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fix(material/menu): adjust overlay size when amount of items changes (#…
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…21457)

Currently we lock the menu into a position after it is opened so that it doesn't jump
around when the user scrolls, but this means that if the amount of items changes,
it might not be the optimal position anymore.

These changes add some code to re-calculate the position if the amount of items changes.

Fixes #21456.
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crisbeto committed Feb 1, 2022
1 parent f201634 commit a74d92e
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Showing 6 changed files with 69 additions and 7 deletions.
12 changes: 9 additions & 3 deletions src/cdk/overlay/position/flexible-connected-position-strategy.ts
Original file line number Diff line number Diff line change
Expand Up @@ -360,16 +360,22 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
* allows one to re-align the panel without changing the orientation of the panel.
*/
reapplyLastPosition(): void {
if (!this._isDisposed && (!this._platform || this._platform.isBrowser)) {
if (this._isDisposed || !this._platform.isBrowser) {
return;
}

const lastPosition = this._lastPosition;

if (lastPosition) {
this._originRect = this._getOriginRect();
this._overlayRect = this._pane.getBoundingClientRect();
this._viewportRect = this._getNarrowedViewportRect();
this._containerRect = this._overlayContainer.getContainerElement().getBoundingClientRect();

const lastPosition = this._lastPosition || this._preferredPositions[0];
const originPoint = this._getOriginPoint(this._originRect, this._containerRect, lastPosition);

this._applyPosition(lastPosition, originPoint);
} else {
this.apply();
}
}

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26 changes: 25 additions & 1 deletion src/material-experimental/mdc-menu/menu.spec.ts
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ import {
MockNgZone,
} from '../../cdk/testing/private';
import {Subject} from 'rxjs';
import {ScrollDispatcher} from '@angular/cdk/scrolling';
import {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';
import {FocusMonitor} from '@angular/cdk/a11y';
import {
MAT_MENU_SCROLL_STRATEGY,
Expand All @@ -57,6 +57,7 @@ const MENU_PANEL_TOP_PADDING = 8;
describe('MDC-based MatMenu', () => {
let overlayContainerElement: HTMLElement;
let focusMonitor: FocusMonitor;
let viewportRuler: ViewportRuler;

function createComponent<T>(
component: Type<T>,
Expand All @@ -71,6 +72,7 @@ describe('MDC-based MatMenu', () => {

overlayContainerElement = TestBed.inject(OverlayContainer).getContainerElement();
focusMonitor = TestBed.inject(FocusMonitor);
viewportRuler = TestBed.inject(ViewportRuler);
const fixture = TestBed.createComponent<T>(component);
window.scroll(0, 0);
return fixture;
Expand Down Expand Up @@ -1142,6 +1144,28 @@ describe('MDC-based MatMenu', () => {
expect(panel.classList).toContain('mat-menu-after');
}));

it('should keep the panel in the viewport when more items are added while open', () => {
const fixture = createComponent(SimpleMenu, [], [FakeIcon]);
fixture.detectChanges();

const triggerEl = fixture.componentInstance.triggerEl.nativeElement;
triggerEl.style.position = 'absolute';
triggerEl.style.left = '200px';
triggerEl.style.bottom = '300px';
triggerEl.click();
fixture.detectChanges();

const panel = overlayContainerElement.querySelector('.mat-mdc-menu-panel')!;
const viewportHeight = viewportRuler.getViewportSize().height;
let panelRect = panel.getBoundingClientRect();
expect(Math.floor(panelRect.bottom)).toBeLessThan(viewportHeight);

fixture.componentInstance.extraItems = new Array(50).fill('Hello there');
fixture.detectChanges();
panelRect = panel.getBoundingClientRect();
expect(Math.floor(panelRect.bottom)).toBe(viewportHeight);
});

describe('lazy rendering', () => {
it('should be able to render the menu content lazily', fakeAsync(() => {
const fixture = createComponent(SimpleLazyMenu);
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9 changes: 8 additions & 1 deletion src/material/menu/menu-trigger.ts
Original file line number Diff line number Diff line change
Expand Up @@ -278,8 +278,9 @@ export abstract class _MatMenuTriggerBase implements AfterContentInit, OnDestroy

const overlayRef = this._createOverlay();
const overlayConfig = overlayRef.getConfig();
const positionStrategy = overlayConfig.positionStrategy as FlexibleConnectedPositionStrategy;

