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A couple performance tweaks for animated images #trivial #634

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Dec 4, 2017
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6 changes: 6 additions & 0 deletions Source/ASImageNode+AnimatedImage.mm
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@ - (void)_locked_setAnimatedImage:(id <ASAnimatedImageProtocol>)animatedImage
}

id <ASAnimatedImageProtocol> previousAnimatedImage = _animatedImage;

_animatedImage = animatedImage;

if (animatedImage != nil) {
Expand All @@ -80,6 +81,11 @@ - (void)_locked_setAnimatedImage:(id <ASAnimatedImageProtocol>)animatedImage
}

[self animatedImageSet:_animatedImage previousAnimatedImage:previousAnimatedImage];

// Animated image can take while to dealloc, do it off the main queue
if (previousAnimatedImage != nil) {
ASPerformBackgroundDeallocation(&previousAnimatedImage);
}
}

- (void)animatedImageSet:(id <ASAnimatedImageProtocol>)newAnimatedImage previousAnimatedImage:(id <ASAnimatedImageProtocol>)previousAnimatedImage
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104 changes: 58 additions & 46 deletions Source/ASNetworkImageNode.mm
Original file line number Diff line number Diff line change
Expand Up @@ -713,55 +713,67 @@ - (void)_lazilyLoadImageIfNecessary
} else {
__weak __typeof__(self) weakSelf = self;
auto finished = ^(id <ASImageContainerProtocol>imageContainer, NSError *error, id downloadIdentifier, ASNetworkImageSource imageSource) {

__typeof__(self) strongSelf = weakSelf;
if (strongSelf == nil) {
return;
}

as_log_verbose(ASImageLoadingLog(), "Downloaded image for %@ img: %@ urls: %@", self, [imageContainer asdk_image], URLs);

// Grab the lock for the rest of the block
ASDN::MutexLocker l(strongSelf->__instanceLock__);

//Getting a result back for a different download identifier, download must not have been successfully canceled
if (ASObjectIsEqual(strongSelf->_downloadIdentifier, downloadIdentifier) == NO && downloadIdentifier != nil) {
return;
}
ASPerformBlockOnBackgroundThread(^{
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Just to confirm, the only change here is that the (previous) finished block is now executed on a background thread? (it's a bit hard to read)

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Mostly. Everything before was happening on main. Now it's being dispatched to the background and once it's done the work, the delegate callbacks are dispatched to main.

__typeof__(self) strongSelf = weakSelf;
if (strongSelf == nil) {
return;
}

//No longer in preload range, no point in setting the results (they won't be cleared in exit preload range)
if (ASInterfaceStateIncludesPreload(self->_interfaceState) == NO) {
return;
}

if (imageContainer != nil) {
[strongSelf _locked_setCurrentImageQuality:1.0];
if ([imageContainer asdk_animatedImageData] && strongSelf->_downloaderFlags.downloaderImplementsAnimatedImage) {
id animatedImage = [strongSelf->_downloader animatedImageWithData:[imageContainer asdk_animatedImageData]];
[strongSelf _locked_setAnimatedImage:animatedImage];
} else {
[strongSelf _locked__setImage:[imageContainer asdk_image]];
as_log_verbose(ASImageLoadingLog(), "Downloaded image for %@ img: %@ urls: %@", self, [imageContainer asdk_image], URLs);

// Grab the lock for the rest of the block
ASDN::MutexLocker l(strongSelf->__instanceLock__);

//Getting a result back for a different download identifier, download must not have been successfully canceled
if (ASObjectIsEqual(strongSelf->_downloadIdentifier, downloadIdentifier) == NO && downloadIdentifier != nil) {
return;
}
strongSelf->_imageLoaded = YES;
}

strongSelf->_downloadIdentifier = nil;
strongSelf->_cacheUUID = nil;

if (imageContainer != nil) {
if (strongSelf->_delegateFlags.delegateDidLoadImageWithInfo) {
ASDN::MutexUnlocker u(strongSelf->__instanceLock__);
ASNetworkImageNodeDidLoadInfo info = {};
info.imageSource = imageSource;
[delegate imageNode:strongSelf didLoadImage:strongSelf.image info:info];
} else if (strongSelf->_delegateFlags.delegateDidLoadImage) {
ASDN::MutexUnlocker u(strongSelf->__instanceLock__);
[delegate imageNode:strongSelf didLoadImage:strongSelf.image];

//No longer in preload range, no point in setting the results (they won't be cleared in exit preload range)
if (ASInterfaceStateIncludesPreload(self->_interfaceState) == NO) {
return;
}
} else if (error && strongSelf->_delegateFlags.delegateDidFailWithError) {
ASDN::MutexUnlocker u(strongSelf->__instanceLock__);
[delegate imageNode:strongSelf didFailWithError:error];
}

if (imageContainer != nil) {
[strongSelf _locked_setCurrentImageQuality:1.0];
NSData *animatedImageData = [imageContainer asdk_animatedImageData];
if (animatedImageData && strongSelf->_downloaderFlags.downloaderImplementsAnimatedImage) {
id animatedImage = [strongSelf->_downloader animatedImageWithData:animatedImageData];
[strongSelf _locked_setAnimatedImage:animatedImage];
} else {
[strongSelf _locked__setImage:[imageContainer asdk_image]];
}
strongSelf->_imageLoaded = YES;
}

strongSelf->_downloadIdentifier = nil;
strongSelf->_cacheUUID = nil;

ASPerformBlockOnMainThread(^{
__typeof__(self) strongSelf = weakSelf;
if (strongSelf == nil) {
return;
}

// Grab the lock for the rest of the block
ASDN::MutexLocker l(strongSelf->__instanceLock__);

if (imageContainer != nil) {
if (strongSelf->_delegateFlags.delegateDidLoadImageWithInfo) {
ASDN::MutexUnlocker u(strongSelf->__instanceLock__);
ASNetworkImageNodeDidLoadInfo info = {};
info.imageSource = imageSource;
[delegate imageNode:strongSelf didLoadImage:strongSelf.image info:info];
} else if (strongSelf->_delegateFlags.delegateDidLoadImage) {
ASDN::MutexUnlocker u(strongSelf->__instanceLock__);
[delegate imageNode:strongSelf didLoadImage:strongSelf.image];
}
} else if (error && strongSelf->_delegateFlags.delegateDidFailWithError) {
ASDN::MutexUnlocker u(strongSelf->__instanceLock__);
[delegate imageNode:strongSelf didFailWithError:error];
}
});
});
};

// As the _cache and _downloader is only set once in the intializer we don't have to use a
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