Terrain3D v0.8.3-alpha_gd4.1.1
TokisanGames
released this
11 Sep 13:11
·
468 commits
to main
since this release
v0.8.3 alpha release for Godot 4.1.1
Notes
- The release now includes binaries for Windows, Linux, and macOS so cross-platform exports will work.
- macOS builds are unsigned universal builds and should work on both M1/Arm and Intel x64.
Breaking Changes
- The terrain is now aligned to the origin. Your objects need to move (512, 0, 512). See #195 for reasoning and easy instructions.
Other Changes
- Increased speed by 20% by removing derivatives from the shader
Surfaces
are now calledTextures
and now stored in a separate, savableTextureList
resource for sharing between scenes. v0.8.3 automatically extracts textures from the storage resource to this new resource. It's just text data, so saving astres
is best. See [#188]raw
file extension is now accepted as synonymous withr16
for import/export- Configured build scripts. Github now builds the releases for all systems
- Added class name to debug logger
- Countless other fixes
Full Changelog: v0.8.2-alpha_gd4.1.1...v0.8.3-alpha_gd4.1.1