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# Proposed: Improving Connectivity for Valve StreamVR Light House Dongles | ||
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## The Context | ||
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Valve StreamVR Light House Dongles are unable to connect. | ||
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## The Problem Statement | ||
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Valve StreamVR Light House Dongles are unable to connect because of wireless interference if plugged into hubs upright and side by side. | ||
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## Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams | ||
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Use the supplied HTCVive cradles for the dongles. Keep the dongles upright. | ||
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## The Benefits | ||
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- **Reduced Interference:** By using the supplied cradles and keeping the dongles upright, wireless interference is minimized. | ||
- **Improved Connectivity:** Ensures stable and reliable connections for the Valve StreamVR Light House Dongles. | ||
- **User-Friendly:** Simple implementation that leverages existing hardware (HTCVive cradles). | ||
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## The Downsides | ||
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- **Additional Space Required:** Using cradles may require more physical space compared to plugging dongles directly into a hub. | ||
- **Potential Cost:** If users do not already have the HTCVive cradles, they may need to purchase them separately. | ||
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## The Road Not Taken | ||
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- **Alternative Positioning:** Exploring other physical arrangements for the dongles without using cradles. | ||
- **Software Solutions:** Investigating software-based solutions to mitigate wireless interference. | ||
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## The Infrequent Use Case | ||
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- **Limited Setup Scenarios:** Users with unique setups where space constraints make it difficult to use the cradles effectively. | ||
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## In Core and Done by Us | ||
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- **Implementation:** The V-Sekai development team will handle the implementation and testing of this proposal. | ||
- **Documentation:** Detailed instructions and guidelines will be provided to users for setting up their dongles using the cradles. | ||
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## Status | ||
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Status: Proposed <!-- Draft | Proposed | Rejected | Accepted | Deprecated | Superseded by --> | ||
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## Decision Makers | ||
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- V-Sekai development team | ||
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## Tags | ||
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- V-Sekai | ||
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## Further Reading | ||
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1. [V-Sekai · GitHub](https://github.com/v-sekai) - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine. | ||
2. [V-Sekai/v-sekai-game](https://github.com/v-sekai/v-sekai-game) is the GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine. | ||
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AI assistant Aria assisted with this article. |