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Features

Alkalus edited this page Sep 10, 2016 · 22 revisions

GT++

Main Features List

GT++

Does NOT add in any new world-generation for ANYTHING.

  • Adds plates and ingots for various materials to cover missing recipe cases.
  • Adds a Universal Battery, for converting RF<>EU in obscure use cases.
  • Adds a Powered healing device (Large swarths of EU for minimal hp. w.i.p.)
  • Adds Hot foods, which cool over time. Restoring mre HP the cooler (Sometimes hotter) it is.
  • Sandstone Hammer - Breaks down Cobble and Sandstone.
  • Tunnel Digger - A 3x3 pickaxe substitute.
  • Tree Feller (Or whatever I called it) - Cuts down most trees and their branches. (Will happily add more tree support)
  • Adds many new materials;
    1 - Energy Crystal,
    2 - Blood Steel,
    3 - Staballoy,
    4 - Tantalloy (60, 61),
    5 - Bedrockium,
    6 - Quantum,
    7 - Potin,
    8 - Tumbaga,
    9 - Inconel (625, 690, 792),
    10 - Tungsten Carbide,
    11 - Tantalum Carbide,
    12 - Niobium Carbide,
    13 - Zirconium,
    14 - Zirconium Carbide,
    15 - Stellite,
    16 - Talonite,
    17 - Maraging Steel (250, 300, 350),
    18 - Zeron-100,
    19 - Hastelloy (N, W, X & C276),
    20 - Incoloy (020, DS, MA956)

Gregtech

Machines (There are multiple tiers of these)

  • Rocket Engines (single block diesel generators for higher tiers)
  • Safe Blocks (Protect your things, indestructible too)
  • Energy Buffers, because battery buffers are portable and hold nothing, seriously!
  • 4 Tiers of Chemical Dehydrators, for processing materials for nuclear fuel.
  • Fluid Storage Tanks, not quite as large as Quantum, but far cheaper.
  • SUPERCONDUCTIVITY! Experience lossless power transfers when using the new set of SuperConductor Wires and Phase Change Stations to handle your long distance/high capacity EU/t needs.

MultiBlocks

  • Industrial Centrifuge (High Tier Multiblock Centrifuge, for rapid material processing)
  • Industrial Electrolyzer (High Tier Multiblock Electrolyzer, for rapid material processing)
  • Industrial Material Press (High Tier Multiblock Bending Machine, for rapid material processing)
  • Industrial Wire Factory (High Tier Multiblock Wiremill, for rapid material processing)
  • Industrial Coke Oven (Because 20 Coke Ovens/Boiler is no fun, recipes are based on real Coke refinery processes)
  • Iron Blast Furnace (Allows you to skip the bronze one if you've got patience, may be faster than tin hunting)
  • Multiblock Matter Fabricator (Fancier than Gregs)

Items

  • 3 new tiers of Circuits. (Makes recipe creation for late game stuff easier, but not for you)
  • 4 new tiers of machine components (Electric Piston/Pump/Motor/etc) (If Gt 5.8 is loaded)
  • 1 new tier of Battery (EV)
  • Custom Item Casings & GUIs for all machines. (fancy/flash/wow)
  • Adds a secondary Battery alloy.
  • Adds an alternative way to produce Helium.
  • Adds Gregtech 4 Content; the Personal Cloaking Device.

IC2

  • Adds four new Kinetic Windmill/Watermill Rotors, along with respective components.
  • Energetic Alloy, TungstenSteel, Vibrant Alloy, Iridium. (Respective mods required as per material)
  • Adds a Gregtech 5u Extruder shape specifically for Windmill Shafts.
  • Iridium Windmill lasts forever - Feel free to remove or change the recipes up.

Thaumcraft

  • Adds OreDict. support for shards. (If enabled in config)
  • Adds recipes using shards.

Extra Utilities

  • Adds an alternative recipe for the divison sigil.

More Planets

  • General Xmod compat.
  • Adds in some plates and other common Gregtech-style items.
  • Adds recipes for all MP materials into plates.

Forbidden Magic

  • Adds OreDict. support for shards. (If enabled in config)
  • Adds recipes using shards.

Growthcraft

  • Adds Brewing recipes for Growthcraft Cellar (community edition 2.3.1 and below, I believe)
  • Adds multiple kinds of fish and treasure to the fish traps. (Has a soft dependency on HarvestCraft, but still works fine without it)

Forestry

  • Adds Custom Alveary Blocks (For Frames and Mutations)
  • Adds 4 Bee housing Frames for Forestry if a version > 4 is installed. (Accelerated, Working, Void and Mutagenic Frames)
    1 - Accelerated: Bees enjoy working for longer.
    2 - Working: Bees enjoy working harder.
    3 - Mutagenic: Bees become VERY inclined to change species/mutate.
    4 - Void: ???

Extra Bees

  • Adds the Frames from ExtraBees if it's not installed (Because Binnie doesn't update)
  • Adds Custom Alveary Blocks (For Frames and Mutations)

Thermal Foundation

  • Adds Cryotheum Dust & Gelid Cryotheum Fluid, if Thermal Foundation is NOT installed.
  • Adds Pyrotheum Dust & Blazing Pyrotheum Fluid, if Thermal Foundation is NOT installed.
  • Adds Blizz Rods & Dust, if Thermal Foundation is NOT installed.

Psychedelicraft

  • Adds Brewing recipes for Psychidelicraft, if it's installed.

Immersive Engineering

  • Adds a recipe options for the IE coke oven instead of Railcrafts.

IHL

  • Uses Various items for recipes.

PneumaticCraft

  • General Xmod compat.
  • Adds in some plates and other common Gregtech-style items.

Compact Windmills

  • General Xmod compat.
  • Adds in some recipes using Gregtech-style items.

Railcraft

  • General Xmod compat.
  • Adds in some recipes using Gregtech-style items.

EnderIO

  • General Xmod compat.
  • Adds in some plates and other common Gregtech-style items.

Big Reactors

  • General Xmod compat.
  • Adds in some plates and other common Gregtech-style items.

Simply Jetpacks

  • General Xmod compat.
  • Adds in some plates and other common Gregtech-style items.

RFtools

  • General Xmod compat.
  • Adds in some plates and other common Gregtech-style items.

CoFHCore

  • Refer to Thermal Foundation.

Upcoming Features (Probably in dev. versions if you want to test)

  • Super Conductive Wire
  • Super Conductor Power Nodes (Since the default GT machines are lossy regardless of cable)
  • Power Sub-Station (Variable voltage, 3 in, 3 out power storage multiblock)
  • New Nuclear Power Systems
  • New Nuclear Fuels
  • New Recipes to make Fuels
  • New Backpack items
  • New Custom Fluid Pipes for GT to suit Nuclear applications
  • New Radioactive Materials
  • More New Materials
  • Better GT 5.9 Support
  • More x-mod compat
  • Added fluid cells through IC2 for every new fluid I made
  • Multipickaxes like the Tunnel Digger, just for lower tiers and from lots more materials