag and select settlements with the right mouse button. Adjust your vertical distance from the terrain with the help of your mouse wheel. Use /R/ to rotate a previously selected settlement, alternatively you can also use /G/ to move it directly to the current cursor position for better accuracy. {Shift} Switchs labeling between ids and names {Ctrl} x3 Speed multiplier when using the direction keys {Tab} Switchs visually between faceted and smooth terrain {F5} Saves map.txt {F6} Reloads map.txt {F7} Imports Obj {F8} Exports Obj {F9} Saves edited parties {F10} Reloads module_parties.py Think of it as west: map mid: obj east: parties outer keys: save inner keys: load Acknowledgements ---------------- It's written in Lua <http://lua.org/> and uses LuaJit as runtime. Providing a great speed enhancement that equals native C/C++ code. Loads common image/texture types though a tiny lib called SOIL <http://lonesock.net/soil.html>, based on stb_image <http://nothings.org/> but with DDS/DXT1-3-5 support. OpenGL and GLFW FFI bindings are provided by LuJGL <https://github.com/ColonelThirtyTwo/LuJGL> That's it.
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Your Mount&Blade strategic map editor of choice.
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