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Michael/player object collision #3

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@mikeslgoh mikeslgoh commented Sep 22, 2019

Will continue working on this branch for the obstacle collision. I cleaned up the project a little and we're now able to check if an object is a collectible or not. The main scripts to check are ObjectDetection.cs and PlayerController.cs

NOTE: I found a bug though that if you try jumping onto a new platform/block, the player will slide of it and if you make it the same format as the current ground, it does a weird descent so may need to look into player control implementation again

Created a prefabs folder and added the test Player that Anita created
- Added a script that creates headers in the Hierarchy
- Added a tag for collectible
- A script that destroys an object if it is a collectible
- Added WASD support to the player controls
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