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Simple program to design and test shaders and how they affect scene

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UjemnyGH/GLSL-Shader-Designer

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GLSL Shader Designer

simple_water_shader

Simple program to test shaders and how they effect scene. App uses GLFW and GLAD for window and OpenGL context! There is nothing more complicated than you think, maybe a little bit of eye-bleeding code.

App arguments:

--help                     | -h              -    Show help prompt
--shape < shape >          | -s < shape >    -    Change shape (cube, plane or plane10x10)
--vertex < path >          | -v < path >     -    Set used vertex shader
--fragment < path >        | -f < path >     -    Set used fragment shader
--compute < path >         | -c < path >     -    Set used compute shader
--tess_evaluation < path > | -te < path >    -    Set used tesselation evaluation shader
--tess_control < path >    | -tc < path >    -    Set used tesselation control shader
--multiply_by < number >   | -mb < number >  -    Multiply all values by this number

Have fun!

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