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Stop setting frameInterval for animated image optimization #1607

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3 changes: 0 additions & 3 deletions Source/ASImageNode+AnimatedImage.mm
Original file line number Diff line number Diff line change
Expand Up @@ -244,13 +244,10 @@ - (void)_locked_startAnimating
NSLog(@"starting animation: %p", self);
#endif

// Get frame interval before holding display link lock to avoid deadlock
NSUInteger frameInterval = self.animatedImage.frameInterval;
AS::MutexLocker l(_displayLinkLock);
if (_displayLink == nil) {
_playHead = 0;
_displayLink = [CADisplayLink displayLinkWithTarget:[ASWeakProxy weakProxyWithTarget:self] selector:@selector(displayLinkFired:)];
_displayLink.frameInterval = frameInterval;
_lastSuccessfulFrameIndex = NSUIntegerMax;

[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:_animatedImageRunLoopMode];
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