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Fix crashes caused by failing to unlock or destroy a static mutex while the app is being terminated #577

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Sep 22, 2017
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@
- Add support for URLs on ASNetworkImageNode. [Garrett Moon](https://github.com/garrettmoon)
- [ASImageNode] Always dealloc images in a background queue [Huy Nguyen](https://github.com/nguyenhuy) [#561](https://github.com/TextureGroup/Texture/pull/561)
- Mark ASRunLoopQueue as drained if it contains only NULLs [Cesar Estebanez](https://github.com/cesteban) [#558](https://github.com/TextureGroup/Texture/pull/558)
- Fix crashes caused by failing to unlock or destroy a static mutex while the app is being terminated [Huy Nguyen](https://github.com/nguyenhuy)

##2.4
- Fix an issue where inserting/deleting sections could lead to inconsistent supplementary element behavior. [Adlai Holler](https://github.com/Adlai-Holler)
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7 changes: 4 additions & 3 deletions Source/ASImageNode.mm
Original file line number Diff line number Diff line change
Expand Up @@ -442,12 +442,13 @@ + (UIImage *)displayWithParameters:(id<NSObject>)parameter isCancelled:(asdispla
}

static ASWeakMap<ASImageNodeContentsKey *, UIImage *> *cache = nil;
static ASDN::Mutex cacheLock;
// Allocate cacheLock on the heap to prevent destruction at app exit (https://github.com/TextureGroup/Texture/issues/136)
static ASDN::StaticMutex& cacheLock = *new ASDN::StaticMutex;

+ (ASWeakMapEntry *)contentsForkey:(ASImageNodeContentsKey *)key drawParameters:(id)drawParameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelled
{
{
ASDN::MutexLocker l(cacheLock);
ASDN::StaticMutexLocker l(cacheLock);
if (!cache) {
cache = [[ASWeakMap alloc] init];
}
Expand All @@ -464,7 +465,7 @@ + (ASWeakMapEntry *)contentsForkey:(ASImageNodeContentsKey *)key drawParameters:
}

{
ASDN::MutexLocker l(cacheLock);
ASDN::StaticMutexLocker l(cacheLock);
return [cache setObject:contents forKey:key];
}
}
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7 changes: 4 additions & 3 deletions Source/ASTextNode.mm
Original file line number Diff line number Diff line change
Expand Up @@ -1384,15 +1384,16 @@ + (void)_registerAttributedText:(NSAttributedString *)str
}
#endif

static ASDN::Mutex _experimentLock;
// Allocate _experimentLock on the heap to prevent destruction at app exit (https://github.com/TextureGroup/Texture/issues/136)
static ASDN::StaticMutex& _experimentLock = *new ASDN::StaticMutex;
static ASTextNodeExperimentOptions _experimentOptions;
static BOOL _hasAllocatedNode;

+ (void)setExperimentOptions:(ASTextNodeExperimentOptions)options
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
ASDN::MutexLocker lock(_experimentLock);
ASDN::StaticMutexLocker lock(_experimentLock);

// They must call this before allocating any text nodes.
ASDisplayNodeAssertFalse(_hasAllocatedNode);
Expand Down Expand Up @@ -1427,7 +1428,7 @@ + (id)allocWithZone:(struct _NSZone *)zone
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
ASDN::MutexLocker lock(_experimentLock);
ASDN::StaticMutexLocker lock(_experimentLock);
_hasAllocatedNode = YES;
});

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5 changes: 3 additions & 2 deletions Source/ASTextNode2.mm
Original file line number Diff line number Diff line change
Expand Up @@ -376,15 +376,16 @@ + (ASTextLayout *)compatibleLayoutWithContainer:(ASTextContainer *)container
text:(NSAttributedString *)text

{
static ASDN::Mutex layoutCacheLock;
// Allocate layoutCacheLock on the heap to prevent destruction at app exit (https://github.com/TextureGroup/Texture/issues/136)
static ASDN::StaticMutex& layoutCacheLock = *new ASDN::StaticMutex;
static NSCache<NSAttributedString *, ASTextCacheValue *> *textLayoutCache;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
textLayoutCache = [[NSCache alloc] init];
});

ASTextCacheValue *cacheValue = ({
ASDN::MutexLocker lock(layoutCacheLock);
ASDN::StaticMutexLocker lock(layoutCacheLock);
cacheValue = [textLayoutCache objectForKey:text];
if (cacheValue == nil) {
cacheValue = [[ASTextCacheValue alloc] init];
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7 changes: 4 additions & 3 deletions Source/Details/ASBasicImageDownloader.mm
Original file line number Diff line number Diff line change
Expand Up @@ -46,11 +46,12 @@ @interface ASBasicImageDownloaderContext ()
@implementation ASBasicImageDownloaderContext

static NSMutableDictionary *currentRequests = nil;
static ASDN::RecursiveMutex currentRequestsLock;
// Allocate currentRequestsLock on the heap to prevent destruction at app exit (https://github.com/TextureGroup/Texture/issues/136)
static ASDN::StaticMutex& currentRequestsLock = *new ASDN::StaticMutex;
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I double-checked the code here and I'm 99% sure that this mutex doesn't need to be recursive.

