-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
6 changed files
with
57 additions
and
57 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,57 +1,57 @@ | ||
# V-Sekai Model Explorer | ||
# V-Sekai Model Explorer | ||
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section --> | ||
[![All Contributors](https://img.shields.io/badge/all_contributors-3-orange.svg?style=flat-square)](#contributors-) | ||
<!-- ALL-CONTRIBUTORS-BADGE:END --> | ||
|
||
> :warning: **Warning**: This tool uses a custom fork of Godot for 4.3 FBX import. Please check the releases section for more details. [Releases Section](https://github.com/V-Sekai/TOOL_model_explorer/releases) | ||
V-Sekai Model Explorer is a 3D model viewer built with Godot 4. It supports various model formats like VRM and glTF 2.0. With this tool, you can dive deep into the components of a 3D model - inspecting meshes, materials, textures, and animations. It comes packed with features such as detailed viewing, animation playback, interactive controls, and a double-click action for an up-close examination. You also have the option to hide the grid or explode the meshes. So, it's a pretty handy tool if you're looking to explore 3D models in detail. | ||
|
||
<div style="width: 50%; margin: auto; overflow: hidden;"> | ||
<img src=".github/Screenshot 2023-09-21 105018.png" alt="Model Explorer Image"> | ||
</div> | ||
|
||
## Release notes | ||
|
||
`.fbx`, `.vrm`, `.glb`, and `.gltf` files can be viewed. | ||
|
||
## Features | ||
|
||
- View gltf 2.0 models | ||
- Show meshes inside | ||
- Show materials inside | ||
- View material properties | ||
- Show textures inside | ||
- Quick view texture | ||
- Show animations inside | ||
- Quick play animation | ||
- Toggle wireframe mode | ||
|
||
## Special Thanks to AllenDang | ||
|
||
Thanks to AllenDang for creating the original version. | ||
|
||
[AllenDang's Model Explorer](https://github.com/AllenDang/model_explorer_godot4) | ||
## Contributors ✨ | ||
|
||
Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)): | ||
|
||
|
||
> :warning: **Warning**: This tool uses a custom fork of Godot for 4.3 FBX import. Please check the releases section for more details. [Releases Section](https://github.com/V-Sekai/TOOL_model_explorer/releases) | ||
V-Sekai Model Explorer is a 3D model viewer built with Godot 4. It supports various model formats like VRM and glTF 2.0. With this tool, you can dive deep into the components of a 3D model - inspecting meshes, materials, textures, and animations. It comes packed with features such as detailed viewing, animation playback, interactive controls, and a double-click action for an up-close examination. You also have the option to hide the grid or explode the meshes. So, it's a pretty handy tool if you're looking to explore 3D models in detail. | ||
|
||
<div style="width: 50%; margin: auto; overflow: hidden;"> | ||
<img src=".github/Screenshot 2023-09-21 105018.png" alt="Model Explorer Image"> | ||
</div> | ||
|
||
## Release notes | ||
|
||
`.fbx`, `.vrm`, `.glb`, and `.gltf` files can be viewed. | ||
|
||
## Features | ||
|
||
- View gltf 2.0 models | ||
- Show meshes inside | ||
- Show materials inside | ||
- View material properties | ||
- Show textures inside | ||
- Quick view texture | ||
- Show animations inside | ||
- Quick play animation | ||
- Toggle wireframe mode | ||
|
||
## Special Thanks to AllenDang | ||
|
||
Thanks to AllenDang for creating the original version. | ||
|
||
[AllenDang's Model Explorer](https://github.com/AllenDang/model_explorer_godot4) | ||
## Contributors ✨ | ||
|
||
Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)): | ||
|
||
<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section --> | ||
<!-- prettier-ignore-start --> | ||
<!-- markdownlint-disable --> | ||
<table> | ||
<tbody> | ||
<tr> | ||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/Illauriel"><img src="https://avatars.githubusercontent.com/u/10573379?v=4?s=100" width="100px;" alt="Illauriel"/><br /><sub><b>Illauriel</b></sub></a><br /><a href="#ideas-Illauriel" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=Illauriel" title="Code">💻</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=Illauriel" title="Tests">⚠️</a></td> | ||
<td align="center" valign="top" width="14.28%"><a href="https://chibifire.com"><img src="https://avatars.githubusercontent.com/u/32321?v=4?s=100" width="100px;" alt="K. S. Ernest (iFire) Lee"/><br /><sub><b>K. S. Ernest (iFire) Lee</b></sub></a><br /><a href="#ideas-fire" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=fire" title="Code">💻</a> <a href="#infra-fire" title="Infrastructure (Hosting, Build-Tools, etc)">🚇</a></td> | ||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/AllenDang"><img src="https://avatars.githubusercontent.com/u/18550?v=4?s=100" width="100px;" alt="Allen Dang"/><br /><sub><b>Allen Dang</b></sub></a><br /><a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=AllenDang" title="Code">💻</a></td> | ||
</tr> | ||
<tr> | ||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/Illauriel"><img src="https://avatars.githubusercontent.com/u/10573379?v=4?s=100" width="100px;" alt="Illauriel"/><br /><sub><b>Illauriel</b></sub></a><br /><a href="#ideas-Illauriel" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=Illauriel" title="Code">💻</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=Illauriel" title="Tests">⚠️</a></td> | ||
<td align="center" valign="top" width="14.28%"><a href="https://chibifire.com"><img src="https://avatars.githubusercontent.com/u/32321?v=4?s=100" width="100px;" alt="K. S. Ernest (iFire) Lee"/><br /><sub><b>K. S. Ernest (iFire) Lee</b></sub></a><br /><a href="#ideas-fire" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=fire" title="Code">💻</a> <a href="#infra-fire" title="Infrastructure (Hosting, Build-Tools, etc)">🚇</a></td> | ||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/AllenDang"><img src="https://avatars.githubusercontent.com/u/18550?v=4?s=100" width="100px;" alt="Allen Dang"/><br /><sub><b>Allen Dang</b></sub></a><br /><a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=AllenDang" title="Code">💻</a></td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
|
||
<!-- markdownlint-restore --> | ||
<!-- prettier-ignore-end --> | ||
|
||
<!-- ALL-CONTRIBUTORS-LIST:END --> | ||
|
||
This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome! | ||
<!-- ALL-CONTRIBUTORS-LIST:END --> | ||
|
||
This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome! |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
14 changes: 7 additions & 7 deletions
14
vsk_model_explorer/shader/Outlint.gdshader → vsk_model_explorer/shader/Outline.gdshader
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
shader_type spatial; | ||
render_mode unshaded, cull_back; | ||
void fragment() { | ||
EMISSION = vec3(1., 1., 0.); | ||
} | ||
shader_type spatial; | ||
|
||
render_mode unshaded, cull_back; | ||
|
||
void fragment() { | ||
EMISSION = vec3(1., 1., 0.); | ||
} |