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Terrain3D v0.8.3-alpha_gd4.1.1

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@TokisanGames TokisanGames released this 11 Sep 13:11
· 468 commits to main since this release

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v0.8.3 alpha release for Godot 4.1.1

Notes

  • The release now includes binaries for Windows, Linux, and macOS so cross-platform exports will work.
  • macOS builds are unsigned universal builds and should work on both M1/Arm and Intel x64.

Breaking Changes

  • The terrain is now aligned to the origin. Your objects need to move (512, 0, 512). See #195 for reasoning and easy instructions.

Other Changes

  • Increased speed by 20% by removing derivatives from the shader
  • Surfaces are now called Textures and now stored in a separate, savable TextureList resource for sharing between scenes. v0.8.3 automatically extracts textures from the storage resource to this new resource. It's just text data, so saving as tres is best. See [#188]
  • raw file extension is now accepted as synonymous with r16 for import/export
  • Configured build scripts. Github now builds the releases for all systems
  • Added class name to debug logger
  • Countless other fixes

Full Changelog: v0.8.2-alpha_gd4.1.1...v0.8.3-alpha_gd4.1.1