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Add UI test target.
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ZevEisenberg committed Feb 2, 2021
1 parent 70ab1ac commit 288b5e0
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421 changes: 421 additions & 0 deletions AsyncDisplayKit.xcodeproj/project.pbxproj

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</Test>
</SkippedTests>
</TestableReference>
<TestableReference
skipped = "NO">
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BuildableIdentifier = "primary"
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BlueprintName = "AsyncDisplayKitUITests"
ReferencedContainer = "container:AsyncDisplayKit.xcodeproj">
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</TestableReference>
</Testables>
</TestAction>
<LaunchAction
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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1150"
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parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
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43 changes: 43 additions & 0 deletions UITests/AsyncDisplayKitUITests.swift
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//
// AsyncDisplayKitUITests.swift
// AsyncDisplayKitUITests
//
// Created by Zev Eisenberg on 1/27/21.
// Copyright © 2021 Pinterest. All rights reserved.
//

import XCTest

class AsyncDisplayKitUITests: XCTestCase {

override func setUpWithError() throws {
// Put setup code here. This method is called before the invocation of each test method in the class.

// In UI tests it is usually best to stop immediately when a failure occurs.
continueAfterFailure = false

// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
}

override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}

func testExample() throws {
// UI tests must launch the application that they test.
let app = XCUIApplication()
app.launch()

// Use recording to get started writing UI tests.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}

func testLaunchPerformance() throws {
if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) {
// This measures how long it takes to launch your application.
measure(metrics: [XCTOSSignpostMetric.applicationLaunch]) {
XCUIApplication().launch()
}
}
}
}
22 changes: 22 additions & 0 deletions UITests/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
37 changes: 37 additions & 0 deletions UITests/UITestsHost/AppDelegate.swift
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//
// AppDelegate.swift
// AsyncDisplayKitUITestsHost
//
// Created by Zev Eisenberg on 1/27/21.
// Copyright © 2021 Pinterest. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {



func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


}

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"author" : "xcode",
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}
6 changes: 6 additions & 0 deletions UITests/UITestsHost/Resources/Assets.xcassets/Contents.json
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
25 changes: 25 additions & 0 deletions UITests/UITestsHost/Resources/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
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24 changes: 24 additions & 0 deletions UITests/UITestsHost/Resources/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
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<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
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