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Fixes an issue with GIFs that would always be covered by their placeh…
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…older (#326)

Also adds a subclass override for when the animated image is set.
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garrettmoon committed Jun 2, 2017
1 parent 4d0eeb6 commit 109e593
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Showing 5 changed files with 24 additions and 2 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
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## master

* Add your own contributions to the next release on the line below this with your name.
- Fixed an issue where GIFs with placeholders never had their placeholders uncover the GIF. [Garrett Moon](https://github.com/garrettmoon)
- [Yoga] Implement ASYogaLayoutSpec, a simplified integration strategy for Yoga-powered layout calculation. [Scott Goodson](https://github.com/appleguy)
- Fixed an issue where calls to setNeedsDisplay and setNeedsLayout would stop working on loaded nodes. [Garrett Moon](https://github.com/garrettmoon)
- [ASTextKitFontSizeAdjuster] [Ricky Cancro] Replace use of NSAttributedString's boundingRectWithSize:options:context: with NSLayoutManager's boundingRectForGlyphRange:inTextContainer:
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9 changes: 9 additions & 0 deletions Source/ASImageNode+AnimatedImage.mm
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Expand Up @@ -53,6 +53,7 @@ - (void)_locked_setAnimatedImage:(id <ASAnimatedImageProtocol>)animatedImage
return;
}

id <ASAnimatedImageProtocol> previousAnimatedImage = _animatedImage;
_animatedImage = animatedImage;

if (animatedImage != nil) {
Expand All @@ -73,6 +74,13 @@ - (void)_locked_setAnimatedImage:(id <ASAnimatedImageProtocol>)animatedImage
};
}
}

[self animatedImageSet:_animatedImage previousAnimatedImage:previousAnimatedImage];
}

- (void)animatedImageSet:(id <ASAnimatedImageProtocol>)newAnimatedImage previousAnimatedImage:(id <ASAnimatedImageProtocol>)previousAnimatedImage
{
//Subclasses may override
}

- (id <ASAnimatedImageProtocol>)animatedImage
Expand Down Expand Up @@ -301,6 +309,7 @@ - (void)displayLinkFired:(CADisplayLink *)displayLink
self.lastDisplayLinkFire = 0;
} else {
self.contents = (__bridge id)frameImage;
[self displayDidFinish];
}
}

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12 changes: 12 additions & 0 deletions Source/ASImageNode.h
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Expand Up @@ -148,6 +148,9 @@ typedef UIImage * _Nullable (^asimagenode_modification_block_t)(UIImage *image);
*
* @discussion Set this to an object which conforms to ASAnimatedImageProtocol
* to have the ASImageNode playback an animated image.
* @warning this method should not be overridden, it may not always be called as
* another method is used internally. If you need to know when the animatedImage
* is set, override @c animatedImageSet:previousAnimatedImage:
*/
@property (nullable, nonatomic, strong) id <ASAnimatedImageProtocol> animatedImage;

Expand All @@ -168,6 +171,15 @@ typedef UIImage * _Nullable (^asimagenode_modification_block_t)(UIImage *image);
*/
@property (nonatomic, strong) NSString *animatedImageRunLoopMode;

/**
* @abstract Method called when animated image has been set
*
* @discussion This method is for subclasses to override so they can know if an animated image
* has been set on the node.
* @warning this method is called with the node's lock held.
*/
- (void)animatedImageSet:(id <ASAnimatedImageProtocol>)newAnimatedImage previousAnimatedImage:(id <ASAnimatedImageProtocol>)previousAnimatedImage;

@end

@interface ASImageNode (Unavailable)
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2 changes: 1 addition & 1 deletion Source/ASMultiplexImageNode.mm
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Expand Up @@ -257,7 +257,7 @@ - (void)displayDidFinish

- (BOOL)placeholderShouldPersist
{
return (self.image == nil && self.imageIdentifiers.count > 0);
return (self.image == nil && self.animatedImage == nil && self.imageIdentifiers.count > 0);
}

/* displayWillStart in ASNetworkImageNode has a very similar implementation. Changes here are likely necessary
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2 changes: 1 addition & 1 deletion Source/ASNetworkImageNode.mm
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Expand Up @@ -309,7 +309,7 @@ - (BOOL)shouldRenderProgressImages
- (BOOL)placeholderShouldPersist
{
ASDN::MutexLocker l(__instanceLock__);
return (self.image == nil && _URL != nil);
return (self.image == nil && self.animatedImage == nil && _URL != nil);
}

/* displayWillStart in ASMultiplexImageNode has a very similar implementation. Changes here are likely necessary
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