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Box3d/M44d (frustum) intersection method is now based on opengl clip-space #34

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intersection method using a box3d and a frustum described by a M44d is now based on opengl clipspace instead of directx clipspace

now based on opengl clipspace instead of directx clipspace
@madorjan madorjan changed the title - box/frustum intersection method is now based on opengl clip-space Box3d/M44d (frustum) intersection method is now based on opengl clip-space Jan 14, 2019
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