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Will continue working on this branch for the obstacle collision. I cleaned up the project a little and we're now able to check if an object is a collectible or not. The main scripts to check are ObjectDetection.cs and PlayerController.cs
NOTE: I found a bug though that if you try jumping onto a new platform/block, the player will slide of it and if you make it the same format as the current ground, it does a weird descent so may need to look into player control implementation again