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Releases: akarnokd/open-ig

v0.95.252

24 Aug 18:42
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  • [Groundwar] More fixes to resolve the unending groundwar issue. Issue #1161

v0.95.251

24 Aug 16:53
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  • [AI] AI will no longer demolish and rebuild a traders spaceport if there is no more room for a military spaceport.
  • [AI] AI will no longer keep building new buildings if there are disabled buildings of the same type. Issue #1162
  • [AI] AI will start pavement at $350k instead of $1M.
  • [AI] Prevent an out-of-money error when the AI decides and executes a build order. Issue #1162
  • [UI] Pavement will now correctly replace the surface features in the minimap display.
  • [Groundwar] Temporary fix for unending groundwar. Issue #1161

v0.95.250

19 Aug 14:04
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  • [Spacewar] Fixed a crash and slowdown caused by multiple fatal hits on a spaceship or structure. By @hemoridos, Issue #1159

v0.95.249

01 Aug 06:57
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  • [Internal] Various bugfixes and optimizations. By @hemoridos, Issues #1152, #1153
  • [UI,Diplomacy] Diplomacy screen no longer shows defeated empires. By @hemoridos, Issue #1154
  • [Groundwar] Rebalance defensive structures in groundwar wrt power, damage and surrender. By @hemoridos, Issue #1155
  • [Missions] Make sure the rewarded Destroyer 2 prototype shows up in the quick production panel after the mission, Issue #1158

v0.95.248

07 Jun 17:58
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  • [Diplomacy] Diplomacy should now be established correctly and not cause a memory overflow. Issue #1149
  • [AI] The AI will now start searching for suitable build locations for shields and projectors around already existing ones. By @hemoridos, Issues #1072, #1120, #1148
  • [Sound] Did loudness normalization on generic sound effects to -16 LUFS with some variation on louder sound effects. By @hemoridos, Issues #1119, #1147
  • [Spacewar] Added explosion variety to space battles. By @hemoridos, Issues #579, #1146
  • [Spacewar] Implemented larger sized ship movements in space war. By @hemoridos, Issue #1144

v0.95.247

27 May 10:11
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  • [Diplomacy, Spacewar] Fixed a bug that cancelled fleet attacks of the player before the game established an initial diplomatic relation between the parties. Issue #1143

v0.95.246

25 May 11:03
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  • [Translation] Translated game into spanish. Issue #1138. By @JouseJG and @je-sendra
  • [Spacewar, Groundwar] Rework of pathing in groundwar and spacewar. Experimental grid-based spacewar. Issue #1139. By @hemoridos
  • [Saves] Fixed global settings overriding the per-save configurations. Issues: #1136, #1140. By @hemoridos
  • [Diplomacy] Improving relationship from war to neutral will now stop any in-progress attack fleets. Issues: #1135, #1141. By @hemoridos
  • [AI] Fixed an issue that prevented AI from attacking fleets. Issue: #1141. By @hemoridos

v0.95.245

23 Apr 08:02
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  • [UI, Skirmish] Fix a render crash due to building footprint changes. Unfortunately, can't repair planets so please rebuild buildings that look odd or clip into each other. Issue: #1133
  • [AI] Avoid a diplomatic incident if a planet changes ownership while other fleets are still inbound for attacking the same planet. Issues: #1118, #1129

v0.95.244

22 Apr 18:24
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  • [Spacewar, AI] Fixed a bug that may result in wrong spacebattle layout and wrong AI behaviors. Issue: #1126

v0.95.243

18 Apr 11:41
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  • [Balance] Added surface exceptions to building on a race-by-race basis. (By @hemoridos) Issue: #1130
  • [UI] Add scrollbars to more options panels. (By @hemoridos) Issue: #1131
  • [Spacewar] Defeating the virus carriers in M14 in auto-battle mode now progresses the missions as expected. Issue: #1127
  • [Groundwar, AI] Improved ground unit pathing when unit orders change. (By @hemoridos) Issue: #1121, #1128
  • [Spacewar] Implemented grid based positioning and layout handling in space battles. Preparation for grid-based space pathfinding mode such as the original game did. (By @hemoridos) Issue: #1126