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🎲 A board game that combines elements of chess and tic-tac-toe with Easter Island-inspired graphics originally developed by Glen Solosky (released for the Macintosh in 1995)

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Keibot

A board game that combines elements of chess and tic-tac-toe with Easter Island-inspired graphics originally developed by Glen Solosky (released for the Macintosh in 1995).

Keibot interface

Live demo: https://tests.arfeo.net/keibot/

The game

There are 3 ways to win Keibot (pronounced Key-bo):

  1. Get 3 beads in a row (horizontally, vertically, or diagonally)
  2. Capture 3 of your opponent's statues
  3. Place all ten of your beads on the board

(Actually, there is a fourth way to win, but it happens very rarely — trap your opponent so he can't move.)

The statues move like knights in chess (an L-shaped move, two squares horizontally or vertically and then one square perpendicularly). To move a piece, click on its square, then on the destination square.

Place your beads by aligning yourself with your opponent, with one square in between — a bead goes in that square.

Capture your opponent's statues by landing on them (except for the last to move — he's safe. He's the one with a shield).

On normal and hard levels, four idle rounds (without either a capture or bead placement) result in a draw.

On hard level, the first statue to move can't move on the second round.

Scheduled features

  • Timers

Installation

Clone the project:

$ git clone https://github.com/arfeo/Keibot.git && cd Keibot

Run:

$ yarn
$ yarn start

Build:

$ yarn build

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🎲 A board game that combines elements of chess and tic-tac-toe with Easter Island-inspired graphics originally developed by Glen Solosky (released for the Macintosh in 1995)

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