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Codes-for-Games

These are the programs that I have coded for the games I play!

List of games and programs:

  • Minecraft/
    • Compact_Claustrophobia/
      • opencomputers/
        • template.lua
          • Just a template for every program.
        • thomaslib.lua
          • Includes functions that makes creating each program easier.
            • goForward() - ensures that the robot moves forward.
            • goBackward() - ensures that the robot moves backward.
            • goUp() - ensures that the robot moves upward.
            • goDown() - ensures that the robot moves downward.
            • placeBlock() - ensures that the robot places a block.
            • suckItem(amount) - ensures that the robot sucks an amount of items.
            • changeDirection() - makes the robot face a specific direction as efficiently as possible.
            • goTo() - makes the robot go to a specific co-ordinate.
            • buildRight() - Makes the robot place a block to the right of the block its facing.
            • buildLeft() - Makes the robot place a block to the left of the block its facing.
            • buildUp() - Makes the robot place a block above the block its facing.
            • buildRowRight() - Makes the robot create a row to the right.
            • buildRowLeft() - Makes the robot create a row to the left.
        • epearl.lua
          • Uses an in-game robot to create n amounts of enderpearl(s).
          • Usage: ./epearl [n]
            • n = the amount of enderpearls to create.
        • machine_normal.lua
          • Uses an in-game robot to create n amounts of normal compact machine(s).
          • Usage: ./machine_normal [n]
            • n = the amount of normal compact machines to create.
        • machine_wall.lua
          • Uses an in-game robot to create n amounts of compact machine wall(s).
          • Usage: ./machine_wall [n]
            • n = the amount of compact machine wall(s) to create.

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