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ASImageNode+AnimatedImage playbackReadyCallback retain cycle (#520)
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* ASImageNode+AnimatedImage playbackReadyCallback causes strong retain cycle

* Add CHANGELOG entry for #520
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plarson authored and nguyenhuy committed Aug 21, 2017
1 parent 5cf05f3 commit 359b5f0
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -10,6 +10,7 @@
- [Breaking] Add content offset bridging property to ASTableNode and ASCollectionNode. Deprecate related methods in ASTableView and ASCollectionView [Huy Nguyen](https://github.com/nguyenhuy) [#460](https://github.com/TextureGroup/Texture/pull/460)
- Remove re-entrant access to self.view when applying initial pending state. [Adlai Holler](https://github.com/Adlai-Holler) [#510](https://github.com/TextureGroup/Texture/pull/510)
- Small improvements in ASCollectionLayout [Huy Nguyen](https://github.com/nguyenhuy) [#509](https://github.com/TextureGroup/Texture/pull/509) [#513](https://github.com/TextureGroup/Texture/pull/513)
- Fix retain cycle between ASImageNode and PINAnimatedImage [Phil Larson](https://github.com/plarson) [#520](https://github.com/TextureGroup/Texture/pull/520)

##2.4
- Fix an issue where inserting/deleting sections could lead to inconsistent supplementary element behavior. [Adlai Holler](https://github.com/Adlai-Holler)
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2 changes: 1 addition & 1 deletion Source/ASImageNode+AnimatedImage.mm
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Expand Up @@ -70,7 +70,7 @@ - (void)_locked_setAnimatedImage:(id <ASAnimatedImageProtocol>)animatedImage
} else {
animatedImage.playbackReadyCallback = ^{
// In this case the lock is already gone we have to call the unlocked version therefore
[self setShouldAnimate:YES];
[weakSelf setShouldAnimate:YES];
};
}
}
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