this._setPosition(overlayConfig.positionStrategy as FlexibleConnectedPositionStrategy);
this._setPosition(positionStrategy);
overlayConfig.hasBackdrop =
this.menu.hasBackdrop == null ? !this.triggersSubmenu() : this.menu.hasBackdrop;
overlayRef.attach(this._getPortal());
Expand All @@ -293,6 +294,12 @@ export abstract class _MatMenuTriggerBase implements AfterContentInit, OnDestroy

if (this.menu instanceof _MatMenuBase) {
this.menu._startAnimation();
this.menu._directDescendantItems.changes.pipe(takeUntil(this.menu.close)).subscribe(() => {
// Re-adjust the position without locking when the amount of items
// changes so that the overlay is allowed to pick a new optimal position.
positionStrategy.withLockedPosition(false).reapplyLastPosition();
positionStrategy.withLockedPosition(true);
});
}
}

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26 changes: 25 additions & 1 deletion src/material/menu/menu.spec.ts
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ import {
TAB,
} from '@angular/cdk/keycodes';
import {Overlay, OverlayContainer} from '@angular/cdk/overlay';
import {ScrollDispatcher} from '@angular/cdk/scrolling';
import {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';
import {
createKeyboardEvent,
createMouseEvent,
Expand Down Expand Up @@ -57,6 +57,7 @@ import {MAT_MENU_SCROLL_STRATEGY, MENU_PANEL_TOP_PADDING} from './menu-trigger';
describe('MatMenu', () => {
let overlayContainerElement: HTMLElement;
let focusMonitor: FocusMonitor;
let viewportRuler: ViewportRuler;

function createComponent<T>(
component: Type<T>,
Expand All @@ -71,6 +72,7 @@ describe('MatMenu', () => {

overlayContainerElement = TestBed.inject(OverlayContainer).getContainerElement();
focusMonitor = TestBed.inject(FocusMonitor);
viewportRuler = TestBed.inject(ViewportRuler);
const fixture = TestBed.createComponent<T>(component);
window.scroll(0, 0);
return fixture;
Expand Down Expand Up @@ -1137,6 +1139,28 @@ describe('MatMenu', () => {
expect(panel.classList).toContain('mat-menu-after');
}));

it('should keep the panel in the viewport when more items are added while open', () => {
const fixture = createComponent(SimpleMenu, [], [FakeIcon]);
fixture.detectChanges();

const triggerEl = fixture.componentInstance.triggerEl.nativeElement;
triggerEl.style.position = 'absolute';
triggerEl.style.left = '200px';
triggerEl.style.bottom = '300px';
triggerEl.click();
fixture.detectChanges();

const panel = overlayContainerElement.querySelector('.mat-menu-panel')!;
const viewportHeight = viewportRuler.getViewportSize().height;
let panelRect = panel.getBoundingClientRect();
expect(Math.floor(panelRect.bottom)).toBeLessThan(viewportHeight);

fixture.componentInstance.extraItems = new Array(50).fill('Hello there');
fixture.detectChanges();
panelRect = panel.getBoundingClientRect();
expect(Math.floor(panelRect.bottom)).toBe(viewportHeight);
});

describe('lazy rendering', () => {
it('should be able to render the menu content lazily', fakeAsync(() => {
const fixture = createComponent(SimpleLazyMenu);
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2 changes: 1 addition & 1 deletion src/material/menu/menu.ts
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ export class _MatMenuBase
@ContentChildren(MatMenuItem, {descendants: true}) _allItems: QueryList<MatMenuItem>;

/** Only the direct descendant menu items. */
private _directDescendantItems = new QueryList<MatMenuItem>();
_directDescendantItems = new QueryList<MatMenuItem>();

/** Subscription to tab events on the menu panel */
private _tabSubscription = Subscription.EMPTY;
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1 change: 1 addition & 0 deletions tools/public_api_guard/material/menu.md
Original file line number Diff line number Diff line change
Expand Up @@ -110,6 +110,7 @@ export class _MatMenuBase implements AfterContentInit, MatMenuPanel<MatMenuItem>
// @deprecated
readonly close: EventEmitter<MenuCloseReason>;
readonly closed: EventEmitter<MenuCloseReason>;
_directDescendantItems: QueryList<MatMenuItem>;
direction: Direction;
// (undocumented)
protected _elevationPrefix: string;
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