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netcode rust implementation
ci license crate

demo

Protocol

This crate implements the netcode network protocol created by Glenn Fiedler.

netcode is a simple connection based client/server protocol built on top of UDP.

See the official upstream specification to learn more about how the protocol works.

Install

Run the following Cargo command in your project directory:

cargo add netcode-rs

Or add the following line to your Cargo.toml:

[dependencies]
netcode-rs = "1.4.0"

NOTE: While the crate name is netcode-rs, the library name is actually netcode.
This means that even though you used cargo add netcode-rs to add the dependency, you will need to write use netcode::* (and not use netcode_rs::*) to use it.

I know this is confusing, and I know that -rs crate names are frowned upon.
Unfortunately the original netcode crate is unmaintained and its maintainer is unreachable, so I could not get the ownership for the crate name. I didn't want to use names like netcode2 to avoid confusion with the netcode protocol versions.

Examples

server

use std::{thread, time::{Instant, Duration}};
use netcode::{Server, MAX_PACKET_SIZE};

// Create a server
let protocol_id = 0x11223344u64; // a unique number that must match the client's protocol id
let private_key = netcode::generate_key(); // you can also provide your own key
let mut server = Server::new("0.0.0.0:5555", protocol_id, private_key).unwrap();

// Run the server at 60Hz
let start = Instant::now();
let tick_rate = Duration::from_secs_f64(1.0 / 60.0);
loop {
    let elapsed = start.elapsed().as_secs_f64();
    server.update(elapsed);
    while let Some((packet, from)) = server.recv() {
       // ...
    }
    thread::sleep(tick_rate);
}

client

use std::{thread, time::{Instant, Duration}};
use netcode::{ConnectToken, Client, MAX_PACKET_SIZE};

// Generate a connection token for the client
let protocol_id = 0x11223344u64; // a unique number that must match the server's protocol id
let private_key = netcode::generate_key(); // you can also provide your own key
let client_id = 123u64; // globally unique identifier for an authenticated client
let server_address = "my-domain.com:5555"; // the server's public address (can also be multiple addresses)
let connect_token = ConnectToken::build(server_address, protocol_id, client_id, private_key).generate().unwrap();

// Start the client
let token_bytes = connect_token.try_into_bytes().unwrap();
let mut client = Client::new(&token_bytes).unwrap();
client.connect();

// Run the client at 60Hz
let start = Instant::now();
let tick_rate = Duration::from_secs_f64(1.0 / 60.0);
loop {
    let elapsed = start.elapsed().as_secs_f64();
    client.update(elapsed);
    if let Some(packet) = client.recv() {
        // ...
    }
    thread::sleep(tick_rate);
}

See examples for more.

Planned Features