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Cool :)


+ (ASBasicImageDownloaderContext *)contextForURL:(NSURL *)URL
{
ASDN::MutexLocker l(currentRequestsLock);
ASDN::StaticMutexLocker l(currentRequestsLock);
if (!currentRequests) {
currentRequests = [[NSMutableDictionary alloc] init];
}
Expand All @@ -64,7 +65,7 @@ + (ASBasicImageDownloaderContext *)contextForURL:(NSURL *)URL

+ (void)cancelContextWithURL:(NSURL *)URL
{
ASDN::MutexLocker l(currentRequestsLock);
ASDN::StaticMutexLocker l(currentRequestsLock);
if (currentRequests) {
[currentRequests removeObjectForKey:URL];
}
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35 changes: 15 additions & 20 deletions Source/Details/ASThread.h
Original file line number Diff line number Diff line change
Expand Up @@ -52,20 +52,14 @@ static inline BOOL ASDisplayNodeThreadIsMain()

#include <memory>

/**
For use with ASDN::StaticMutex only.
*/
#define ASDISPLAYNODE_MUTEX_INITIALIZER {PTHREAD_MUTEX_INITIALIZER}
#define ASDISPLAYNODE_MUTEX_RECURSIVE_INITIALIZER {PTHREAD_RECURSIVE_MUTEX_INITIALIZER}

// This MUST always execute, even when assertions are disabled. Otherwise all lock operations become no-ops!
// (To be explicit, do not turn this into an NSAssert, assert(), or any other kind of statement where the
// evaluation of x_ can be compiled out.)
#define ASDISPLAYNODE_THREAD_ASSERT_ON_ERROR(x_) do { \
_Pragma("clang diagnostic push"); \
_Pragma("clang diagnostic ignored \"-Wunused-variable\""); \
volatile int res = (x_); \
assert(res == 0); \
ASDisplayNodeCAssert(res == 0, @"Expected %@ to return 0, got %d instead", @#x_, res); \
_Pragma("clang diagnostic pop"); \
} while (0)

Expand Down Expand Up @@ -142,7 +136,7 @@ namespace ASDN {
#if !TIME_LOCKER

SharedLocker (std::shared_ptr<T> const& l) ASDISPLAYNODE_NOTHROW : _l (l) {
assert(_l != nullptr);
ASDisplayNodeCAssertTrue(_l != nullptr);
_l->lock ();
}

Expand Down Expand Up @@ -217,12 +211,12 @@ namespace ASDN {
mach_port_t thread_id = pthread_mach_thread_np(pthread_self());
if (thread_id != _owner) {
// New owner. Since this mutex can't be acquired by another thread if there is an existing owner, _owner and _count must be 0.
assert(0 == _owner);
assert(0 == _count);
ASDisplayNodeCAssertTrue(0 == _owner);
ASDisplayNodeCAssertTrue(0 == _count);
_owner = thread_id;
} else {
// Existing owner tries to reacquire this (recursive) mutex. _count must already be positive.
assert(_count > 0);
ASDisplayNodeCAssertTrue(_count > 0);
}
++_count;
#endif
Expand All @@ -232,9 +226,9 @@ namespace ASDN {
#if CHECK_LOCKING_SAFETY
mach_port_t thread_id = pthread_mach_thread_np(pthread_self());
// Unlocking a mutex on an unowning thread causes undefined behaviour. Assert and fail early.
assert(thread_id == _owner);
ASDisplayNodeCAssertTrue(thread_id == _owner);
// Current thread owns this mutex. _count must be positive.
assert(_count > 0);
ASDisplayNodeCAssertTrue(_count > 0);
--_count;
if (0 == _count) {
// Current thread is no longer the owner.
Expand Down Expand Up @@ -297,18 +291,19 @@ namespace ASDN {
typedef SharedUnlocker<Mutex> MutexSharedUnlocker;

/**
If you are creating a static mutex, use StaticMutex and specify its default value as one of ASDISPLAYNODE_MUTEX_INITIALIZER
or ASDISPLAYNODE_MUTEX_RECURSIVE_INITIALIZER. This avoids expensive constructor overhead at startup (or worse, ordering
If you are creating a static mutex, use StaticMutex. This avoids expensive constructor overhead at startup (or worse, ordering
issues between different static objects). It also avoids running a destructor on app exit time (needless expense).

Note that you can, but should not, use StaticMutex for non-static objects. It will leak its mutex on destruction,
so avoid that!

If you fail to specify a default value (like ASDISPLAYNODE_MUTEX_INITIALIZER) an assert will be thrown when you attempt to lock.
*/
struct StaticMutex
{
pthread_mutex_t _m; // public so it can be provided by ASDISPLAYNODE_MUTEX_INITIALIZER and friends
StaticMutex () : _m (PTHREAD_MUTEX_INITIALIZER) {}

// non-copyable.
StaticMutex(const StaticMutex&) = delete;
StaticMutex &operator=(const StaticMutex&) = delete;

void lock () {
ASDISPLAYNODE_THREAD_ASSERT_ON_ERROR(pthread_mutex_lock (this->mutex()));
Expand All @@ -320,8 +315,8 @@ namespace ASDN {

pthread_mutex_t *mutex () { return &_m; }

StaticMutex(const StaticMutex&) = delete;
StaticMutex &operator=(const StaticMutex&) = delete;
private:
pthread_mutex_t _m;
};

typedef Locker<StaticMutex> StaticMutexLocker;
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5 changes: 3 additions & 2 deletions Source/TextKit/ASTextKitContext.mm
Original file line number Diff line number Diff line change
Expand Up @@ -40,8 +40,9 @@ - (instancetype)initWithAttributedString:(NSAttributedString *)attributedString
{
if (self = [super init]) {
// Concurrently initialising TextKit components crashes (rdar://18448377) so we use a global lock.
static ASDN::Mutex __staticMutex;
ASDN::MutexLocker l(__staticMutex);
// Allocate __staticMutex on the heap to prevent destruction at app exit (https://github.com/TextureGroup/Texture/issues/136)
static ASDN::StaticMutex& __staticMutex = *new ASDN::StaticMutex;
ASDN::StaticMutexLocker l(__staticMutex);

__instanceLock__ = std::make_shared<ASDN::Mutex>();

Expand Down