In this Brick Breaker project, my primary focus is on delivering a Minimal Valuable Product with clean, maintainable code. I am using a to-do list to plan and track my progress, ensuring a structured approach to development. This project serves as a platform for me to enhance my skills and deepen my understanding of Unity and C#, with an emphasis on best practices and efficient coding techniques.
Left mouse button to throw a ball. The arrow keys or "A" and "D" to control the paddle. The goal is to break all the bricks without letting the ball touch the bottom of the screen.
- Functional Paddle: The player can control the paddle's horizontal movement.
- Functional Ball: The ball moves and bounces off walls and the paddle.
- Brick Destruction: The ball destroys bricks upon collision.
- Scoring System: Keep track of the player's score.
- Lives System: Implement a basic lives system.
- Minimal Sound Effects
- Art: schwarnhild
- Sound Effects: Little Robot Sound Factory
This project is licensed under the MIT License - see the LICENSE.md file for details