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Merge Navigation, Auto shader, Dual scaling, etc #267

Merged
merged 43 commits into from
Dec 9, 2023
Merged

Merge Navigation, Auto shader, Dual scaling, etc #267

merged 43 commits into from
Dec 9, 2023

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TokisanGames
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TokisanGames and others added 28 commits December 9, 2023 18:13
Note that baked occluders sometimes still occlude slightly more than they
strictly speaking should, around the mouths of holes, due to being baked at a
lower LOD. Users may have cover the edge of the hole to disguise this, but
they probably have to do that to hide the jagged edge anyway.
- Merges (rounds) vertices and collapses edges to avoid resolution issues
  in the navigation map.
- Removes overlapping polygon that baking has produced.
@TokisanGames TokisanGames merged commit a8c8687 into main Dec 9, 2023
7 of 8 checks passed
@TokisanGames TokisanGames deleted the 0.9 branch December 9, 2023 11:16
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2 participants