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Algorithms for polygon triangulation and clipping using openGL graphical interface. Developed for the course computer graphics @CS.UOI.

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Triangulation and Clipping

Algorithms for polygon triangulation and clipping using openGL graphical interface.
For the polygon clipping Sutherland-Hodgman algorithm was used. The implementation
also supports the clipping of concave polygons that have one or more outputs.

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Algorithms for polygon triangulation and clipping using openGL graphical interface. Developed for the course computer graphics @CS.UOI.

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