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Releases: UchuServer/Uchu

Development Release 8

04 Mar 11:01
0140d6b
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Development Release 8 Pre-release
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Patch notes

  • Internal
    • Support ECDSA certificates, which are the new default when using Let's Encrypt (0140d6b)

Development Release 7

28 Jun 21:51
78dbae5
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Development Release 7 Pre-release
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This is the seventh development release, intended to make it easier for people to get Uchu up and running.

If there is an issue with your particular setup, please create a GitHub issue about it.

Patch notes

  • Gameplay
    • Fixed Brig Rock loading in too late (#333)
  • Setup
    • Added /resetpassword <username> to change the password of an existing user (#338)

Development Release 6

13 Apr 00:23
70cb754
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Development Release 6 Pre-release
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This is the sixth development release, intended to make it easier for people to get Uchu up and running.

If there is an issue with your particular setup, please create a GitHub issue about it.

Patch notes

  • Gameplay
    • Fixed Pet Cover Story Plaques not completing the achievement (#328)
    • Fixed vendor items persisting between sessions, resulting in vendor buyback items no longer appearing in random slots (#329)
    • Fixed the /complete preventing other missions from progressing (#332)

Development Release 5

23 Feb 00:23
81f0f23
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Development Release 5 Pre-release
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Development Release 5

This is the fifth development release, intended to make it easier for people to get Uchu up and running.

If there is an issue with your particular setup, please create a GitHub issue about it.

Patch notes

  • Gameplay
    • Added enemy spawning on Crux Prime (#324)
    • Added random mission pool support, mainly for Crux Prime daily missions (#325)
    • Added persistent to selected consumables (#326)
    • Fixed all tiered achievements progressing rather than in order (#327)

Uchu - Development release 4

12 Feb 08:08
31c4870
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Development Release 4

This is the fourth development release, intended to make it easier for people to get Uchu up and running.

If there is an issue with your particular setup, please create a GitHub issue about it.

Patch notes

  • Internal
    • Migrated from .NET 5 to .NET 6 (#311)
    • Fixed memory leak when writing network traffic (#319)
    • Fixed Linux builds not starting scripts properly if .NET is installed (#322)
  • Gameplay
    • Implemented many missing scripts (#294) - Following change notes by Fro Zen:
      • Object Scripts
        • Equipment
          • Faction items
            • Assembly gives imagination upon running out
            • Sentinel does not work yet due to missing behaviors
          • Recoil items
            • Shard armor
            • Gem pack
          • Fountain items
            • Anvil of Armor
            • Cauldron of Life
            • Fountain of Imagination
            • Sunflower
          • LEGO Dice
          • Broadsider Schooner ability
            • Partially works, but the boat doesn't move due to missing behaviors.
        • World/Object specific
          • Avant Gardens
            • Picnic blanket
            • Rebuild wall
          • Gnarled Forest
            • Jail Gate
            • Ambush
            • Pirate Rep
              • Toby Squidbarrel gives flag 24 upon completion of Prove Yarr Self
            • Tiki Torches
              • Particle Effects
              • Works with water sprayer
            • Firepits
              • Particle Effects
              • Somewhat works with water sprayer
              • Nimbus Station
        • Statue quickbuild
          • Misc
            • Turrets
              • The base of the turret no longer rotates with the head
              • Applies to both Mech turrets and Engineer turrets
      • Behaviors
        • Added Dark Inspiration
          • Bat Lord gives health on kill
          • Paradox gives imagination on kill
        • SpawnObjectBehavior spawns it's object away from the user
          • As an example, the Skeleton Key will spawn the Bone Daddy where the visual appears, rather than on top of the player
        • BasicAttackBehavior only changes orientation if the caster is an enemy of the player
        • ChangeOrientationBehavior added
      • Components
        • PetComponent
          • Updated changes from enhancements/pets
          • Pets do NOT work still
        • SkillComponent
          • Added OnSkill event in preparation for more scripts
        • BaseCombatAIComponent
          • Moved initialization into it's own method
      • Other
        • UseEmoteTask uses all possible emotes rather than the first
    • Implemented additional functionality with modular building (#297)
    • Fixed missions failing to progress if there were tasks of multiple types (#321)
    • Fixed interrupting quickbuilds (running out imagination or letting go of Shift) causing interactions to break (#323)

Uchu - Development release 3

01 Oct 22:03
b5f877a
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Development Release 3

This is the third development release, intended to make it easier for people to get Uchu up and running.

If there is an issue with your particular setup, please create a GitHub issue about it.

Patch notes

  • Gameplay
    • Added support for the special launchpads at Starbase 3001 (#301)
    • Added death planes to all worlds (teleporting planes in property worlds) (#257)
    • Fixed achievement rewards sometimes not being sent (199176f)
    • Fixed some unfinished items in the game not being obtainable with /gmadditem (6683173)

Uchu - Development Release 2

17 Sep 23:24
760c74e
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Development Release 2

This is the second development release, intended to make it easier for people to get Uchu up and running.

If there is an issue with your particular setup, please create a GitHub issue about it.

Patch notes

Some of these changes overlap due to being over a year and a half since the last release.

Uchu - Development Release 1

19 Feb 15:27
e89c754
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Development Release 1

This is the first development release, intended to make it easier for people to get Uchu up and running.

Cannot guarantee the release builds will work on every system and setup. Contact me if they do not work.

Patch notes

As this is the first release, the patch notes will include everything that has been implemented up to this point.

Gameplay

  • Login and registration.
  • Character creation and customization.
  • Quickbuilding.
  • Modular building.
  • Progression up to a point.
  • Enemy combat.
  • Chat.
  • Mail.
  • more...

Infrastructure

  • C# and Python scripting. (documentation)
  • PostgreSQL, MySQL, and SQLite database support.