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@@ -11,5 +11,5 @@ Setting up your dev environment: | |
- Clone the framework's source code to your machine: `git clone [email protected]:TextureGroup/Texture.git` or `git clone https://github.com/TextureGroup/Texture.git`. | ||
- Run `pod install` in the directory that you cloned to. | ||
- Open "AsyncDisplayKit.xcworkspace" file CocoaPods has just generated. The workspace includes all the source code, as well as our test suite. | ||
- Run `./build.sh all` locally and ensure all tests pass. Also make sure you're running the same Xcode version and Cocoapods version as the CI (currently Xcode 10.2.1 and Cocoapods 1.6). [xcversion](https://github.com/xcpretty/xcode-install) is a handy tool for keeping multiple versions of Xcode installed. You'll also need the correct [simulator device configuration](https://github.com/TextureGroup/Texture/blob/32a2ebf49b797b0ba2a74f2af44457a9aa7b1160/build.sh#L3) available. | ||
- Run `./build.sh all` locally and ensure all tests pass. Also make sure you're running the same Xcode, Cocoapods and Carthage versions as the CI (currently Xcode 10.2.1, Cocoapods 1.6 and Carthage 0.33.0). [xcversion](https://github.com/xcpretty/xcode-install) is a handy tool for keeping multiple versions of Xcode installed. You'll also need the correct [simulator device configuration](https://github.com/TextureGroup/Texture/blob/32a2ebf49b797b0ba2a74f2af44457a9aa7b1160/build.sh#L3) available. | ||
- To run one of our sample projects, run `pod install` in the sample's directory and open the generated workspace. |