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Releases: Synthesis-Collective/HalgarisConsistentRPGLoot

3.2.0

06 Apr 17:17
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Full Changelog: 3.1.1...3.2.0

3.1.1

04 Apr 11:45
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Full Changelog: 3.1.0...3.1.1

VR FIX

03 Apr 19:55
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Version 3.1.0 - 03.04.2024

  • Removed only process constructable items cause it isn't creating the limit that's intended for.
  • Fixes for SkyrimVR and the Plugin Header Version 1.71

What's Changed

Full Changelog: 3.0.0...3.1.0

3.0.0

01 Apr 18:11
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Version 3.0.0 - 01.04.2024

  • Complete rewrite of the item distribution method
    • Added filters with sane default values to filter out "dummy" enchantments that are just used for VFX
    • Allows for more flexibility and control than any previous version
      • please check the README.md for more details
    • Should be less prone to breaking even on bigger setups
      • I still advise caution since the file size of the resulting ESP could turn out bigger than
        the Skyrim.esm (The default settings of this patcher with a fresh steam install results
        in an ESP that is over double the size than the largest official DLC) and I can't guarantee how
        or if the Engine and tools like xEdit can handle that when it gets bigger!!
  • Item and Enchantment Names now list all enchantments
    • added a config option to configure the separators for this
  • lowered the total output size of the patch
    *increased patching performance

NOTES:

  • The "constructible only" idea for the setting is flawed and makes the patcher miss more valid items than invalid items it filters, so it will be removed in 3.1.0.

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Full Changelog: 2.2.1...3.0.0

2.2.1

20 Oct 19:20
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Full Changelog: 1.4.0...2.2.1

2.2

20 Oct 18:24
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2.2

What's Changed

New Contributors

Full Changelog: 1.4.0...2.2

Allow 0 Enchantment Rarities

26 Aug 20:00
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This requires a new save when used.
It allows to configure rarities with 0 Enchantments.
Potentially to allow for rarity based modifications that don't rely on enchantments in the future and to reduce the number of enchanted variations for now.

HalgarisConsistentUniqueRPGLoot

23 Aug 22:48
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thanks to @Darkon47 for improving a lot of the code allowing for even greater variations by cleaning up the code and filtering out duplicates.

OWL compatibility + Bug Fix

09 Aug 21:52
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Changelog:

  • very likely fixes #15 though I didn't get a useful log to be 100% sure it was the same issue.
  • now compatible with Open World Loot (you still need to setup OWL correctly).

Only update your Patcher version if you plan to make a new save.

More Stability In The Randomization and Slightly More Performance

10 Jul 22:16
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Merge pull request #14 from Synthesis-Collective/less-unwanted-random…

…ization

Enumerable-Laziness